#include "gui/tab_bar.hpp"
namespace big
{
void tabbar::render_teleport()
if (ImGui::BeginTabItem("Teleport"))
if (ImGui::Button("Waypoint"))
QUEUE_JOB_BEGIN_CLAUSE()
if (features::teleport::waypoint())
features::notify::above_map("You've been teleported.");
}
else
features::notify::above_map("No waypoint set.");
} QUEUE_JOB_END_CLAUSE
if (ImGui::Button("Objective"))
features::teleport::teleport_to_blip(1, 5);
}QUEUE_JOB_END_CLAUSE
ImGui::Text("Personal Vehicle: ");
ImGui::SameLine();
if (ImGui::Button("Teleport##pv"))
features::teleport::teleport_to_blip(225);
if (ImGui::Button("Bring##pv"))
features::teleport::bring_blip(225, 0);
ImGui::EndTabItem();