#include "hooking.hpp"
#include "services/player_service.hpp"
namespace big
{
void hooks::player_leave(CNetworkObjectMgr* _this, CNetGamePlayer* net_player)
g_player_service->player_leave(net_player);
return g_hooking->m_player_has_left_hook.get_original<decltype(&hooks::player_leave)>()(_this, net_player);
}