#include "features.hpp"
#include "logger.hpp"
#include "natives.hpp"
#include "script.hpp"
namespace big
{
void features::run_tick()
g_playerId = PLAYER::PLAYER_ID();
// System
update_player_structs();
update_screen_sizes();
// Custom Guns
cage_gun();
delete_gun();
gravity_gun();
money_gun();
repair_gun();
vehicle_gun();
// Tunable
disable_phone();
no_idle_kick();
// Self
god_mode();
never_wanted();
noclip();
no_ragdoll();
off_radar();
super_sprint();
spoof_rank();
// Vehicle
handling();
no_bike_fall();
speedo_meter();
sticky_tyres();
// World
population_modifiers();
// Util
spectate_player();
// Protections
replay_interface();
//version_mismatch();
}
void features::script_func()
while (true)
TRY_CLAUSE
run_tick();
EXCEPT_CLAUSE
script::get_current()->yield();