#include "file_manager.hpp"
namespace big
{
bool file_manager::init(const std::filesystem::path& base_dir)
m_base_dir = base_dir;
file_manager::ensure_folder_exists(m_base_dir);
return true;
}
const std::filesystem::path& file_manager::get_base_dir()
return m_base_dir;
file file_manager::get_project_file(std::filesystem::path file_path)
if (file_path.is_absolute())
throw std::invalid_argument("Project files are relative to the BaseDir, don't use absolute paths!");
if (file_path.string().contains(".."))
throw std::invalid_argument("Relative path traversal is not allowed, refrain from using \"..\" in file paths.");
return file_manager::ensure_file_can_be_created(m_base_dir / file_path);
folder file_manager::get_project_folder(std::filesystem::path folder_path)
if (folder_path.is_absolute())
throw std::invalid_argument("Project folders are relative to the BaseDir, don't use absolute paths!");
if (folder_path.string().contains(".."))
throw std::invalid_argument("Relative path traversal is not allowed, refrain from using \"..\" in folder paths.");
return file_manager::ensure_folder_exists(m_base_dir / folder_path);
std::filesystem::path file_manager::ensure_file_can_be_created(const std::filesystem::path file_path)
file_manager::ensure_folder_exists(file_path.parent_path());
return file_path;
std::filesystem::path file_manager::ensure_folder_exists(const std::filesystem::path folder_path)
bool create_path = !std::filesystem::exists(folder_path);
if (!create_path && !std::filesystem::is_directory(folder_path))
std::filesystem::remove(folder_path);
create_path = true;
if (create_path)
std::filesystem::create_directory(folder_path);
return folder_path;