#include "backend/looped/looped.hpp"
#include "fiber_pool.hpp"
#include "natives.hpp"
#include "script.hpp"
#include "services/players/player_service.hpp"
#include "gta_util.hpp"
#include <network/Network.hpp>
namespace big
{
void looped::system_desync_kick_protection()
memset(>a_util::get_network()->m_game_complaint_mgr.m_host_tokens_complained, 0, 64 * sizeof(std::uint64_t));
gta_util::get_network()->m_game_complaint_mgr.m_num_tokens_complained = 0;
auto old = gta_util::get_network()->m_game_complaint_mgr.m_host_token;
if (gta_util::get_network()->m_game_session_state > 3 && gta_util::get_network()->m_game_session_state < 6)
for (auto& [_, plyr] : g_player_service->players())
if (plyr->get_net_data())
gta_util::get_network()->m_game_complaint_mgr.m_host_token = plyr->get_net_data()->m_host_token;
g_pointers->m_reset_network_complaints(>a_util::get_network()->m_game_complaint_mgr);
}
if (g_player_service->get_self() && g_player_service->get_self()->get_net_data())
gta_util::get_network()->m_game_complaint_mgr.m_host_token = g_player_service->get_self()->get_net_data()->m_host_token;
gta_util::get_network()->m_game_complaint_mgr.m_host_token = old;