#include "backend/player_command.hpp"
#include "natives.hpp"
#include "pointers.hpp"
namespace big
{
class trigger_ceo_raid : player_command
using player_command::player_command;
virtual CommandAccessLevel get_access_level() override
return CommandAccessLevel::AGGRESSIVE;
}
virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr<command_context> ctx) override
const size_t arg_count = 4;
int64_t args[arg_count] = {(int64_t)eRemoteEvent::TriggerCEORaid, (int64_t)self::id, 1 << player->id(), 0};
g_pointers->m_gta.m_trigger_script_event(1, args, arg_count, 1 << player->id(), (int)eRemoteEvent::TriggerCEORaid);
};
trigger_ceo_raid g_trigger_ceo_raid("ceoraid", "TRIGGER_CEO_RAID", "TRIGGER_CEO_RAID_DESC", 0);