#include "backend/looped/looped.hpp"
#include "natives.hpp"
namespace big
{
void looped::system_self_globals()
self::id = PLAYER::PLAYER_ID();
self::ped = PLAYER::PLAYER_PED_ID();
self::pos = ENTITY::GET_ENTITY_COORDS(self::ped, false /*Unused*/);
if (PED::IS_PED_IN_ANY_VEHICLE(self::ped, 0))
self::veh = PED::GET_VEHICLE_PED_IS_IN(self::ped, false);
}
else
self::veh = 0;