#include "backend/looped/looped.hpp"
#include "core/enums.hpp"
#include "util/entity.hpp"
#include "util/vehicle.hpp"
#include "util/notify.hpp"
namespace big
{
static const int controls[] = { 14, 15, 24 };
void looped::weapons_repair_gun()
bool bRepairGun = g->weapons.custom_weapon == CustomWeapon::REPAIR_GUN;
if (bRepairGun)
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 25))
PLAYER::DISABLE_PLAYER_FIRING(PLAYER::GET_PLAYER_INDEX(), true);
for (int control : controls)
PAD::DISABLE_CONTROL_ACTION(0, control, true);
if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, 24))
Entity entity;
if (entity::raycast(&entity))
if (ENTITY::IS_ENTITY_A_VEHICLE(entity))
vehicle::repair(entity);
}
else
notify::above_map("Entity is not a vehicle.");
else notify::above_map("No entity found.");