#include "tab_bar.hpp"
namespace big
{
static const double min = 1, max = 5;
void tabbar::render_weapons()
if (ImGui::BeginTabItem("Weapons"))
if (ImGui::TreeNode("Custom Weapons"))
uint8_t selected = g_settings.options["custom_gun"]["type"];
if (ImGui::BeginCombo("Weapon", custom_guns[selected].name))
for (custom_gun gun : custom_guns)
if (ImGui::Selectable(gun.name, gun.id == selected))
g_settings.options["custom_gun"]["type"] = gun.id;
g_settings.save();
}
if (gun.id == selected)
ImGui::SetItemDefaultFocus();
ImGui::EndCombo();
switch (selected)
case 0:
ImGui::Text("No custom weapon selected.");
break;
case 2:
if (ImGui::SliderScalar("Multiplier", ImGuiDataType_Double, g_settings.options["custom_gun"]["gravity_velocity_multiplier"].get<double*>(), &min, &max))
case 4:
ImGui::Text("Set the vehicle model to spawn.");
ImGui::TreePop();
ImGui::EndTabItem();