#include "backend/looped/looped.hpp"
#include "natives.hpp"
#include "backend/looped_command.hpp"
namespace big
{
class partwater : looped_command
using looped_command::looped_command;
virtual void on_tick() override
WATER::RESET_DEEP_OCEAN_SCALER();
Vector3 coords = self::pos;
float offset[] = { -4, 4 };
for (int i = 0; i < 5; i++)
if (i < 2)
coords.x += offset[(i % 2 == 0)];
}
else if (i < 4)
coords.y += offset[(i % 2 == 0)];
WATER::MODIFY_WATER(coords.x, coords.y, 0.0f, 300.0f);
};
partwater g_partwater("partwater", "Part Water", "Makes you like Moses", g.world.water.part_water);