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YimMenu/src/backend/looped/self/off_radar.cpp

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#include "natives.hpp"
#include "backend/looped_command.hpp"
#include "core/scr_globals.hpp"
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namespace big
{
class off_radar : looped_command
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{
using looped_command::looped_command;
virtual void on_tick() override
{
*scr_globals::globalplayer_bd.at(PLAYER::GET_PLAYER_INDEX(), scr_globals::size::globalplayer_bd).at(210).as<int*>() = true;
*script_global(2672505).at(56).as<int*>() = NETWORK::GET_NETWORK_TIME() + 1;
}
virtual void on_disable() override
{
*scr_globals::globalplayer_bd.at(PLAYER::GET_PLAYER_INDEX(), scr_globals::size::globalplayer_bd).at(210).as<int*>() = false;
}
};
off_radar g_off_radar("otr", "Off Radar", "Hides your blip from other players", g.self.off_radar);
}