#include "features.hpp"
#include "pointers.hpp"
namespace big
{
static bool bReset = true;
void features::spectate_player()
if (g_selectedPlayerId == -1 || !g_selectedPlayer.is_online || !g_temp.spectate_player)
if (g_temp.spectate_player) g_temp.spectate_player = false;
if (!bReset)
bReset = true;
g_pointers->m_spectate_player(false, -1);
}
return;
g_pointers->m_spectate_player(true, PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_selectedPlayerId));
bReset = false;