#pragma once
#include "vector.hpp"
namespace rage
{
class matrix4x4
public:
union
struct
vector4 _1;
vector4 _2;
vector4 _3;
vector4 _4;
};
float raw[4 * 4] = {};
class CViewPort
char _0x0000[0x24C];
float m_matrix[0x10];
struct ScreenResolution
uint32_t w, h;
}