#include "backend/looped/looped.hpp"
#include "core/enums.hpp"
#include "natives.hpp"
namespace big
{
void looped::vehicle_boost_behavior()
auto* const vehicle = g_local_player->m_vehicle;
if (vehicle && VEHICLE::GET_HAS_ROCKET_BOOST(self::veh))
if (g->vehicle.boost_behavior == eBoostBehaviors::INSTANT_REFIL && vehicle->m_boost == 0.f) // No Boost Refil Time
vehicle->m_boost = 1.f;
}
else if (g->vehicle.boost_behavior == eBoostBehaviors::INFINITE_BOOST) // Infinite Boost
if (vehicle->m_boost_state)
vehicle->m_boost_allow_recharge = true;