#include "reaction.hpp"
#include "backend/player_command.hpp"
#include "fiber_pool.hpp"
#include "hooking.hpp"
#include "pointers.hpp"
#include "script.hpp"
#include "services/player_database/player_database_service.hpp"
#include "util/notify.hpp"
namespace big
{
reaction::reaction(const char* event_name, const char* notify_message, const char* announce_message) :
m_event_name(event_name),
m_notify_message(notify_message),
m_announce_message(announce_message)
}
void reaction::process_common(player_ptr player)
if (log)
uint64_t rockstar_id = player->get_net_data() == nullptr ? 0 : player->get_net_data()->m_gamer_handle.m_rockstar_id;
LOG(WARNING) << std::format("Received {} from {} ({})", m_event_name, player->get_name(), rockstar_id);
if (add_to_player_db)
auto entry = g_player_database_service->get_or_create_player(player);
if (block_joins)
entry->block_join = true;
g_player_database_service->save();
if (kick)
g_fiber_pool->queue_job([player] {
dynamic_cast<player_command*>(command::get(RAGE_JOAAT("bailkick")))->call(player, {});
dynamic_cast<player_command*>(command::get(RAGE_JOAAT("nfkick")))->call(player, {});
script::get_current()->yield(700ms);
dynamic_cast<player_command*>(command::get(RAGE_JOAAT("breakup")))->call(player, {});
});
void reaction::process(player_ptr player)
if (!player->is_valid())
return;
if (announce_in_chat)
g_fiber_pool->queue_job([player, this] {
char chat[255];
snprintf(chat,
sizeof(chat),
std::format("{} {}", g.session.chat_output_prefix, m_announce_message).data(),
player->get_name());
if (g_hooking->get_original<hooks::send_chat_message>()(*g_pointers->m_gta.m_send_chat_ptr,
g_player_service->get_self()->get_net_data(),
chat,
false))
notify::draw_chat(chat, g_player_service->get_self()->get_name(), false);
if (notify)
char notification[500]{}; // I don't like using sprintf but there isn't an alternative afaik
snprintf(notification, sizeof(notification), m_notify_message, player->get_name());
g_notification_service->push_warning("Protections", notification);
process_common(player);