#include "fiber_pool.hpp"
#include "lua/lua_manager.hpp"
#include "script.hpp"
#include "thread_pool.hpp"
#include "util/scripts.hpp"
#include "views/view.hpp"
namespace big
{
static std::weak_ptr<lua_module> selected_module{};
static bool show = true;
void view::lua_scripts()
ImGui::PushItemWidth(250);
components::sub_title("Loaded Lua Scipts");
if (ImGui::BeginListBox("##empty", ImVec2(200, 200)))
auto& modules = g_lua_manager->get_modules();
if (show && modules.size() > 0)
for (const auto& module : modules)
if (ImGui::Selectable(module->module_name().c_str(),
!selected_module.expired() && selected_module.lock().get() == module.get()))
selected_module = module;
}
else
ImGui::Text("No scripts loaded");
ImGui::EndListBox();
ImGui::SameLine();
ImGui::BeginGroup();
if (!selected_module.expired())
ImGui::Text("Scripts Registered: %d", selected_module.lock()->m_registered_scripts.size());
ImGui::Text("Memory Patches Registered: %d", selected_module.lock()->m_registered_patches.size());
ImGui::Text("GUI Tabs Registered: %d", selected_module.lock()->m_gui.size());
components::button("Reload", [] {
auto name = selected_module.lock()->module_name();
auto id = selected_module.lock()->module_id();
g_lua_manager->unload_module(id);
g_lua_manager->load_module(name);
selected_module = g_lua_manager->get_module(id);
});
ImGui::EndGroup();
components::button("Reload All", [] {
show = false;
g_lua_manager->reload_all_modules();
show = true;