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YimMenu/BigBaseV2/src/gui/window/main/tab_weapons.cpp

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2021-05-19 16:05:21 +02:00
#include "core/data/custom_weapons.hpp"
#include "core/globals.hpp"
#include "gui/window/main/tabs.hpp"
namespace big
{
void tab_main::tab_weapons()
{
if (ImGui::BeginTabItem("Weapons"))
{
if (ImGui::TreeNode("Custom Weapons"))
{
int selected = (int)g.weapons.custom_weapon;
if (ImGui::BeginCombo("Weapon", custom_weapons[selected].name))
{
for (custom_weapon weapon : custom_weapons)
{
if (ImGui::Selectable(weapon.name, weapon.id == (CustomWeapons)selected))
{
g.weapons.custom_weapon = weapon.id;
}
if (weapon.id == (CustomWeapons)selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
ImGui::TreePop();
}
ImGui::EndTabItem();
}
}
}