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YimMenu/src/gta/script_thread.hpp

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#pragma once
#include "fwddec.hpp"
#include "joaat.hpp"
#include <cstdint>
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class CGameScriptHandlerNetComponent;
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class GtaThread : public rage::scrThread
{
public:
rage::joaat_t m_script_hash; // 0x120
char m_padding3[0x14]; // 0x124
std::int32_t m_instance_id; // 0x138
char m_padding4[0x04]; // 0x13C
std::uint8_t m_flag1; // 0x140
bool m_safe_for_network_game; // 0x141
char m_padding5[0x02]; // 0x142
bool m_is_minigame_script; // 0x144
char m_padding6[0x02]; // 0x145
bool m_can_be_paused; // 0x147
bool m_can_remove_blips_from_other_scripts;// 0x148
char m_padding7[0x0F]; // 0x149
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};
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static_assert(sizeof(GtaThread) == 0x160);