#include "backend/looped/looped.hpp"
#include "natives.hpp"
namespace big
{
static bool bLastGodMode = false;
void looped::self_godmode()
bool bGodMode = g->self.godmode;
if (bGodMode || (!bGodMode && bGodMode != bLastGodMode))
ENTITY::SET_ENTITY_INVINCIBLE(self::ped, g->self.godmode);
bLastGodMode = g->self.godmode;
}