#include "script_handler.hpp"
#include "pointers.hpp"
#include <network/CNetworkPlayerMgr.hpp>
int CGameScriptHandlerNetComponent::get_participant_index(CNetGamePlayer* player)
{
if (player == (*big::g_pointers->m_gta.m_network_player_mgr)->m_local_net_player)
return m_local_participant_index;
if (m_num_participants <= 1)
return -1;
for (int i = 0; i < m_num_participants - 1; i++)
if (m_participants[i] && m_participants[i]->m_net_game_player == player)
return m_participants[i]->m_participant_index;
}
bool CGameScriptHandlerNetComponent::is_player_a_participant(CNetGamePlayer* player)
return m_participant_bitset & (1 << player->m_player_id);