#include "hooking.hpp"
#include "services/players/player_service.hpp"
#include "util/notify.hpp"
namespace big
{
void* hooks::assign_physical_index(CNetworkPlayerMgr* netPlayerMgr, CNetGamePlayer* player, uint8_t new_index)
const auto result = g_hooking->m_assign_physical_index_hook.get_original<decltype(&hooks::assign_physical_index)>()(netPlayerMgr, player, new_index);
const auto* net_player_data = player->get_net_data();
if (new_index == static_cast<uint8_t>(-1))
g_player_service->player_leave(player);
if (net_player_data)
if (g->notifications.player_leave.log)
LOG(INFO) << "Player left '" << net_player_data->m_name
<< "' freeing slot #" << (int)player->m_player_id
<< " with Rockstar ID: " << net_player_data->m_gamer_handle_2.m_rockstar_id;
if (g->notifications.player_leave.notify)
g_notification_service->push("Player Left", fmt::format("{} freeing slot #{} with Rockstar ID: {}", net_player_data->m_name, player->m_player_id, net_player_data->m_gamer_handle_2.m_rockstar_id));
}
return result;
g_player_service->player_join(player);
if (g->notifications.player_join.above_map && *g_pointers->m_is_session_started) // prevent loading screen spam
notify::player_joined(player);
if (g->notifications.player_join.log)
LOG(INFO) << "Player joined '" << net_player_data->m_name
<< "' allocating slot #" << (int)player->m_player_id
if (g->notifications.player_join.notify)
g_notification_service->push("Player Joined", fmt::format("{} taking slot #{} with Rockstar ID: {}", net_player_data->m_name, player->m_player_id, net_player_data->m_gamer_handle_2.m_rockstar_id));