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#include "backend/player_command.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "util/teleport.hpp"
#include "util/vehicle.hpp"
namespace big
{
class black_tint : player_command
{
using player_command::player_command;
virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr<command_context> ctx) override
{
Ped ped = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id());
if (PED::IS_PED_IN_ANY_VEHICLE(ped, false))
{
Vehicle vehicle = PED::GET_VEHICLE_PED_IS_IN(ped, false);
if (entity::take_control_of(vehicle))
VEHICLE::SET_VEHICLE_WINDOW_TINT(vehicle, WINDOWTINT_BLACK);
}
}
};
black_tint g_black_tint("blacktint", "WINDOW_TINT", "BACKEND_WINDOW_TINT_DESC", 0);
}