#include "core/data/custom_weapons.hpp"
#include "fiber_pool.hpp"
#include "gta/Weapons.h"
#include "script.hpp"
#include "core/data/special_ammo_types.hpp"
#include "views/view.hpp"
namespace big
{
void view::weapons() {
components::small_text("Ammo");
ImGui::Checkbox("Infinite Ammo", &g->weapons.infinite_ammo);
ImGui::SameLine();
ImGui::Checkbox("Infinite Clip", &g->weapons.infinite_mag);
ImGui::Checkbox("Enable Special Ammo", &g->weapons.ammo_special.toggle);
eAmmoSpecialType selected_ammo = g->weapons.ammo_special.type;
if (ImGui::BeginCombo("Special Ammo", SPECIAL_AMMOS[(int)selected_ammo].name))
for (const auto& special_ammo : SPECIAL_AMMOS)
if (ImGui::Selectable(special_ammo.name, special_ammo.type == selected_ammo))
g->weapons.ammo_special.type = special_ammo.type;
if (special_ammo.type == selected_ammo)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
ImGui::Separator();
components::small_text("Misc");
ImGui::Checkbox("Force Crosshairs", &g->weapons.force_crosshairs);
ImGui::Checkbox("No Recoil", &g->weapons.no_recoil);
ImGui::Checkbox("No Spread", &g->weapons.no_spread);
components::button("Get All Weapons", [] {
for (auto const& weapon : weapon_list) {
WEAPON::GIVE_DELAYED_WEAPON_TO_PED(self::ped, weapon, 9999, false);
WEAPON::GIVE_DELAYED_WEAPON_TO_PED(self::ped, -72657034, 0, true);
});
components::button("Remove Current Weapon", [] {
Hash weaponHash;
WEAPON::GET_CURRENT_PED_WEAPON(self::ped, &weaponHash, 1);
if (weaponHash != RAGE_JOAAT("WEAPON_UNARMED")) {
WEAPON::REMOVE_WEAPON_FROM_PED(self::ped, weaponHash);
ImGui::SliderFloat("Damage Multiplier", &g->weapons.increased_damage, 1.f, 10.f, "%.1f");
components::small_text("Custom Weapons");
CustomWeapon selected = g->weapons.custom_weapon;
if (ImGui::BeginCombo("Weapon", custom_weapons[(int)selected].name))
for (const custom_weapon& weapon : custom_weapons)
if (ImGui::Selectable(weapon.name, weapon.id == selected))
g->weapons.custom_weapon = weapon.id;
if (weapon.id == selected)
switch (selected)
case CustomWeapon::VEHICLE_GUN:
components::input_text_with_hint(
"Shooting Model",
"Name of the vehicle model",
g->weapons.vehicle_gun_model, sizeof(g->weapons.vehicle_gun_model));
break;