#include "backend/looped_command.hpp"
#include "pointers.hpp"
#include "util/vehicle.hpp"
namespace big
{
class veh_no_collision : looped_command
using looped_command::looped_command;
virtual void on_enable() override
vehicle::disable_collisions::m_patch->apply();
}
virtual void on_tick() override
virtual void on_disable() override
vehicle::disable_collisions::m_patch->restore();
};
veh_no_collision g_veh_no_collision("vehnocollision", "No Collision", "Same as Ped No Collision, except this is global and also affects Ped", g.vehicle.no_collision);