#include "backend/looped/looped.hpp"
#include "natives.hpp"
#include "backend/looped_command.hpp"
namespace big
{
class godmode_internal : looped_command
using looped_command::looped_command;
uint32_t last_bits = 0;
virtual void on_tick() override
if (g_local_player == nullptr)
return;
}
uint32_t bits = g.self.proof_mask;
uint32_t changed_bits = bits ^ last_bits;
uint32_t changed_or_enabled_bits = bits | changed_bits;
if (changed_or_enabled_bits)
uint32_t unchanged_bits = g_local_player->m_damage_bits & ~changed_or_enabled_bits;
g_local_player->m_damage_bits = unchanged_bits | bits;
last_bits = bits;
virtual void on_disable() override
g_local_player->m_damage_bits = 0;
};
static bool true_ref = true;
godmode_internal g_godmode_internal("$$godmode", "", "", true_ref);
bool_command g_godmode("godmode", "God Mode", "Prevents you from taking any form of damage", g.self.god_mode);