# Table: self
Table for retrieving data or info about our own player object.
## Functions (5)
### `get_ped()`
- **Returns:**
- `integer`: Script handle of our ped.
**Example Usage:**
```lua
integer = self.get_ped()
```
### `get_id()`
- `integer`: Our player id.
integer = self.get_id()
### `get_pos()`
- `vec3`: Position of our ped.
vec3 = self.get_pos()
### `get_rot()`
- `vec3`: Rotation of our ped.
vec3 = self.get_rot()
### `get_veh()`
- `integer`: Script handle of our current vehicle.
integer = self.get_veh()