#include "backend/looped/looped.hpp"
namespace big
{
static uint32_t last_bits = 0;
static float last_water_collistion_strength = 0;
void looped::self_godmode()
if (g_local_player == nullptr)
return;
}
uint32_t bits = g->self.proof_mask;
uint32_t changed_bits = bits ^ last_bits;
uint32_t changed_or_enabled_bits = bits | changed_bits;
if (changed_or_enabled_bits)
uint32_t unchanged_bits = g_local_player->m_damage_bits & ~changed_or_enabled_bits;
g_local_player->m_damage_bits = unchanged_bits | bits;
last_bits = bits;