#pragma once
#include "gta/joaat.hpp"
#include "natives.hpp"
enum Weapons : Hash
{
WEAPON_UNARMED = RAGE_JOAAT("WEAPON_UNARMED")
};
enum Gadgets : Hash
GADGET_OBJECT = RAGE_JOAAT("OBJECT"),
GADGET_PARACHUTE = RAGE_JOAAT("GADGET_PARACHUTE")
enum WeaponGroup : Hash
GROUP_MELEE = RAGE_JOAAT("GROUP_MELEE"),
GROUP_UNARMED = RAGE_JOAAT("GROUP_UNARMED"),
GROUP_PISTOL = RAGE_JOAAT("GROUP_PISTOL"),
GROUP_RIFLE = RAGE_JOAAT("GROUP_RIFLE"),
GROUP_MG = RAGE_JOAAT("GROUP_MG"),
GROUP_SHOTGUN = RAGE_JOAAT("GROUP_SHOTGUN"),
GROUP_STUNGUN = RAGE_JOAAT("GROUP_STUNGUN"),
GROUP_SNIPER = RAGE_JOAAT("GROUP_SNIPER"),
GROUP_HEAVY = RAGE_JOAAT("GROUP_HEAVY"),
GROUP_THROWN = RAGE_JOAAT("GROUP_THROWN"),
GROUP_FIREEXTINGUISHER = RAGE_JOAAT("GROUP_FIREEXTINGUISHER"),
GROUP_PETROLCAN = RAGE_JOAAT("GROUP_PETROLCAN"),
GROUP_DIGISCANNER = RAGE_JOAAT("GROUP_DIGISCANNER"),
GROUP_NIGHTVISION = RAGE_JOAAT("GROUP_NIGHTVISION"),
GROUP_PARACHUTE = RAGE_JOAAT("GROUP_PARACHUTE")