#include "backend/player_command.hpp"
#include "core/scr_globals.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "util/scripts.hpp"
namespace big
{
class end_session_kick : player_command
using player_command::player_command;
virtual CommandAccessLevel get_access_level() override
return CommandAccessLevel::TOXIC;
}
virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr<command_context> ctx) override
if (!player)
return;
if (!scripts::force_host("freemode"_J))
g_notification_service->push_error("END_KICK"_T.data(), "BACKEND_END_SESSION_KICK_FORCE_SCRIPT_HOST_FAILED"_T.data());
g_player_service->m_player_to_use_end_session_kick = player;
*scr_globals::gsbd.as<int*>() = (int)(__rdtsc() % 50000) + 6; // making the game trigger the broadcast is a bit difficult and requires a little bit of tampering with the value and some luck
script::get_current()->yield(5s);
*scr_globals::gsbd.as<int*>() = 4;
};
end_session_kick g_end_session_kick("endkick", "END_KICK", "END_KICK_DESC", 0, false);