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YimMenu/src/hooks/protections/can_apply_data.cpp

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#include "base/CBaseModelInfo.hpp"
#include "base/CObject.hpp"
#include "core/data/task_types.hpp"
#include "entities/fwEntity.hpp"
#include "gta/net_object_mgr.hpp"
#include "hooking.hpp"
#include "netsync/netSyncDataNode.hpp"
#include "netsync/netSyncTree.hpp"
#include "netsync/nodes/automobile/CAutomobileCreationNode.hpp"
#include "netsync/nodes/door/CDoorCreationDataNode.hpp"
#include "netsync/nodes/door/CDoorMovementDataNode.hpp"
#include "netsync/nodes/door/CDoorScriptGameStateDataNode.hpp"
#include "netsync/nodes/door/CDoorScriptInfoDataNode.hpp"
#include "netsync/nodes/dynamic_entity/CDynamicEntityGameStateDataNode.hpp"
#include "netsync/nodes/entity/CEntityScriptGameStateDataNode.hpp"
#include "netsync/nodes/object/CObjectCreationDataNode.hpp"
#include "netsync/nodes/ped/CPedAIDataNode.hpp"
#include "netsync/nodes/ped/CPedAttachDataNode.hpp"
#include "netsync/nodes/ped/CPedComponentReservationDataNode.hpp"
#include "netsync/nodes/ped/CPedCreationDataNode.hpp"
#include "netsync/nodes/ped/CPedGameStateDataNode.hpp"
#include "netsync/nodes/ped/CPedHealthDataNode.hpp"
#include "netsync/nodes/ped/CPedInventoryDataNode.hpp"
#include "netsync/nodes/ped/CPedMovementDataNode.hpp"
#include "netsync/nodes/ped/CPedOrientationDataNode.hpp"
#include "netsync/nodes/ped/CPedScriptCreationDataNode.hpp"
#include "netsync/nodes/ped/CPedTaskSequenceDataNode.hpp"
#include "netsync/nodes/ped/CPedTaskSpecificDataNode.hpp"
#include "netsync/nodes/ped/CPedTaskTreeDataNode.hpp"
#include "netsync/nodes/physical/CPhysicalAngVelocityDataNode.hpp"
#include "netsync/nodes/physical/CPhysicalAttachDataNode.hpp"
#include "netsync/nodes/physical/CPhysicalGameStateDataNode.hpp"
#include "netsync/nodes/physical/CPhysicalHealthDataNode.hpp"
#include "netsync/nodes/physical/CPhysicalMigrationDataNode.hpp"
#include "netsync/nodes/physical/CPhysicalScriptGameStateDataNode.hpp"
#include "netsync/nodes/physical/CPhysicalScriptMigrationDataNode.hpp"
#include "netsync/nodes/physical/CPhysicalVelocityDataNode.hpp"
#include "netsync/nodes/pickup/CPickupCreationDataNode.hpp"
#include "netsync/nodes/pickup_placement/CPickupPlacementCreationDataNode.hpp"
#include "netsync/nodes/player/CPlayerAppearanceDataNode.hpp"
#include "netsync/nodes/player/CPlayerCameraDataNode.hpp"
#include "netsync/nodes/player/CPlayerCreationDataNode.hpp"
#include "netsync/nodes/player/CPlayerExtendedGameStateNode.hpp"
#include "netsync/nodes/player/CPlayerGameStateDataNode.hpp"
#include "netsync/nodes/player/CPlayerGamerDataNode.hpp"
#include "netsync/nodes/player/CPlayerSectorPosNode.hpp"
#include "netsync/nodes/player/CPlayerWantedAndLOSDataNode.hpp"
#include "netsync/nodes/proximity_migrateable/CGlobalFlagsDataNode.hpp"
#include "netsync/nodes/proximity_migrateable/CMigrationDataNode.hpp"
#include "netsync/nodes/proximity_migrateable/CSectorDataNode.hpp"
#include "netsync/nodes/proximity_migrateable/CSectorPositionDataNode.hpp"
#include "netsync/nodes/train/CTrainGameStateDataNode.hpp"
#include "netsync/nodes/vehicle/CVehicleControlDataNode.hpp"
#include "netsync/nodes/vehicle/CVehicleCreationDataNode.hpp"
#include "netsync/nodes/vehicle/CVehicleGadgetDataNode.hpp"
#include "netsync/nodes/vehicle/CVehicleProximityMigrationDataNode.hpp"
#include "netsync/nodes/vehicle/CVehicleTaskDataNode.hpp"
#include "network/CNetGamePlayer.hpp"
#include "network/netObject.hpp"
#include "ped/CPed.hpp"
#include "util/model_info.hpp"
#include "util/notify.hpp"
#include "util/session.hpp"
#include "vehicle/CVehicleModelInfo.hpp"
namespace big
{
struct sync_node_id
{
Hash id;
const char* name;
constexpr sync_node_id()
{
id = 0;
}
template<size_t N>
constexpr sync_node_id(char const (&pp)[N])
{
id = rage::consteval_joaat(pp);
name = pp;
}
// implicit conversion
constexpr operator Hash() const
{
return id;
}
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};
// Sync Node Virtual Function Table address to all sync node identifiers that also have that vft address.
using sync_node_vft_to_ids = std::unordered_map<uint64_t, sync_node_id>;
// Sync Tree node array index to node identifier.
using sync_tree_node_array_index_to_node_id_t = std::vector<sync_node_id>;
struct sync_node_finder_t
{
static constexpr size_t sync_tree_count = size_t(eNetObjType::NET_OBJ_TYPE_TRAIN) + 1;
std::array<sync_node_vft_to_ids, sync_tree_count> sync_trees_sync_node_addr_to_ids;
std::array<sync_tree_node_array_index_to_node_id_t, sync_tree_count> sync_trees_node_array_index_to_node_id = {
{
// AUTOMOBILE
{
{"CVehicleCreationDataNode"},
{"CAutomobileCreationDataNode"},
{"CGlobalFlagsDataNode"},
{"CDynamicEntityGameStateDataNode"},
{"CPhysicalGameStateDataNode"},
{"CVehicleGameStateDataNode"},
{"CEntityScriptGameStateDataNode"},
{"CPhysicalScriptGameStateDataNode"},
{"CVehicleScriptGameStateDataNode"},
{"CEntityScriptInfoDataNode"},
{"CPhysicalAttachDataNode"},
{"CVehicleAppearanceDataNode"},
{"CVehicleDamageStatusDataNode"},
{"CVehicleComponentReservationDataNode"},
{"CVehicleHealthDataNode"},
{"CVehicleTaskDataNode"},
{"CSectorDataNode"},
{"CSectorPositionDataNode"},
{"CEntityOrientationDataNode"},
{"CPhysicalVelocityDataNode"},
{"CVehicleAngVelocityDataNode"},
{"CVehicleSteeringDataNode"},
{"CVehicleControlDataNode"},
{"CVehicleGadgetDataNode"},
{"CMigrationDataNode"},
{"CPhysicalMigrationDataNode"},
{"CPhysicalScriptMigrationDataNode"},
{"CVehicleProximityMigrationDataNode"},
},
// BIKE
{
{"CVehicleCreationDataNode"},
{"CGlobalFlagsDataNode"},
{"CDynamicEntityGameStateDataNode"},
{"CPhysicalGameStateDataNode"},
{"CVehicleGameStateDataNode"},
{"CBikeGameStateDataNode"},
{"CEntityScriptGameStateDataNode"},
{"CPhysicalScriptGameStateDataNode"},
{"CVehicleScriptGameStateDataNode"},
{"CEntityScriptInfoDataNode"},
{"CPhysicalAttachDataNode"},
{"CVehicleAppearanceDataNode"},
{"CVehicleDamageStatusDataNode"},
{"CVehicleComponentReservationDataNode"},
{"CVehicleHealthDataNode"},
{"CVehicleTaskDataNode"},
{"CSectorDataNode"},
{"CSectorPositionDataNode"},
{"CEntityOrientationDataNode"},
{"CPhysicalVelocityDataNode"},
{"CVehicleAngVelocityDataNode"},
{"CVehicleSteeringDataNode"},
{"CVehicleControlDataNode"},
{"CVehicleGadgetDataNode"},
{"CMigrationDataNode"},
{"CPhysicalMigrationDataNode"},
{"CPhysicalScriptMigrationDataNode"},
{"CVehicleProximityMigrationDataNode"},
},
// BOAT
{
{"CVehicleCreationDataNode"},
{"CGlobalFlagsDataNode"},
{"CDynamicEntityGameStateDataNode"},
{"CPhysicalGameStateDataNode"},
{"CVehicleGameStateDataNode"},
{"CBoatGameStateDataNode"},
{"CEntityScriptGameStateDataNode"},
{"CPhysicalScriptGameStateDataNode"},
{"CVehicleScriptGameStateDataNode"},
{"CEntityScriptInfoDataNode"},
{"CPhysicalAttachDataNode"},
{"CVehicleAppearanceDataNode"},
{"CVehicleDamageStatusDataNode"},
{"CVehicleComponentReservationDataNode"},
{"CVehicleHealthDataNode"},
{"CVehicleTaskDataNode"},
{"CSectorDataNode"},
{"CSectorPositionDataNode"},
{"CEntityOrientationDataNode"},
{"CPhysicalVelocityDataNode"},
{"CVehicleAngVelocityDataNode"},
{"CVehicleSteeringDataNode"},
{"CVehicleControlDataNode"},
{"CVehicleGadgetDataNode"},
{"CMigrationDataNode"},
{"CPhysicalMigrationDataNode"},
{"CPhysicalScriptMigrationDataNode"},
{"CVehicleProximityMigrationDataNode"},
},
// DOOR
{
{"CDoorCreationDataNode"},
{"CGlobalFlagsDataNode"},
{"CDoorScriptInfoDataNode"},
{"CDoorScriptGameStateDataNode"},
{"CDoorMovementDataNode"},
{"CMigrationDataNode"},
{"CPhysicalScriptMigrationDataNode"},
},
// HELI
{
{"CVehicleCreationDataNode"},
{"CAutomobileCreationDataNode"},
{"CGlobalFlagsDataNode"},
{"CDynamicEntityGameStateDataNode"},
{"CPhysicalGameStateDataNode"},
{"CVehicleGameStateDataNode"},
{"CEntityScriptGameStateDataNode"},
{"CPhysicalScriptGameStateDataNode"},
{"CVehicleScriptGameStateDataNode"},
{"CEntityScriptInfoDataNode"},
{"CPhysicalAttachDataNode"},
{"CVehicleAppearanceDataNode"},
{"CVehicleDamageStatusDataNode"},
{"CVehicleComponentReservationDataNode"},
{"CVehicleHealthDataNode"},
{"CVehicleTaskDataNode"},
{"CHeliHealthDataNode"},
{"CSectorDataNode"},
{"CSectorPositionDataNode"},
{"CEntityOrientationDataNode"},
{"CPhysicalVelocityDataNode"},
{"CVehicleAngVelocityDataNode"},
{"CVehicleSteeringDataNode"},
{"CVehicleControlDataNode"},
{"CVehicleGadgetDataNode"},
{"CHeliControlDataNode"},
{"CMigrationDataNode"},
{"CPhysicalMigrationDataNode"},
{"CPhysicalScriptMigrationDataNode"},
{"CVehicleProximityMigrationDataNode"},
},
// OBJECT
{
{"CObjectCreationDataNode"},
{"CGlobalFlagsDataNode"},
{"CDynamicEntityGameStateDataNode"},
{"CPhysicalGameStateDataNode"},
{"CObjectGameStateDataNode"},
{"CEntityScriptGameStateDataNode"},
{"CPhysicalScriptGameStateDataNode"},
{"CObjectScriptGameStateDataNode"},
{"CEntityScriptInfoDataNode"},
{"CPhysicalAttachDataNode"},
{"CPhysicalHealthDataNode"},
{"CSectorDataNode"},
{"CObjectSectorPosNode"},
{"CObjectOrientationNode"},
{"CPhysicalVelocityDataNode"},
{"CPhysicalAngVelocityDataNode"},
{"CMigrationDataNode"},
{"CPhysicalMigrationDataNode"},
{"CPhysicalScriptMigrationDataNode"},
},
// PED
{
{"CPedCreationDataNode"},
{"CPedScriptCreationDataNode"},
{"CGlobalFlagsDataNode"},
{"CDynamicEntityGameStateDataNode"},
{"CPhysicalGameStateDataNode"},
{"CPedGameStateDataNode"},
{"CPedComponentReservationDataNode"},
{"CEntityScriptGameStateDataNode"},
{"CPhysicalScriptGameStateDataNode"},
{"CPedScriptGameStateDataNode"},
{"CEntityScriptInfoDataNode"},
{"CPedAttachDataNode"},
{"CPedHealthDataNode"},
{"CPedMovementGroupDataNode"},
{"CPedAIDataNode"},
{"CPedAppearanceDataNode"},
{"CPedOrientationDataNode"},
{"CPedMovementDataNode"},
{"CPedTaskTreeDataNode"},
{"CPedTaskSpecificDataNode"},
{"CPedTaskSpecificDataNode"},
{"CPedTaskSpecificDataNode"},
{"CPedTaskSpecificDataNode"},
{"CPedTaskSpecificDataNode"},
{"CPedTaskSpecificDataNode"},
{"CPedTaskSpecificDataNode"},
{"CPedTaskSpecificDataNode"},
{"CSectorDataNode"},
{"CPedSectorPosMapNode"},
{"CPedSectorPosNavMeshNode"},
{"CMigrationDataNode"},
{"CPhysicalMigrationDataNode"},
{"CPhysicalScriptMigrationDataNode"},
{"CPedInventoryDataNode"},
{"CPedTaskSequenceDataNode"},
},
// PICKUP
{
{"CPickupCreationDataNode"},
{"CGlobalFlagsDataNode"},
{"CDynamicEntityGameStateDataNode"},
{"CPickupScriptGameStateNode"},
{"CPhysicalGameStateDataNode"},
{"CEntityScriptGameStateDataNode"},
{"CPhysicalScriptGameStateDataNode"},
{"CEntityScriptInfoDataNode"},
{"CPhysicalHealthDataNode"},
{"CPhysicalAttachDataNode"},
{"CSectorDataNode"},
{"CPickupSectorPosNode"},
{"CEntityOrientationDataNode"},
{"CPhysicalVelocityDataNode"},
{"CPhysicalAngVelocityDataNode"},
{"CMigrationDataNode"},
{"CPhysicalMigrationDataNode"},
{"CPhysicalScriptMigrationDataNode"},
},
// PICKUP_PLACEMENT
{
{"CPickupPlacementCreationDataNode"},
{"CMigrationDataNode"},
{"CGlobalFlagsDataNode"},
{"CPickupPlacementStateDataNode"},
},
// PLANE
{
{"CVehicleCreationDataNode"},
{"CGlobalFlagsDataNode"},
{"CDynamicEntityGameStateDataNode"},
{"CPhysicalGameStateDataNode"},
{"CVehicleGameStateDataNode"},
{"CEntityScriptGameStateDataNode"},
{"CPhysicalScriptGameStateDataNode"},
{"CVehicleScriptGameStateDataNode"},
{"CEntityScriptInfoDataNode"},
{"CPhysicalAttachDataNode"},
{"CVehicleAppearanceDataNode"},
{"CVehicleDamageStatusDataNode"},
{"CVehicleComponentReservationDataNode"},
{"CVehicleHealthDataNode"},
{"CVehicleTaskDataNode"},
{"CPlaneGameStateDataNode"},
{"CSectorDataNode"},
{"CSectorPositionDataNode"},
{"CEntityOrientationDataNode"},
{"CPhysicalVelocityDataNode"},
{"CVehicleAngVelocityDataNode"},
{"CVehicleSteeringDataNode"},
{"CVehicleControlDataNode"},
{"CVehicleGadgetDataNode"},
{"CPlaneControlDataNode"},
{"CMigrationDataNode"},
{"CPhysicalMigrationDataNode"},
{"CPhysicalScriptMigrationDataNode"},
{"CVehicleProximityMigrationDataNode"},
},
// SUBMARINE
{
{"CVehicleCreationDataNode"},
{"CGlobalFlagsDataNode"},
{"CDynamicEntityGameStateDataNode"},
{"CPhysicalGameStateDataNode"},
{"CVehicleGameStateDataNode"},
{"CSubmarineGameStateDataNode"},
{"CEntityScriptGameStateDataNode"},
{"CPhysicalScriptGameStateDataNode"},
{"CVehicleScriptGameStateDataNode"},
{"CEntityScriptInfoDataNode"},
{"CPhysicalAttachDataNode"},
{"CVehicleAppearanceDataNode"},
{"CVehicleDamageStatusDataNode"},
{"CVehicleComponentReservationDataNode"},
{"CVehicleHealthDataNode"},
{"CVehicleTaskDataNode"},
{"CSectorDataNode"},
{"CSectorPositionDataNode"},
{"CEntityOrientationDataNode"},
{"CPhysicalVelocityDataNode"},
{"CVehicleAngVelocityDataNode"},
{"CVehicleSteeringDataNode"},
{"CVehicleControlDataNode"},
{"CVehicleGadgetDataNode"},
{"CSubmarineControlDataNode"},
{"CMigrationDataNode"},
{"CPhysicalMigrationDataNode"},
{"CPhysicalScriptMigrationDataNode"},
{"CVehicleProximityMigrationDataNode"},
},
// PLAYER
{
{"CPlayerCreationDataNode"},
{"CGlobalFlagsDataNode"},
{"CDynamicEntityGameStateDataNode"},
{"CPhysicalGameStateDataNode"},
{"CPedGameStateDataNode"},
{"CPedComponentReservationDataNode"},
{"CEntityScriptGameStateDataNode"},
{"CPlayerGameStateDataNode"},
{"CPedAttachDataNode"},
{"CPedHealthDataNode"},
{"CPedMovementGroupDataNode"},
{"CPedAIDataNode"},
{"CPlayerAppearanceDataNode"},
{"CPlayerPedGroupDataNode"},
{"CPlayerAmbientModelStreamingNode"},
{"CPlayerGamerDataNode"},
{"CPlayerExtendedGameStateNode"},
{"CPedOrientationDataNode"},
{"CPedMovementDataNode"},
{"CPedTaskTreeDataNode"},
{"CPedTaskSpecificDataNode"},
{"CPedTaskSpecificDataNode"},
{"CPedTaskSpecificDataNode"},
{"CPedTaskSpecificDataNode"},
{"CPedTaskSpecificDataNode"},
{"CPedTaskSpecificDataNode"},
{"CPedTaskSpecificDataNode"},
{"CPedTaskSpecificDataNode"},
{"CSectorDataNode"},
{"CPlayerSectorPosNode"},
{"CPlayerCameraDataNode"},
{"CPlayerWantedAndLOSDataNode"},
{"CMigrationDataNode"},
{"CPhysicalMigrationDataNode"},
{"CPhysicalScriptMigrationDataNode"},
},
// TRAILER
{
},
// TRAIN
{
{"CVehicleCreationDataNode"},
{"CGlobalFlagsDataNode"},
{"CDynamicEntityGameStateDataNode"},
{"CPhysicalGameStateDataNode"},
{"CVehicleGameStateDataNode"},
{"CTrainGameStateDataNode"},
{"CEntityScriptGameStateDataNode"},
{"CPhysicalScriptGameStateDataNode"},
{"CVehicleScriptGameStateDataNode"},
{"CEntityScriptInfoDataNode"},
{"CPhysicalAttachDataNode"},
{"CVehicleAppearanceDataNode"},
{"CVehicleDamageStatusDataNode"},
{"CVehicleComponentReservationDataNode"},
{"CVehicleHealthDataNode"},
{"CVehicleTaskDataNode"},
{"CSectorDataNode"},
{"CSectorPositionDataNode"},
{"CEntityOrientationDataNode"},
{"CPhysicalVelocityDataNode"},
{"CVehicleAngVelocityDataNode"},
{"CVehicleSteeringDataNode"},
{"CVehicleControlDataNode"},
{"CVehicleGadgetDataNode"},
{"CMigrationDataNode"},
{"CPhysicalMigrationDataNode"},
{"CPhysicalScriptMigrationDataNode"},
{"CVehicleProximityMigrationDataNode"},
},
},
};
};
class sync_node_finder
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{
private:
static inline sync_node_finder_t finder;
public:
static const sync_node_id& find(eNetObjType obj_type, uintptr_t addr)
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{
return finder.sync_trees_sync_node_addr_to_ids[(int)obj_type][addr];
}
static void init()
{
for (int i = (int)eNetObjType::NET_OBJ_TYPE_AUTOMOBILE; i <= (int)eNetObjType::NET_OBJ_TYPE_TRAIN; i++)
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{
if (i == (int)eNetObjType::NET_OBJ_TYPE_TRAILER)
continue;
rage::netSyncTree* tree = g_pointers->m_gta.m_get_sync_tree_for_type(*g_pointers->m_gta.m_network_object_mgr, i);
if (tree->m_child_node_count != finder.sync_trees_node_array_index_to_node_id[i].size())
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{
LOG(FATAL) << "Cache nodes failed " << i << " " << tree->m_child_node_count << " "
<< finder.sync_trees_node_array_index_to_node_id[i].size();
throw std::runtime_error("Failed to cache nodes");
}
for (int j = 0; j < tree->m_child_node_count; j++)
{
const uintptr_t addr = (uintptr_t)tree->m_child_nodes[j];
const sync_node_id node_id = finder.sync_trees_node_array_index_to_node_id[i][j];
finder.sync_trees_sync_node_addr_to_ids[i][addr] = node_id;
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}
}
}
};
constexpr uint32_t crash_peds[] = {RAGE_JOAAT("slod_human"), RAGE_JOAAT("slod_small_quadped"), RAGE_JOAAT("slod_large_quadped")};
constexpr uint32_t crash_vehicles[] = {RAGE_JOAAT("arbitergt"), RAGE_JOAAT("astron2"), RAGE_JOAAT("cyclone2"), RAGE_JOAAT("ignus2"), RAGE_JOAAT("s95")};
constexpr uint32_t crash_objects[] = {RAGE_JOAAT("prop_dummy_01"), RAGE_JOAAT("prop_dummy_car"), RAGE_JOAAT("prop_dummy_light"), RAGE_JOAAT("prop_dummy_plane"), RAGE_JOAAT("prop_distantcar_night"), RAGE_JOAAT("prop_distantcar_day"), RAGE_JOAAT("hei_bh1_08_details4_em_night"), RAGE_JOAAT("dt1_18_sq_night_slod"), RAGE_JOAAT("ss1_12_night_slod"), -1288391198, RAGE_JOAAT("h4_prop_bush_bgnvla_med_01"), RAGE_JOAAT("h4_prop_bush_bgnvla_lrg_01"), RAGE_JOAAT("h4_prop_bush_buddleia_low_01"), RAGE_JOAAT("h4_prop_bush_ear_aa"), RAGE_JOAAT("h4_prop_bush_ear_ab"), RAGE_JOAAT("h4_prop_bush_fern_low_01"), RAGE_JOAAT("h4_prop_bush_fern_tall_cc"), RAGE_JOAAT("h4_prop_bush_mang_ad"), RAGE_JOAAT("h4_prop_bush_mang_low_aa"), RAGE_JOAAT("h4_prop_bush_mang_low_ab"), RAGE_JOAAT("h4_prop_bush_seagrape_low_01"), RAGE_JOAAT("prop_h4_ground_cover"), RAGE_JOAAT("h4_prop_weed_groundcover_01"), RAGE_JOAAT("h4_prop_grass_med_01"), RAGE_JOAAT("h4_prop_grass_tropical_lush_01"), RAGE_JOAAT("h4_prop_grass_wiregrass_01"), RAGE_JOAAT("h4_prop_weed_01_plant"), RAGE_JOAAT("h4_prop_weed_01_row"), RAGE_JOAAT("urbanweeds02_l1"), RAGE_JOAAT("proc_forest_grass01"), RAGE_JOAAT("prop_small_bushyba"), RAGE_JOAAT("v_res_d_dildo_a"), RAGE_JOAAT("v_res_d_dildo_b"), RAGE_JOAAT("v_res_d_dildo_c"), RAGE_JOAAT("v_res_d_dildo_d"), RAGE_JOAAT("v_res_d_dildo_e"), RAGE_JOAAT("v_res_d_dildo_f"), RAGE_JOAAT("v_res_skateboard"), RAGE_JOAAT("prop_battery_01"), RAGE_JOAAT("prop_barbell_01"), RAGE_JOAAT("prop_barbell_02"), RAGE_JOAAT("prop_bandsaw_01"), RAGE_JOAAT("prop_bbq_3"), RAGE_JOAAT("v_med_curtainsnewcloth2"), RAGE_JOAAT("bh1_07_flagpoles"), 92962485};
constexpr uint32_t valid_player_models[] = {
RAGE_JOAAT("mp_m_freemode_01"),
RAGE_JOAAT("mp_f_freemode_01"),
RAGE_JOAAT("u_m_m_filmdirector"),
RAGE_JOAAT("player_zero"),
RAGE_JOAAT("player_one"),
RAGE_JOAAT("player_two"),
// peyote
RAGE_JOAAT("A_C_Boar"),
RAGE_JOAAT("A_C_Cat_01"),
RAGE_JOAAT("A_C_Cow"),
RAGE_JOAAT("A_C_Coyote"),
RAGE_JOAAT("A_C_Deer"),
RAGE_JOAAT("A_C_Husky"),
RAGE_JOAAT("A_C_MtLion"),
RAGE_JOAAT("A_C_Pig"),
RAGE_JOAAT("A_C_Poodle"),
RAGE_JOAAT("A_C_Pug"),
RAGE_JOAAT("A_C_Rabbit_01"),
RAGE_JOAAT("A_C_Retriever"),
RAGE_JOAAT("A_C_Rottweiler"),
RAGE_JOAAT("A_C_shepherd"),
RAGE_JOAAT("A_C_Westy"),
RAGE_JOAAT("A_C_Chickenhawk"),
RAGE_JOAAT("A_C_Cormorant"),
RAGE_JOAAT("A_C_Crow"),
RAGE_JOAAT("A_C_Hen"),
RAGE_JOAAT("A_C_Pigeon"),
RAGE_JOAAT("A_C_Seagull"),
RAGE_JOAAT("A_C_Dolphin"),
RAGE_JOAAT("A_C_Fish"),
RAGE_JOAAT("A_C_KillerWhale"),
RAGE_JOAAT("A_C_SharkHammer"),
RAGE_JOAAT("A_C_SharkTiger"),
RAGE_JOAAT("A_C_Stingray"),
RAGE_JOAAT("IG_Orleans"),
RAGE_JOAAT("A_C_Chop"),
RAGE_JOAAT("A_C_HumpBack"),
};
inline bool is_crash_ped(uint32_t model)
{
if (!model_info::is_model_of_type(model, eModelType::Ped, eModelType::OnlineOnlyPed))
return true;
for (auto iterator : crash_peds)
if (iterator == model)
return true;
return false;
}
inline bool is_crash_vehicle(uint32_t model)
{
if (!model_info::is_model_of_type(model, eModelType::Vehicle, eModelType::Unk133))
return true;
for (auto iterator : crash_vehicles)
if (iterator == model)
return true;
return false;
}
inline bool is_crash_object(uint32_t model)
{
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if (!model_info::get_model(model))
return false;
if (!model_info::is_model_of_type(model, eModelType::Object, eModelType::Time, eModelType::Weapon, eModelType::Destructable, eModelType::WorldObject, eModelType::Sprinkler, eModelType::Unk65, eModelType::Plant, eModelType::LOD, eModelType::Unk132, eModelType::Building))
return true;
for (auto iterator : crash_objects)
if (iterator == model)
return true;
return false;
}
inline bool is_valid_player_model(uint32_t model)
{
for (auto iterator : valid_player_models)
if (iterator == model)
return true;
return false;
}
inline void check_player_model(player_ptr player, uint32_t model)
{
if (!player)
return;
if (NETWORK::NETWORK_IS_ACTIVITY_SESSION())
return;
if (!is_valid_player_model(model))
{
session::add_infraction(player, Infraction::INVALID_PLAYER_MODEL);
}
}
// the game function does weird stuff that we don't want
inline CObject* get_entity_attached_to(CObject* entity)
{
if (!entity)
return nullptr;
if (!entity->gap50)
return nullptr;
__int64 component = *(__int64*)((__int64)(entity->gap50) + 0x48);
if (!component)
return nullptr;
int unk_count = *(int*)(component + 0x5C) & 0xF;
if (unk_count < 2)
return nullptr;
return *(CObject**)(component);
}
inline bool is_attachment_infinite(rage::netObject* object, uint16_t attached_to_net_id, int from_bone, int to_bone)
{
if (object == nullptr)
return false;
auto target = g_pointers->m_gta.m_get_net_object(*g_pointers->m_gta.m_network_object_mgr, attached_to_net_id, false);
while (target)
{
if (target == object)
return true;
auto next = get_entity_attached_to(target->GetGameObject());
if (!next)
return false;
if (!next->m_net_object)
return false;
target = next->m_net_object;
}
return false;
}
inline bool is_in_vehicle(CPed* ped, CVehicle* vehicle)
{
if (!ped || !vehicle)
return false;
if (ped == vehicle->m_driver)
return true;
for (int i = 0; i < 15; i++)
if (vehicle->m_passengers[i] == ped)
return true;
return false;
}
inline bool is_local_player_an_occupant(CVehicleProximityMigrationDataNode* node)
{
for (int i = 0; i < 16; i++)
{
if (node->m_has_occupants[i] && node->m_occupants[i] == g_local_player->m_net_object->m_object_id)
return true;
}
return false;
}
inline bool is_sane_override_pos(float x, float y, float z)
{
bool crash = (char)(fmaxf(0.0, (x + 149.0) - -8192.0) / 75.0) == 255 || (char)(fmaxf(0.0, (y + 149.0) - -8192.0) / 75.0) == 255;
return !crash;
}
inline std::string get_task_type_string(int type)
{
std::string buffer = "";
for (auto& value : task_type_names)
{
if (value.first == type)
{
buffer += value.second;
buffer += '|';
}
if (value.first > type)
break; // a minor optimization
}
if (buffer.length() > 1)
buffer.pop_back();
else
buffer = "Unknown";
buffer += " (" + std::to_string(type) + ")";
return buffer;
}
inline bool is_valid_clan_tag(char* data, bool system_clan)
{
int length = strlen(data);
if (length <= (system_clan ? 2 : 3))
return false;
for (int i = 0; i < length; i++)
{
if (data[i] >= '0' && data[i] <= '9')
continue;
if (data[i] >= 'A' && data[i] <= 'Z')
continue;
if (data[i] >= 'a' && data[i] <= 'z')
continue;
return false;
}
return true;
}
#define LOG_FIELD_H(type, field) LOG(INFO) << "\t" << #field << ": " << HEX_TO_UPPER((((type*)(node))->field));
#define LOG_FIELD(type, field) LOG(INFO) << "\t" << #field << ": " << ((((type*)(node))->field));
#define LOG_FIELD_C(type, field) LOG(INFO) << "\t" << #field << ": " << (int)((((type*)(node))->field));
#define LOG_FIELD_B(type, field) LOG(INFO) << "\t" << #field << ": " << ((((type*)(node))->field) ? "YES" : "NO");
#define LOG_FIELD_V3(type, field) \
LOG(INFO) << "\t" << #field << ": X: " << ((((type*)(node))->field)).x << " Y: " << ((((type*)(node))->field)).y \
<< " Z: " << ((((type*)(node))->field)).z;
#define LOG_FIELD_V4(type, field) \
LOG(INFO) << "\t" << #field << ": X: " << ((((type*)(node))->field)).x << " Y: " << ((((type*)(node))->field)).y \
<< " Z: " << ((((type*)(node))->field)).z << " W: " << ((((type*)(node))->field)).w;
#define LOG_FIELD_APPLY(type, field, func) LOG(INFO) << "\t" << #field << ": " << func((((type*)(node))->field));
void log_node(const sync_node_id& node_id, player_ptr sender, CProjectBaseSyncDataNode* node, rage::netObject* object)
{
if (object)
LOG(INFO) << sender->get_name() << ": " << node_id.name << ", " << object->m_object_id;
else
LOG(INFO) << sender->get_name() << ": " << node_id.name;
switch (node_id)
{
case sync_node_id("CVehicleCreationDataNode"):
LOG_FIELD(CVehicleCreationDataNode, m_pop_type);
LOG_FIELD(CVehicleCreationDataNode, m_random_seed);
LOG_FIELD_H(CVehicleCreationDataNode, m_model);
LOG_FIELD(CVehicleCreationDataNode, m_vehicle_status);
LOG_FIELD(CVehicleCreationDataNode, m_max_health);
LOG_FIELD(CVehicleCreationDataNode, m_creation_token);
LOG_FIELD_B(CVehicleCreationDataNode, m_needs_to_be_hotwired);
LOG_FIELD_B(CVehicleCreationDataNode, m_tires_dont_burst);
break;
case sync_node_id("CPedCreationDataNode"):
LOG_FIELD(CPedCreationDataNode, m_pop_type);
LOG_FIELD_H(CPedCreationDataNode, m_model);
LOG_FIELD(CPedCreationDataNode, m_random_seed);
LOG_FIELD(CPedCreationDataNode, m_max_health);
LOG_FIELD_B(CPedCreationDataNode, m_in_vehicle);
LOG_FIELD(CPedCreationDataNode, pad_0xD1[0]);
LOG_FIELD(CPedCreationDataNode, m_vehicle_id);
LOG_FIELD(CPedCreationDataNode, m_vehicle_seat);
LOG_FIELD_B(CPedCreationDataNode, m_has_prop);
LOG_FIELD(CPedCreationDataNode, m_prop_model);
LOG_FIELD_B(CPedCreationDataNode, m_is_standing);
LOG_FIELD_B(CPedCreationDataNode, m_is_respawn_object_id);
LOG_FIELD_B(CPedCreationDataNode, m_is_respawn_flagged_for_removal);
LOG_FIELD_B(CPedCreationDataNode, m_has_attr_damage_to_player);
LOG_FIELD_C(CPedCreationDataNode, m_attribute_damage_to_player);
LOG_FIELD_H(CPedCreationDataNode, m_voice_hash);
break;
case sync_node_id("CObjectCreationDataNode"):
LOG_FIELD(CObjectCreationDataNode, unk_00C0);
LOG_FIELD_V4(CObjectCreationDataNode, m_object_orientation);
LOG_FIELD_V3(CObjectCreationDataNode, m_object_position);
LOG_FIELD_V3(CObjectCreationDataNode, m_dummy_position);
LOG_FIELD_V3(CObjectCreationDataNode, m_script_grab_position);
LOG_FIELD(CObjectCreationDataNode, m_script_grab_radius);
LOG_FIELD(CObjectCreationDataNode, m_created_by);
LOG_FIELD_H(CObjectCreationDataNode, m_model);
LOG_FIELD(CObjectCreationDataNode, m_frag_group_index);
LOG_FIELD(CObjectCreationDataNode, m_ownership_token);
LOG_FIELD(CObjectCreationDataNode, unk_015C);
LOG_FIELD_B(CObjectCreationDataNode, m_no_reassign);
LOG_FIELD_B(CObjectCreationDataNode, unk_0161);
LOG_FIELD_B(CObjectCreationDataNode, m_player_wants_control);
LOG_FIELD_B(CObjectCreationDataNode, m_has_init_physics);
LOG_FIELD_B(CObjectCreationDataNode, m_script_grabbed_from_world);
LOG_FIELD_B(CObjectCreationDataNode, m_has_frag_group);
LOG_FIELD_B(CObjectCreationDataNode, m_is_broken);
LOG_FIELD_B(CObjectCreationDataNode, m_has_exploded);
LOG_FIELD_B(CObjectCreationDataNode, m_keep_registered);
LOG_FIELD_B(CObjectCreationDataNode, m_has_frag_group);
LOG_FIELD_B(CObjectCreationDataNode, unk_0169);
LOG_FIELD_B(CObjectCreationDataNode, unk_016A);
LOG_FIELD_B(CObjectCreationDataNode, unk_016B);
break;
case sync_node_id("CTrainGameStateDataNode"):
LOG_FIELD_B(CTrainGameStateDataNode, m_is_engine);
LOG_FIELD_B(CTrainGameStateDataNode, m_is_caboose);
LOG_FIELD_B(CTrainGameStateDataNode, m_is_mission_train);
LOG_FIELD_B(CTrainGameStateDataNode, m_direction);
LOG_FIELD_B(CTrainGameStateDataNode, m_has_passenger_carriages);
LOG_FIELD_B(CTrainGameStateDataNode, m_render_derailed);
LOG_FIELD_B(CTrainGameStateDataNode, unk_00C6);
LOG_FIELD_B(CTrainGameStateDataNode, unk_00C7);
LOG_FIELD(CTrainGameStateDataNode, m_engine_id);
LOG_FIELD_C(CTrainGameStateDataNode, m_train_config_index);
LOG_FIELD_C(CTrainGameStateDataNode, m_carriage_config_index);
LOG_FIELD_C(CTrainGameStateDataNode, m_track_id);
LOG_FIELD(CTrainGameStateDataNode, m_distance_from_engine);
LOG_FIELD(CTrainGameStateDataNode, m_cruise_speed);
LOG_FIELD(CTrainGameStateDataNode, m_linked_to_backward_id);
LOG_FIELD(CTrainGameStateDataNode, m_linked_to_forward_id);
LOG_FIELD(CTrainGameStateDataNode, m_train_state);
LOG_FIELD_B(CTrainGameStateDataNode, unk_00E0);
LOG_FIELD_B(CTrainGameStateDataNode, m_force_doors_open);
break;
case sync_node_id("CDynamicEntityGameStateDataNode"):
LOG_FIELD(CDynamicEntityGameStateDataNode, m_interior_index);
LOG_FIELD_B(CDynamicEntityGameStateDataNode, unk_00C4);
LOG_FIELD_B(CDynamicEntityGameStateDataNode, unk_00C5);
LOG_FIELD(CDynamicEntityGameStateDataNode, m_decor_count);
for (int i = 0; i < ((CDynamicEntityGameStateDataNode*)node)->m_decor_count; i++)
{
LOG_FIELD(CDynamicEntityGameStateDataNode, m_decors[i].m_type);
LOG_FIELD_H(CDynamicEntityGameStateDataNode, m_decors[i].m_name_hash);
LOG_FIELD(CDynamicEntityGameStateDataNode, m_decors[i].m_value);
}
break;
case sync_node_id("CAutomobileCreationDataNode"):
LOG_FIELD_B(CAutomobileCreationDataNode, m_all_doors_closed);
break;
case sync_node_id("CDoorCreationDataNode"):
LOG_FIELD_H(CDoorCreationDataNode, m_model);
LOG_FIELD_V3(CDoorCreationDataNode, m_pos);
LOG_FIELD_B(CDoorCreationDataNode, m_is_script_door);
LOG_FIELD_B(CDoorCreationDataNode, m_player_wants_control);
break;
case sync_node_id("CDoorMovementDataNode"):
LOG_FIELD_B(CDoorMovementDataNode, m_is_manual_door);
LOG_FIELD(CDoorMovementDataNode, m_open_ratio);
LOG_FIELD_B(CDoorMovementDataNode, m_opening);
LOG_FIELD_B(CDoorMovementDataNode, m_fully_open);
LOG_FIELD_B(CDoorMovementDataNode, m_closed);
break;
case sync_node_id("CDoorScriptGameStateDataNode"):
LOG_FIELD(CDoorScriptGameStateDataNode, m_door_system_state);
LOG_FIELD(CDoorScriptGameStateDataNode, m_automatic_distance);
LOG_FIELD(CDoorScriptGameStateDataNode, m_slide_rate);
LOG_FIELD_B(CDoorScriptGameStateDataNode, m_has_broken_flags);
LOG_FIELD(CDoorScriptGameStateDataNode, m_broken_flags);
LOG_FIELD_B(CDoorScriptGameStateDataNode, m_has_damaged_flags);
LOG_FIELD(CDoorScriptGameStateDataNode, m_damaged_flags);
LOG_FIELD_B(CDoorScriptGameStateDataNode, m_hold_open);
break;
case sync_node_id("CDoorScriptInfoDataNode"):
LOG_FIELD_B(CDoorScriptInfoDataNode, m_has_script_info);
LOG_FIELD(CDoorScriptInfoDataNode, m_door_system_hash);
LOG_FIELD_B(CDoorScriptInfoDataNode, m_existing_door_system_entry);
break;
case sync_node_id("CEntityScriptGameStateDataNode"):
LOG_FIELD_B(CEntityScriptGameStateDataNode, m_fixed);
LOG_FIELD_B(CEntityScriptGameStateDataNode, m_uses_collision);
LOG_FIELD_B(CEntityScriptGameStateDataNode, m_completely_disabled_collision);
break;
case sync_node_id("CPedAIDataNode"):
LOG_FIELD_H(CPedAIDataNode, m_relationship_group);
LOG_FIELD_H(CPedAIDataNode, m_decision_maker_type);
break;
case sync_node_id("CPedAttachDataNode"):
LOG_FIELD_V3(CPedAttachDataNode, m_offset);
LOG_FIELD_V4(CPedAttachDataNode, m_orientation);
LOG_FIELD(CPedAttachDataNode, m_attached_to);
LOG_FIELD(CPedAttachDataNode, m_attachment_bone);
LOG_FIELD(CPedAttachDataNode, m_attachment_flags);
LOG_FIELD(CPedAttachDataNode, m_heading_1);
LOG_FIELD(CPedAttachDataNode, m_heading_2);
LOG_FIELD_B(CPedAttachDataNode, m_attached);
LOG_FIELD_B(CPedAttachDataNode, unk_00F1);
break;
case sync_node_id("CPedComponentReservationDataNode"):
LOG_FIELD(CPedComponentReservationDataNode, m_num_peds_using_component);
break;
case sync_node_id("CPedGameStateDataNode"):
LOG_FIELD(CPedGameStateDataNode, unk_0104);
LOG_FIELD(CPedGameStateDataNode, unk_0108);
LOG_FIELD(CPedGameStateDataNode, unk_010C);
LOG_FIELD(CPedGameStateDataNode, unk_0110);
LOG_FIELD(CPedGameStateDataNode, unk_0114);
LOG_FIELD(CPedGameStateDataNode, unk_0118);
LOG_FIELD_B(CPedGameStateDataNode, unk_011C);
LOG_FIELD(CPedGameStateDataNode, m_arrest_state);
LOG_FIELD(CPedGameStateDataNode, m_death_state);
LOG_FIELD_H(CPedGameStateDataNode, m_weapon_hash);
LOG_FIELD(CPedGameStateDataNode, m_num_weapon_components);
if (((CPedGameStateDataNode*)node)->m_num_weapon_components <= 12)
{
for (int i = 0; i < ((CPedGameStateDataNode*)node)->m_num_weapon_components; i++)
{
LOG_FIELD_B(CPedGameStateDataNode, m_weapon_component_something[i]);
LOG_FIELD_H(CPedGameStateDataNode, m_weapon_component_hash[i]);
}
}
LOG_FIELD(CPedGameStateDataNode, m_num_equiped_gadgets);
if (((CPedGameStateDataNode*)node)->m_num_equiped_gadgets <= 3)
{
for (int i = 0; i < ((CPedGameStateDataNode*)node)->m_num_equiped_gadgets; i++)
{
LOG_FIELD_B(CPedGameStateDataNode, m_gadget_hash[i]);
}
}
LOG_FIELD(CPedGameStateDataNode, m_seat);
LOG_FIELD(CPedGameStateDataNode, m_action_mode_override);
LOG_FIELD(CPedGameStateDataNode, unk_013C);
LOG_FIELD(CPedGameStateDataNode, m_vehicle);
LOG_FIELD(CPedGameStateDataNode, m_mount_id);
LOG_FIELD(CPedGameStateDataNode, m_custodian_id);
LOG_FIELD(CPedGameStateDataNode, unk_0146);
LOG_FIELD_B(CPedGameStateDataNode, m_tint_index);
LOG_FIELD_C(CPedGameStateDataNode, pad_0149);
LOG_FIELD_C(CPedGameStateDataNode, unk_014A);
LOG_FIELD_B(CPedGameStateDataNode, m_is_handcuffed);
LOG_FIELD_B(CPedGameStateDataNode, m_can_preform_arrest);
LOG_FIELD_B(CPedGameStateDataNode, m_can_preform_uncuff);
LOG_FIELD_B(CPedGameStateDataNode, m_can_be_arrested);
LOG_FIELD_B(CPedGameStateDataNode, m_is_in_custody);
LOG_FIELD_C(CPedGameStateDataNode, pad_0150);
LOG_FIELD_B(CPedGameStateDataNode, m_weapon_exists);
LOG_FIELD_B(CPedGameStateDataNode, m_weapon_visible);
LOG_FIELD_B(CPedGameStateDataNode, m_weapon_has_ammo);
LOG_FIELD_B(CPedGameStateDataNode, m_weapon_attach_left);
LOG_FIELD_C(CPedGameStateDataNode, pad_0155);
LOG_FIELD_B(CPedGameStateDataNode, m_in_seat);
LOG_FIELD_B(CPedGameStateDataNode, m_in_vehicle);
LOG_FIELD_B(CPedGameStateDataNode, m_on_mount);
LOG_FIELD_B(CPedGameStateDataNode, m_has_custodian_or_arrest_flags);
LOG_FIELD_C(CPedGameStateDataNode, pad_015A);
LOG_FIELD_B(CPedGameStateDataNode, m_action_mode_enabled);
LOG_FIELD_B(CPedGameStateDataNode, m_stealth_mode_enabled);
LOG_FIELD_B(CPedGameStateDataNode, unk_015D);
LOG_FIELD_B(CPedGameStateDataNode, unk_015E);
LOG_FIELD_B(CPedGameStateDataNode, unk_015F);
LOG_FIELD_B(CPedGameStateDataNode, unk_0160);
LOG_FIELD_B(CPedGameStateDataNode, unk_0161);
LOG_FIELD_B(CPedGameStateDataNode, unk_0162);
LOG_FIELD_B(CPedGameStateDataNode, unk_0163);
LOG_FIELD_B(CPedGameStateDataNode, unk_0164);
LOG_FIELD_B(CPedGameStateDataNode, unk_0165);
LOG_FIELD_B(CPedGameStateDataNode, unk_0166);
LOG_FIELD_B(CPedGameStateDataNode, unk_0167);
LOG_FIELD_B(CPedGameStateDataNode, unk_0168);
LOG_FIELD_B(CPedGameStateDataNode, unk_0169);
LOG_FIELD_B(CPedGameStateDataNode, unk_016A);
LOG_FIELD_B(CPedGameStateDataNode, unk_016B);
LOG_FIELD_B(CPedGameStateDataNode, unk_016C);
LOG_FIELD_B(CPedGameStateDataNode, unk_016D);
LOG_FIELD_B(CPedGameStateDataNode, unk_016E);
LOG_FIELD_B(CPedGameStateDataNode, unk_016F);
LOG_FIELD_B(CPedGameStateDataNode, unk_0170);
LOG_FIELD_B(CPedGameStateDataNode, unk_0171);
LOG_FIELD_B(CPedGameStateDataNode, unk_0172);
break;
case sync_node_id("CPedHealthDataNode"):
LOG_FIELD(CPedHealthDataNode, unk_00C0);
LOG_FIELD(CPedHealthDataNode, m_health);
LOG_FIELD(CPedHealthDataNode, m_armor);
LOG_FIELD(CPedHealthDataNode, unk_00CC);
LOG_FIELD(CPedHealthDataNode, unk_00D0);
LOG_FIELD_H(CPedHealthDataNode, m_weapon_damage_hash);
LOG_FIELD(CPedHealthDataNode, m_hurt_end_time);
LOG_FIELD_H(CPedHealthDataNode, m_weapon_damage_component);
LOG_FIELD(CPedHealthDataNode, m_weapon_damage_entity);
LOG_FIELD_B(CPedHealthDataNode, m_has_max_health);
LOG_FIELD_B(CPedHealthDataNode, m_has_default_armor);
LOG_FIELD_B(CPedHealthDataNode, unk_00E4);
LOG_FIELD_B(CPedHealthDataNode, m_killed_with_headshot);
LOG_FIELD_B(CPedHealthDataNode, m_killed_with_melee);
LOG_FIELD_B(CPedHealthDataNode, m_hurt_started);
LOG_FIELD_B(CPedHealthDataNode, unk_00E8);
LOG_FIELD_B(CPedHealthDataNode, unk_00E9);
break;
case sync_node_id("CPedMovementDataNode"):
LOG_FIELD_B(CPedMovementDataNode, m_has_desired_move_blend_ratio_x);
LOG_FIELD_B(CPedMovementDataNode, m_has_desired_move_blend_ratio_y);
LOG_FIELD_B(CPedMovementDataNode, unk_00C2);
LOG_FIELD(CPedMovementDataNode, m_desired_move_blend_ratio_x);
LOG_FIELD(CPedMovementDataNode, m_desired_move_blend_ratio_y);
LOG_FIELD(CPedMovementDataNode, unk_00CC);
LOG_FIELD(CPedMovementDataNode, m_desired_pitch);
break;
case sync_node_id("CPedOrientationDataNode"):
LOG_FIELD_B(CPedOrientationDataNode, m_has_desired_heading_x);
LOG_FIELD_B(CPedOrientationDataNode, m_has_desired_heading_y);
LOG_FIELD(CPedOrientationDataNode, m_desired_heading_x);
LOG_FIELD(CPedOrientationDataNode, m_desired_heading_y);
break;
case sync_node_id("CPedScriptCreationDataNode"):
LOG_FIELD_B(CPedScriptCreationDataNode, m_stay_in_car_when_jacked);
break;
case sync_node_id("CPedTaskSpecificDataNode"):
LOG_FIELD(CPedTaskSpecificDataNode, m_task_index);
LOG_FIELD_APPLY(CPedTaskSpecificDataNode, m_task_type, get_task_type_string);
LOG_FIELD(CPedTaskSpecificDataNode, m_buffer_size);
break;
case sync_node_id("CPhysicalAngVelocityDataNode"):
LOG_FIELD(CPhysicalAngVelocityDataNode, m_ang_velocity_x);
LOG_FIELD(CPhysicalAngVelocityDataNode, m_ang_velocity_y);
LOG_FIELD(CPhysicalAngVelocityDataNode, m_ang_velocity_z);
break;
case sync_node_id("CPhysicalAttachDataNode"):
LOG_FIELD_B(CPhysicalAttachDataNode, m_attached);
LOG_FIELD_B(CPhysicalAttachDataNode, unk_00C1);
LOG_FIELD(CPhysicalAttachDataNode, m_attached_to);
LOG_FIELD_V3(CPhysicalAttachDataNode, m_offset);
LOG_FIELD_V4(CPhysicalAttachDataNode, m_orientation);
LOG_FIELD_V3(CPhysicalAttachDataNode, m_parent_offset);
LOG_FIELD(CPhysicalAttachDataNode, m_other_attach_bone);
LOG_FIELD(CPhysicalAttachDataNode, m_attach_bone);
LOG_FIELD(CPhysicalAttachDataNode, m_attach_flags);
LOG_FIELD_B(CPhysicalAttachDataNode, m_allow_initial_separation);
LOG_FIELD(CPhysicalAttachDataNode, unk_010C);
LOG_FIELD(CPhysicalAttachDataNode, unk_0110);
LOG_FIELD_B(CPhysicalAttachDataNode, unk_0114);
LOG_FIELD_B(CPhysicalAttachDataNode, unk_0115);
LOG_FIELD_B(CPhysicalAttachDataNode, m_is_cargo_vehicle);
break;
case sync_node_id("CPhysicalHealthDataNode"):
LOG_FIELD_B(CPhysicalHealthDataNode, unk_00C0);
LOG_FIELD_B(CPhysicalHealthDataNode, m_has_max_health_changed);
LOG_FIELD(CPhysicalHealthDataNode, m_max_health);
LOG_FIELD(CPhysicalHealthDataNode, m_current_health);
LOG_FIELD(CPhysicalHealthDataNode, m_weapon_damage_entity);
LOG_FIELD_H(CPhysicalHealthDataNode, m_weapon_damage_hash);
LOG_FIELD(CPhysicalHealthDataNode, unk_00D8);
break;
case sync_node_id("CPhysicalMigrationDataNode"):
LOG_FIELD_B(CPhysicalMigrationDataNode, m_unk);
//
break;
case sync_node_id("CPhysicalScriptMigrationDataNode"):
LOG_FIELD_B(CPhysicalScriptMigrationDataNode, m_has_data);
LOG_FIELD(CPhysicalScriptMigrationDataNode, m_script_participants);
LOG_FIELD(CPhysicalScriptMigrationDataNode, m_host_token);
break;
case sync_node_id("CPhysicalVelocityDataNode"):
LOG_FIELD(CPhysicalVelocityDataNode, m_velocity_x);
LOG_FIELD(CPhysicalVelocityDataNode, m_velocity_y);
LOG_FIELD(CPhysicalVelocityDataNode, m_velocity_z);
break;
case sync_node_id("CPickupCreationDataNode"):
LOG_FIELD_B(CPickupCreationDataNode, m_has_placement);
LOG_FIELD_H(CPickupCreationDataNode, m_pickup_hash);
LOG_FIELD(CPickupCreationDataNode, m_amount);
LOG_FIELD_H(CPickupCreationDataNode, m_custom_model);
LOG_FIELD(CPickupCreationDataNode, m_life_time);
LOG_FIELD(CPickupCreationDataNode, m_num_weapon_components);
if (((CPickupCreationDataNode*)node)->m_num_weapon_components <= 12)
{
for (int i = 0; i < ((CPickupCreationDataNode*)node)->m_num_weapon_components; i++)
{
LOG_FIELD_H(CPickupCreationDataNode, m_weapon_component[i]);
}
}
LOG_FIELD(CPickupCreationDataNode, m_tint_index);
LOG_FIELD_B(CPickupCreationDataNode, m_player_gift);
LOG_FIELD_B(CPickupCreationDataNode, unk_015D);
LOG_FIELD(CPickupCreationDataNode, unk_0164);
LOG_FIELD_B(CPickupCreationDataNode, unk_0168);
break;
case sync_node_id("CPickupPlacementCreationDataNode"):
LOG_FIELD_B(CPickupPlacementCreationDataNode, m_has_pickup_data);
LOG_FIELD_V3(CPickupPlacementCreationDataNode, m_pickup_pos);
LOG_FIELD_V4(CPickupPlacementCreationDataNode, m_pickup_orientation);
LOG_FIELD_H(CPickupPlacementCreationDataNode, m_pickup_type);
LOG_FIELD(CPickupPlacementCreationDataNode, m_pickup_flags);
LOG_FIELD(CPickupPlacementCreationDataNode, m_amount);
LOG_FIELD_H(CPickupPlacementCreationDataNode, m_custom_model);
LOG_FIELD(CPickupPlacementCreationDataNode, m_custom_regeneration_time);
LOG_FIELD(CPickupPlacementCreationDataNode, m_team_permits);
break;
case sync_node_id("CPlayerCameraDataNode"):
LOG_FIELD(CPlayerCameraDataNode, m_free_cam_pos_x);
LOG_FIELD(CPlayerCameraDataNode, m_free_cam_pos_y);
LOG_FIELD(CPlayerCameraDataNode, m_free_cam_pos_z);
LOG_FIELD(CPlayerCameraDataNode, m_lock_on_target_offset_x);
LOG_FIELD(CPlayerCameraDataNode, m_lock_on_target_offset_y);
LOG_FIELD(CPlayerCameraDataNode, m_camera_x);
LOG_FIELD(CPlayerCameraDataNode, m_camera_z);
LOG_FIELD(CPlayerCameraDataNode, m_free_aim_locked_on_target);
LOG_FIELD_B(CPlayerCameraDataNode, m_free_cam);
LOG_FIELD_B(CPlayerCameraDataNode, m_has_position_offset);
LOG_FIELD_B(CPlayerCameraDataNode, m_is_long_range_target);
break;
case sync_node_id("CPlayerCreationDataNode"):
LOG_FIELD_H(CPlayerCreationDataNode, m_model);
LOG_FIELD(CPlayerCreationDataNode, m_num_scars);
LOG_FIELD(CPlayerCreationDataNode, unk_0188);
LOG_FIELD_B(CPlayerCreationDataNode, unk_0240);
break;
case sync_node_id("CPlayerExtendedGameStateNode"):
LOG_FIELD(CPlayerExtendedGameStateNode, waypoint_x);
LOG_FIELD(CPlayerExtendedGameStateNode, waypoint_y);
LOG_FIELD_B(CPlayerExtendedGameStateNode, unk1);
LOG_FIELD_B(CPlayerExtendedGameStateNode, unk2);
LOG_FIELD_B(CPlayerExtendedGameStateNode, unk3);
LOG_FIELD_B(CPlayerExtendedGameStateNode, unk4);
LOG_FIELD_B(CPlayerExtendedGameStateNode, unk5);
LOG_FIELD_B(CPlayerExtendedGameStateNode, has_waypoint_data);
LOG_FIELD_B(CPlayerExtendedGameStateNode, is_waypoint_set);
break;
case sync_node_id("CPlayerGameStateDataNode"):
LOG_FIELD(CPlayerGameStateDataNode, m_player_state);
LOG_FIELD_B(CPlayerGameStateDataNode, m_controls_disabled_by_script);
LOG_FIELD_B(CPlayerGameStateDataNode, m_is_max_armor_and_health_default);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_000C6);
LOG_FIELD_B(CPlayerGameStateDataNode, m_is_spectating);
LOG_FIELD_B(CPlayerGameStateDataNode, m_is_antagonistic_to_another_player);
LOG_FIELD_B(CPlayerGameStateDataNode, m_never_target);
LOG_FIELD_B(CPlayerGameStateDataNode, m_use_kinematic_physics);
LOG_FIELD_B(CPlayerGameStateDataNode, m_has_tutorial_data);
LOG_FIELD_B(CPlayerGameStateDataNode, m_pending_tutorial_change);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00CD);
LOG_FIELD_B(CPlayerGameStateDataNode, m_respawning);
LOG_FIELD_B(CPlayerGameStateDataNode, m_will_jack_any_player);
LOG_FIELD_B(CPlayerGameStateDataNode, m_will_jack_wanted_players);
LOG_FIELD_B(CPlayerGameStateDataNode, m_dont_drag_from_car);
LOG_FIELD_B(CPlayerGameStateDataNode, m_random_peds_flee);
LOG_FIELD_B(CPlayerGameStateDataNode, m_every_ped_back_away);
LOG_FIELD_B(CPlayerGameStateDataNode, m_has_microphone);
LOG_FIELD_B(CPlayerGameStateDataNode, m_is_invincible);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00D6);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00D7);
LOG_FIELD_B(CPlayerGameStateDataNode, m_seatbelt);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00D9);
LOG_FIELD_B(CPlayerGameStateDataNode, m_bullet_proof);
LOG_FIELD_B(CPlayerGameStateDataNode, m_fire_proof);
LOG_FIELD_B(CPlayerGameStateDataNode, m_explosion_proof);
LOG_FIELD_B(CPlayerGameStateDataNode, m_collision_proof);
LOG_FIELD_B(CPlayerGameStateDataNode, m_melee_proof);
LOG_FIELD_B(CPlayerGameStateDataNode, m_water_proof);
LOG_FIELD_B(CPlayerGameStateDataNode, m_steam_proof);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00E1);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00E2);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00E3);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00E4);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00E5);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00E6);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00E7);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00E8);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00E9);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00EA);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00EB);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00EC);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00ED);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00EE);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00EF);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00F0);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00F1);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00F2);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00F3);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00F4);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00F5);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00F6);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00F7);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00F8);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00F9);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00FA);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00FB);
LOG_FIELD(CPlayerGameStateDataNode, unk_00FC);
LOG_FIELD(CPlayerGameStateDataNode, m_mobile_ring_state);
LOG_FIELD(CPlayerGameStateDataNode, m_player_team);
LOG_FIELD(CPlayerGameStateDataNode, m_air_drag_multiplier);
LOG_FIELD(CPlayerGameStateDataNode, m_max_health);
LOG_FIELD(CPlayerGameStateDataNode, m_max_armor);
LOG_FIELD(CPlayerGameStateDataNode, m_jack_speed);
LOG_FIELD(CPlayerGameStateDataNode, m_player_is_targetable_by_team);
LOG_FIELD(CPlayerGameStateDataNode, m_override_receive_chat);
LOG_FIELD(CPlayerGameStateDataNode, m_override_send_chat);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_0124);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_0125);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_0126);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_0127);
LOG_FIELD(CPlayerGameStateDataNode, m_spectating_net_id);
LOG_FIELD_C(CPlayerGameStateDataNode, m_antagonistic_to_player_id);
LOG_FIELD_C(CPlayerGameStateDataNode, m_tutorial_index);
LOG_FIELD_C(CPlayerGameStateDataNode, m_tutorial_instance_id);
LOG_FIELD(CPlayerGameStateDataNode, m_microphone_volume);
LOG_FIELD(CPlayerGameStateDataNode, m_voice_channel);
LOG_FIELD_B(CPlayerGameStateDataNode, m_is_overriding_voice_proximity);
LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_x);
LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_x);
LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_x);
LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_radius_maybe);
LOG_FIELD(CPlayerGameStateDataNode, unk_0150);
LOG_FIELD(CPlayerGameStateDataNode, m_vehicle_weapon_index);
LOG_FIELD_B(CPlayerGameStateDataNode, m_has_vehicle_weapon_index);
LOG_FIELD(CPlayerGameStateDataNode, m_decor_count);
LOG_FIELD_B(CPlayerGameStateDataNode, m_friendly_fire_allowed);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_0185);
LOG_FIELD_C(CPlayerGameStateDataNode, m_current_garage_instance_index);
LOG_FIELD_C(CPlayerGameStateDataNode, m_current_property_id);
LOG_FIELD_C(CPlayerGameStateDataNode, unk_0188);
LOG_FIELD_C(CPlayerGameStateDataNode, unk_0189);
LOG_FIELD_B(CPlayerGameStateDataNode, m_battle_aware);
LOG_FIELD_B(CPlayerGameStateDataNode, m_vehicle_jump_down);
LOG_FIELD(CPlayerGameStateDataNode, m_weapon_defence_modifier);
LOG_FIELD(CPlayerGameStateDataNode, m_weapon_defence_modifier_2);
LOG_FIELD_B(CPlayerGameStateDataNode, m_is_overriding_population_control_sphere);
LOG_FIELD(CPlayerGameStateDataNode, m_population_control_sphere_x);
LOG_FIELD(CPlayerGameStateDataNode, m_population_control_sphere_y);
LOG_FIELD(CPlayerGameStateDataNode, m_population_control_sphere_z);
LOG_FIELD(CPlayerGameStateDataNode, unk_01AC);
LOG_FIELD(CPlayerGameStateDataNode, unk_01AE);
LOG_FIELD(CPlayerGameStateDataNode, unk_01B0);
LOG_FIELD_B(CPlayerGameStateDataNode, pad_01B2);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_01B3);
LOG_FIELD_B(CPlayerGameStateDataNode, m_no_collision);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_01B5);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_01B6);
LOG_FIELD_B(CPlayerGameStateDataNode, m_super_jump);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_01B8);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_01B9);
LOG_FIELD(CPlayerGameStateDataNode, unk_01BA);
LOG_FIELD(CPlayerGameStateDataNode, unk_01BC);
LOG_FIELD(CPlayerGameStateDataNode, unk_01C0);
LOG_FIELD(CPlayerGameStateDataNode, m_weapon_damage_modifier);
LOG_FIELD(CPlayerGameStateDataNode, m_melee_weapon_damage_modifier);
LOG_FIELD(CPlayerGameStateDataNode, unk_01CC);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_01D0);
LOG_FIELD(CPlayerGameStateDataNode, unk_01E0);
LOG_FIELD(CPlayerGameStateDataNode, unk_01E4);
LOG_FIELD(CPlayerGameStateDataNode, unk_01E8);
LOG_FIELD(CPlayerGameStateDataNode, unk_01EC);
LOG_FIELD_C(CPlayerGameStateDataNode, unk_01F0);
LOG_FIELD_C(CPlayerGameStateDataNode, unk_01F1);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_01F2);
LOG_FIELD_C(CPlayerGameStateDataNode, unk_01F3);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_01F4);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_01F5);
break;
case sync_node_id("CPlayerSectorPosNode"):
LOG_FIELD_V3(CPlayerSectorPosNode, m_sector_pos);
LOG_FIELD_B(CPlayerSectorPosNode, m_is_standing_on_entity);
LOG_FIELD_B(CPlayerSectorPosNode, unk_00CD);
LOG_FIELD_B(CPlayerSectorPosNode, unk_00CE);
LOG_FIELD(CPlayerSectorPosNode, m_entity_standing_on);
LOG_FIELD_V3(CPlayerSectorPosNode, m_standing_on_entity_offset);
LOG_FIELD(CPlayerSectorPosNode, m_stealth_noise);
break;
case sync_node_id("CGlobalFlagsDataNode"):
LOG_FIELD(CGlobalFlagsDataNode, m_global_flags);
LOG_FIELD(CGlobalFlagsDataNode, m_ownership_token);
break;
case sync_node_id("CMigrationDataNode"):
LOG_FIELD(CMigrationDataNode, m_cloned_state);
LOG_FIELD(CMigrationDataNode, m_cloned_players_that_left);
LOG_FIELD(CMigrationDataNode, m_unsynced_nodes);
break;
case sync_node_id("CSectorDataNode"):
LOG_FIELD(CSectorDataNode, m_pos_x);
LOG_FIELD(CSectorDataNode, m_pos_y);
LOG_FIELD(CSectorDataNode, m_pos_z);
break;
case sync_node_id("CSectorPositionDataNode"):
LOG_FIELD(CSectorPositionDataNode, m_sector_pos_x);
LOG_FIELD(CSectorPositionDataNode, m_sector_pos_y);
LOG_FIELD(CSectorPositionDataNode, m_sector_pos_z);
break;
case sync_node_id("CVehicleGadgetDataNode"):
LOG_FIELD_B(CVehicleGadgetDataNode, m_has_parent_offset);
LOG_FIELD(CVehicleGadgetDataNode, m_parent_offset_x);
LOG_FIELD(CVehicleGadgetDataNode, m_parent_offset_y);
LOG_FIELD(CVehicleGadgetDataNode, m_parent_offset_z);
LOG_FIELD(CVehicleGadgetDataNode, m_parent_offset_w);
LOG_FIELD(CVehicleGadgetDataNode, m_gadget_count);
if (((CVehicleGadgetDataNode*)node)->m_gadget_count <= 2)
{
for (int i = 0; i < ((CVehicleGadgetDataNode*)node)->m_gadget_count; i++)
{
LOG_FIELD(CVehicleGadgetDataNode, m_gadget_data[i].m_gadget_type);
}
}
break;
case sync_node_id("CVehicleProximityMigrationDataNode"):
LOG_FIELD(CVehicleProximityMigrationDataNode, m_max_occupants);
LOG_FIELD_B(CVehicleProximityMigrationDataNode, m_override_position);
LOG_FIELD_V3(CVehicleProximityMigrationDataNode, m_position);
LOG_FIELD_V3(CVehicleProximityMigrationDataNode, m_velocity);
break;
case sync_node_id("CPlayerGamerDataNode"):
LOG_FIELD(CPlayerGamerDataNode, m_clan_data.m_clan_member_id);
LOG_FIELD(CPlayerGamerDataNode, m_clan_data.m_clan_id);
LOG_FIELD(CPlayerGamerDataNode, m_clan_data.m_clan_color);
LOG_FIELD(CPlayerGamerDataNode, m_clan_data.m_clan_member_count);
LOG_FIELD(CPlayerGamerDataNode, m_clan_data.m_clan_created_time);
LOG_FIELD_B(CPlayerGamerDataNode, m_clan_data.m_is_system_clan);
LOG_FIELD_B(CPlayerGamerDataNode, m_clan_data.m_is_clan_open);
LOG_FIELD(CPlayerGamerDataNode, m_clan_data.m_clan_name);
LOG_FIELD(CPlayerGamerDataNode, m_clan_data.m_clan_tag);
LOG_FIELD(CPlayerGamerDataNode, m_clan_data.m_clan_motto);
LOG_FIELD(CPlayerGamerDataNode, m_clan_data.m_clan_id_2);
LOG_FIELD(CPlayerGamerDataNode, m_clan_data.m_clan_rank_name);
LOG_FIELD(CPlayerGamerDataNode, m_clan_data.m_clan_rank_order);
LOG_FIELD(CPlayerGamerDataNode, m_clan_data.m_clan_rank_flags);
LOG_FIELD_B(CPlayerGamerDataNode, m_need_crew_rank_sysflags);
LOG_FIELD_B(CPlayerGamerDataNode, m_need_crew_rank_title);
LOG_FIELD(CPlayerGamerDataNode, m_crew_rank_title);
LOG_FIELD_B(CPlayerGamerDataNode, m_has_started_transition);
LOG_FIELD_B(CPlayerGamerDataNode, m_has_transition_info);
LOG_FIELD(CPlayerGamerDataNode, m_transition_info_buffer);
LOG_FIELD(CPlayerGamerDataNode, m_player_privilege_flags);
LOG_FIELD(CPlayerGamerDataNode, m_matchmaking_group);
LOG_FIELD_B(CPlayerGamerDataNode, m_need_mute_data);
LOG_FIELD(CPlayerGamerDataNode, m_mute_count);
LOG_FIELD(CPlayerGamerDataNode, m_mute_talkers_count);
LOG_FIELD(CPlayerGamerDataNode, m_unk);
LOG_FIELD(CPlayerGamerDataNode, m_account_id);
break;
case sync_node_id("CPhysicalGameStateDataNode"):
LOG_FIELD_B(CPhysicalGameStateDataNode, m_is_visible);
LOG_FIELD_B(CPhysicalGameStateDataNode, m_flag2);
LOG_FIELD_B(CPhysicalGameStateDataNode, m_flag3);
LOG_FIELD_B(CPhysicalGameStateDataNode, m_flag4);
LOG_FIELD(CPhysicalGameStateDataNode, m_val1);
LOG_FIELD(CPhysicalGameStateDataNode, m_unk204);
LOG_FIELD_B(CPhysicalGameStateDataNode, m_unk5);
break;
case sync_node_id("CPhysicalScriptGameStateDataNode"):
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_godmode);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_dont_load_collision);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_freeze_on_collision_load);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_only_damaged_by_player);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_bullet_proof);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_fire_proof);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_explosion_proof);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_collision_proof);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_melee_proof);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_cannot_be_damaged_by_relationship_group);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_can_only_be_damaged_by_relationship_group);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_smoke_proof);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_steam_proof);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_can_only_be_damaged_by_participants);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_dont_reset_proofs_on_cleanup_mission);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_no_reassign);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_pass_control_in_tutorial);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_visible_in_cutscene);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_visible_in_cutscene_remain_hack);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_pickup_by_cargobob_disabled);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_godmode);
LOG_FIELD(CPhysicalScriptGameStateDataNode, m_relationship_group);
LOG_FIELD(CPhysicalScriptGameStateDataNode, m_always_cloned_for_players);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_trigger_damage_event_for_zero_damage);
LOG_FIELD(CPhysicalScriptGameStateDataNode, m_max_speed);
break;
case sync_node_id("CPedTaskTreeDataNode"):
LOG_FIELD(CPedTaskTreeDataNode, m_task_bitset);
for (int i = 0; i < 8; i++)
{
if (((CPedTaskTreeDataNode*)node)->m_task_bitset & (1 << i))
{
LOG_FIELD_APPLY(CPedTaskTreeDataNode, m_tasks[i].m_task_type, get_task_type_string);
LOG_FIELD(CPedTaskTreeDataNode, m_tasks[i].m_priority);
LOG_FIELD(CPedTaskTreeDataNode, m_tasks[i].m_tree_depth);
LOG_FIELD(CPedTaskTreeDataNode, m_tasks[i].m_sequence_id);
LOG_FIELD_B(CPedTaskTreeDataNode, m_tasks[i].m_active);
}
}
LOG_FIELD(CPedTaskTreeDataNode, m_script_command);
LOG_FIELD(CPedTaskTreeDataNode, m_script_command_stage);
break;
case sync_node_id("CPedTaskSequenceDataNode"):
LOG_FIELD_B(CPedTaskSequenceDataNode, m_has_sequence);
LOG_FIELD(CPedTaskSequenceDataNode, m_sequence_resource_id);
LOG_FIELD(CPedTaskSequenceDataNode, m_num_tasks_in_sequence);
for (int i = 0; i < ((CPedTaskSequenceDataNode*)node)->m_num_tasks_in_sequence; i++)
{
LOG_FIELD_APPLY(CPedTaskSequenceDataNode, m_task_data[i].m_task_type, get_task_type_string);
LOG_FIELD(CPedTaskSequenceDataNode, m_task_data[i].m_task_data_size);
}
LOG_FIELD(CPedTaskSequenceDataNode, m_unk);
break;
case sync_node_id("CVehicleTaskDataNode"):
LOG_FIELD_APPLY(CVehicleTaskDataNode, m_task_type, get_task_type_string);
LOG_FIELD(CVehicleTaskDataNode, m_task_data_size);
break;
case sync_node_id("CPlayerWantedAndLOSDataNode"):
LOG_FIELD_V3(CPlayerWantedAndLOSDataNode, m_wanted_position);
LOG_FIELD(CPlayerWantedAndLOSDataNode, m_time_in_prev_pursuit);
LOG_FIELD_V3(CPlayerWantedAndLOSDataNode, m_unk_position);
LOG_FIELD(CPlayerWantedAndLOSDataNode, m_time_in_pursuit);
LOG_FIELD(CPlayerWantedAndLOSDataNode, m_wanted_level);
LOG_FIELD(CPlayerWantedAndLOSDataNode, m_unk_wanted_level);
LOG_FIELD(CPlayerWantedAndLOSDataNode, m_current_time);
LOG_FIELD(CPlayerWantedAndLOSDataNode, m_unk_player_bitset);
LOG_FIELD(CPlayerWantedAndLOSDataNode, m_pursuit_start_time);
LOG_FIELD_C(CPlayerWantedAndLOSDataNode, m_fake_wanted_level);
LOG_FIELD_B(CPlayerWantedAndLOSDataNode, m_cops_cant_see_player);
LOG_FIELD_B(CPlayerWantedAndLOSDataNode, m_is_evading);
LOG_FIELD_B(CPlayerWantedAndLOSDataNode, m_pending_wanted_level);
LOG_FIELD_B(CPlayerWantedAndLOSDataNode, m_unk3);
LOG_FIELD_C(CPlayerWantedAndLOSDataNode, m_unk_player_index);
break;
}
}
bool check_node(rage::netSyncNodeBase* node, CNetGamePlayer* sender, rage::netObject* object)
{
if (node->IsParentNode())
{
for (auto child = node->m_first_child; child; child = child->m_next_sibling)
{
if (check_node(child, sender, object))
return true;
}
}
else if (node->IsDataNode())
{
const auto addr = (uintptr_t)node;
auto sender_plyr = g_player_service->get_by_id(sender->m_player_id);
const auto& node_id = sync_node_finder::find((eNetObjType)object->m_object_type, addr);
if ((((CProjectBaseSyncDataNode*)node)->flags & 1) == 0)
return false;
if (sender_plyr && sender_plyr->log_clones)
log_node(node_id, sender_plyr, (CProjectBaseSyncDataNode*)node, object);
switch (node_id)
{
case sync_node_id("CVehicleCreationDataNode"):
{
const auto creation_node = (CVehicleCreationDataNode*)(node);
if (is_crash_vehicle(creation_node->m_model))
{
notify::crash_blocked(sender, "invalid vehicle model");
return true;
}
break;
}
case sync_node_id("CDoorCreationDataNode"):
{
const auto creation_node = (CDoorCreationDataNode*)(node);
if (is_crash_object(creation_node->m_model))
{
notify::crash_blocked(sender, "invalid door model");
return true;
}
break;
}
case sync_node_id("CPickupCreationDataNode"):
{
const auto creation_node = (CPickupCreationDataNode*)(node);
if (creation_node->m_custom_model && is_crash_object(creation_node->m_custom_model))
{
notify::crash_blocked(sender, "invalid pickup model");
return true;
}
break;
}
case sync_node_id("CPhysicalAttachDataNode"):
{
const auto attach_node = (CPhysicalAttachDataNode*)(node);
if (attach_node->m_attached
&& is_attachment_infinite(object,
attach_node->m_attached_to,
attach_node->m_attach_bone,
attach_node->m_other_attach_bone))
{
notify::crash_blocked(sender, "infinite physical attachment");
return true;
}
if (attach_node->m_attached && object && object->m_object_type == (int16_t)eNetObjType::NET_OBJ_TYPE_TRAILER)
{
if (auto net_obj =
g_pointers->m_gta.m_get_net_object(*g_pointers->m_gta.m_network_object_mgr, attach_node->m_attached_to, false))
{
if (auto entity = net_obj->GetGameObject())
{
if (entity->m_entity_type != 3)
{
notify::crash_blocked(sender, "invalid attachment");
return true;
}
}
}
}
break;
}
case sync_node_id("CPedCreationDataNode"):
{
const auto creation_node = (CPedCreationDataNode*)(node);
if (is_crash_ped(creation_node->m_model))
{
notify::crash_blocked(sender, "invalid ped model");
return true;
}
else if (creation_node->m_has_prop && is_crash_object(creation_node->m_prop_model))
{
notify::crash_blocked(sender, "invalid ped prop model");
return true;
}
break;
}
case sync_node_id("CPedAttachDataNode"):
{
const auto attach_node = (CPedAttachDataNode*)(node);
if (attach_node->m_attached
&& is_attachment_infinite(object,
attach_node->m_attached_to,
attach_node->m_attachment_bone,
attach_node->m_attachment_bone))
{
if (auto game_object = (CPed*)object->GetGameObject())
if (!game_object->m_player_info)
notify::crash_blocked(sender, "infinite ped attachment"); // parachute false positives
return true;
}
break;
}
case sync_node_id("CObjectCreationDataNode"):
{
const auto creation_node = (CObjectCreationDataNode*)(node);
if (is_crash_object(creation_node->m_model))
{
notify::crash_blocked(sender, "invalid object model");
return true;
}
break;
}
case sync_node_id("CPlayerAppearanceDataNode"):
{
const auto player_appearance_node = (CPlayerAppearanceDataNode*)(node);
if (is_crash_ped(player_appearance_node->m_model_hash))
{
notify::crash_blocked(sender, "invalid player model (appearance node)");
return true;
}
check_player_model(sender_plyr, player_appearance_node->m_model_hash);
break;
}
case sync_node_id("CPlayerCreationDataNode"):
{
const auto player_creation_node = (CPlayerCreationDataNode*)(node);
if (is_crash_ped(player_creation_node->m_model))
{
notify::crash_blocked(sender, "invalid player model (creation node)");
return true;
}
check_player_model(sender_plyr, player_creation_node->m_model);
break;
}
case sync_node_id("CSectorDataNode"):
{
const auto sector_node = (CSectorDataNode*)(node);
if (sector_node->m_pos_x == 712 || sector_node->m_pos_y == 712 || sector_node->m_pos_z == 712)
{
notify::crash_blocked(sender, "invalid sector position (sector node)");
return true;
}
break;
}
case sync_node_id("CPlayerGameStateDataNode"):
{
const auto game_state_node = (CPlayerGameStateDataNode*)(node);
if (game_state_node->m_is_overriding_population_control_sphere
&& !is_sane_override_pos(game_state_node->m_population_control_sphere_x,
game_state_node->m_population_control_sphere_y,
game_state_node->m_population_control_sphere_z)
&& gta_util::get_network()->m_game_session_ptr->is_host())
{
notify::crash_blocked(sender, "invalid sector position (player game state node)");
return true;
}
if (sender_plyr)
{
if (game_state_node->m_is_spectating)
{
if (!sender_plyr->get_ped())
break;
if (sender_plyr->get_ped()->m_health <= 0.0f) // you spectate the player that killed you
break;
auto net_obj =
g_pointers->m_gta.m_get_net_object(*g_pointers->m_gta.m_network_object_mgr, game_state_node->m_spectating_net_id, false);
if (!net_obj)
break;
auto entity = net_obj->GetGameObject();
if (!entity || entity->m_entity_type != 4)
break;
auto player_info = ((CPed*)entity)->m_player_info;
if (!player_info)
break;
player_ptr target = nullptr;
if (g_local_player && (CPed*)entity == g_local_player)
{
target = g_player_service->get_self();
}
else
{
for (auto p : g_player_service->players())
if (p.second->get_player_info() == player_info)
target = p.second;
}
if (!target || !target->is_valid())
break;
if (target->id() != sender_plyr->spectating_player)
{
if (target->id() == self::id)
g.reactions.spectate.process(sender_plyr);
else
g.reactions.spectate_others.process(sender_plyr, target);
sender_plyr->spectating_player = target->id();
}
}
else
{
sender_plyr->spectating_player = -1;
}
}
break;
}
case sync_node_id("CTrainGameStateDataNode"):
{
const auto train_node = (CTrainGameStateDataNode*)(node);
if (train_node->m_track_id < 0 || train_node->m_track_id >= 27)
{
//notify::crash_blocked(sender, "out of bounds train track index");
//LOG(INFO) << train_node->m_track_id;
return true;
}
break;
}
case sync_node_id("CVehicleProximityMigrationDataNode"):
{
if (object && g_local_player && g_local_player->m_net_object)
{
const auto migration_node = (CVehicleProximityMigrationDataNode*)(node);
if (!g_local_player->m_vehicle || !g_local_player->m_vehicle->m_net_object
|| g_local_player->m_vehicle->m_net_object->m_object_id != object->m_object_id
|| !is_in_vehicle(g_local_player, g_local_player->m_vehicle))
{
if (is_local_player_an_occupant(migration_node))
{
return true; // remote teleport
}
}
}
break;
}
case sync_node_id("CPlayerGamerDataNode"):
{
const auto gamer_node = (CPlayerGamerDataNode*)(node);
if (sender_plyr)
{
if (gamer_node->m_clan_data.m_clan_id == 123456 && gamer_node->m_clan_data.m_clan_id_2 == 123456)
{
session::add_infraction(sender_plyr, Infraction::SPOOFED_DATA);
}
else if (gamer_node->m_clan_data.m_clan_id > 0 && gamer_node->m_clan_data.m_clan_id_2 > 0)
{
if (!is_valid_clan_tag(gamer_node->m_clan_data.m_clan_tag, gamer_node->m_clan_data.m_is_system_clan))
{
session::add_infraction(sender_plyr, Infraction::SPOOFED_DATA);
}
if (gamer_node->m_clan_data.m_is_system_clan
&& (!gamer_node->m_clan_data.m_is_clan_open || gamer_node->m_clan_data.m_clan_member_count == 0))
{
session::add_infraction(sender_plyr, Infraction::SPOOFED_DATA);
}
}
}
break;
}
case sync_node_id("CPedGameStateDataNode"):
{
const auto game_state_node = (CPedGameStateDataNode*)(node);
if (game_state_node->m_on_mount)
{
notify::crash_blocked(sender, "mount flag");
return true;
}
for (int i = 0; i < game_state_node->m_num_equiped_gadgets; i++)
{
if (game_state_node->m_gadget_hash[i] != RAGE_JOAAT("gadget_parachute") && game_state_node->m_gadget_hash[i] != RAGE_JOAAT("gadget_nightvision"))
{
notify::crash_blocked(sender, "invalid gadget");
return true;
}
}
break;
}
case sync_node_id("CVehicleControlDataNode"):
{
const auto control_node = (CVehicleControlDataNode*)(node);
if (control_node->m_is_submarine_car)
{
if (auto vehicle = (CVehicle*)object->GetGameObject())
{
if (auto model_info = vehicle->m_model_info)
{
if (model_info->m_hash != RAGE_JOAAT("stromberg") && model_info->m_hash != RAGE_JOAAT("toreador"))
{
notify::crash_blocked(sender, "submarine car");
return true;
}
}
}
}
break;
}
}
}
return false;
}
bool hooks::can_apply_data(rage::netSyncTree* tree, rage::netObject* object)
{
static bool init = ([] { sync_node_finder::init(); }(), true);
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2023-06-14 21:29:25 +00:00
if (tree->m_child_node_count && tree->m_next_sync_node && check_node(tree->m_next_sync_node, g.m_syncing_player, object))
{
return false;
}
return g_hooking->get_original<hooks::can_apply_data>()(tree, object);
}
}