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YimMenu/src/backend/commands/player/toxic/send_to_warehouse.cpp

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#include "backend/player_command.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "core/scr_globals.hpp"
namespace big
{
class send_to_warehouse : player_command
{
using player_command::player_command;
virtual std::optional<std::vector<std::uint64_t>> parse_args_p(const std::vector<std::string>& args, const std::shared_ptr<command_context> ctx)
{
return std::vector<std::uint64_t>{ (uint64_t)std::atoi(args[0].c_str()) };
}
virtual CommandAccessLevel get_access_level()
{
return CommandAccessLevel::AGGRESSIVE;
}
virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
{
const size_t arg_count = 6;
int64_t args[arg_count] = {
(int64_t)eRemoteEvent::TeleportToWarehouse,
self::id,
(int64_t)player->id(),
1,
(int64_t)_args[0]
};
g_pointers->m_trigger_script_event(1, args, arg_count, 1 << player->id());
}
};
send_to_warehouse g_send_to_warehouse("warehousetp", "TP To Warehouse", "Teleports the player to the specified warehouse index", 1);
}