#pragma once
#include "lua_module.hpp"
namespace big
{
class lua_manager
std::mutex m_module_lock;
public:
lua_manager();
~lua_manager();
void draw_gui(rage::joaat_t tab_hash);
void unload_module(rage::joaat_t module_id);
void load_module(const std::string& module_name);
std::weak_ptr<lua_module> get_module(rage::joaat_t module_id);
const std::vector<std::shared_ptr<lua_module>>& get_modules() const;
void reload_all_modules();
void handle_error(const sol::error& error, const sol::state_view& state);
template<template_str hash_str, typename Return = void, typename... Args>
inline std::conditional_t<std::is_void_v<Return>, void, std::optional<Return>> trigger_event(Args&&... args)
constexpr auto hash = rage::joaat(hash_str.value);
for (auto& modules : get_modules())
if (auto vec = modules->m_event_callbacks.find(hash); vec != modules->m_event_callbacks.end())
for (auto& cb : vec->second)
auto result = cb(args...);
if (!result.valid())
handle_error(result, result.lua_state());
continue;
}
if constexpr (!std::is_void_v<Return>)
if (result.return_count() == 0)
if (!result[0].is<Return>())
return result[0].get<Return>();
return std::nullopt;
private:
void load_all_modules();
void unload_all_modules();
std::vector<std::shared_ptr<lua_module>> m_modules;
};
inline lua_manager* g_lua_manager;