#include "backend/player_command.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "util/teleport.hpp"
namespace big
{
class unlock_vehicle : player_command
using player_command::player_command;
virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr<command_context> ctx) override
if (PED::IS_PED_IN_ANY_VEHICLE(player->id(), false))
if (entity::take_control_of(PED::GET_VEHICLE_PED_IS_USING(player->id())))
VEHICLE::SET_VEHICLE_DOORS_LOCKED(PED::GET_VEHICLE_PED_IS_USING(player->id()), 0);
}
};
unlock_vehicle g_unlock_vehicle("unlockveh", "BACKEND_UNLOCK_DOORS", "BACKEND_UNLOCK_DOORS_DESC", 0);