#pragma once
#include "gui/components/components.hpp"
#include "util/animator.hpp"
#include "views/esp/view_esp.hpp"
namespace big
{
class view
inline static animator window_animator = animator();
inline static ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoNav;
public:
static void active_view();
static void debug();
static void esp_settings();
static void context_menu_settings();
static void gui_settings();
static void handling_current_profile();
static void handling_my_profiles();
static void handling_saved_profiles();
static void handling_search();
static void notification_settings();
static void protection_settings();
static void heading();
static void mobile();
static void navigation();
//static void player_navigation();
static void notifications();
static void root();
static void self();
static void session();
static void settings();
static void spawn();
static void pv();
static void vehicle_fun();
static void spoofing();
static void teleport();
static void vehicle();
static void lsc();
static void view_player();
static void players();
static void weapons();
static void context_menu();
static void always()
esp::draw();
context_menu();
notifications();
}
};