#pragma once
#include "player_service.hpp"
namespace big
{
class player final
friend class player_service;
CNetGamePlayer* m_net_game_player = nullptr;
std::string m_identifier;
bool m_is_friend;
public:
explicit player(CNetGamePlayer* net_game_player);
~player() = default;
player(const player&) = default;
player(player&&) noexcept = default;
player& operator=(const player&) = default;
player& operator=(player&&) noexcept = default;
float screen_position_x = -1.f;
float screen_position_y = -1.f;
[[nodiscard]] CAutomobile* get_current_vehicle() const;
[[nodiscard]] const char* get_name() const;
[[nodiscard]] rage::netPlayerData* get_net_data() const;
[[nodiscard]] CNetGamePlayer* get_net_game_player() const;
[[nodiscard]] CPed* get_ped() const;
[[nodiscard]] CPlayerInfo* get_player_info() const;
[[nodiscard]] uint8_t id() const;
[[nodiscard]] bool is_friend() const;
[[nodiscard]] bool is_host() const;
[[nodiscard]] bool is_valid() const;
bool never_wanted = false;
protected:
bool equals(const CNetGamePlayer* net_game_player) const;
[[nodiscard]] std::string to_lowercase_identifier() const;
};
}