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YimMenu/BigBaseV2/src/hooks/protections/received_clone_sync.cpp

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#include "hooking.hpp"
#include "core/globals.hpp"
namespace big {
/* Return types of this hook:
case 1:
LOG(INFO) << "Player is not in our roaming bubble";
break;
case 2:
LOG(INFO) << "Wrong owner";
break;
case 4:
LOG(INFO) << "Can't apply data - no network object";
break;
case 6:
LOG(INFO) << "Can't apply data - no game object";
break;
case 7:
LOG(INFO) << "Can't apply data - network closed";
break;
case 8:
LOG(INFO) << "Succesfull sync";
break;
*/
int64_t hooks::received_clone_sync(CNetworkObjectMgr* mgr, CNetGamePlayer* src, CNetGamePlayer* dst, uint16_t sync_type, uint16_t obj_id, rage::datBitBuffer* buffer, uint16_t unk, uint32_t timestamp) {
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auto sync_tree = g_pointers->m_get_sync_tree_for_type(mgr, sync_type);
auto tree_name = g_pointers->m_get_sync_type_info(sync_type, 0);
auto net_obj = g_pointers->m_get_net_object(mgr, obj_id, true);
bool invalidsync = false;
if(!net_obj) net_obj = g_pointers->m_get_net_object_for_player(mgr, obj_id, src, true);
if (!net_obj) return 2;
if (!sync_tree || sync_type < 0 || sync_type > 14) invalidsync = true;
if (net_obj->m_object_type != sync_type) invalidsync = true;
//TO BE ADDED
//Node specific entity type checks
if (invalidsync) {
if (g->notifications.invalid_sync.log)
LOG(WARNING) << "Invalid sync: " << "Type: " << sync_type << " Tree name: " << tree_name << " From: " << src->get_name();
if (g->notifications.invalid_sync.notify)
g_notification_service->push_warning(fmt::format("Invalid Sync from {}", src->get_name()), fmt::format("Type {} in sync tree {}", sync_type, tree_name));
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return 2;
}
auto result = g_hooking->m_received_clone_sync_hook.get_original<decltype(&received_clone_sync)>()(mgr, src, dst, sync_type, obj_id, buffer, unk, timestamp);
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return result;
}
}