#include "backend/looped/looped.hpp"
#include "natives.hpp"
namespace big
{
void looped::self_no_ragdoll()
Ped player = PLAYER::PLAYER_PED_ID();
if (g.self.no_ragdoll) {
PED::SET_PED_CAN_RAGDOLL(player, !g.self.no_ragdoll);
PED::SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT(player, !g.self.no_ragdoll);
PED::SET_PED_RAGDOLL_ON_COLLISION(player, !g.self.no_ragdoll);
}