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YimMenu/BigBaseV2/src/gui/window/handling/handling_general.cpp

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2021-07-25 22:24:48 +02:00
#include "handling_tabs.hpp"
namespace big
{
void tab_handling::tab_general()
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{
if (ImGui::BeginTabItem("General"))
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{
ImGui::Text("Gravity");
ImGui::SliderFloat("##Gravity", &g_local_player->m_vehicle->m_gravity, -50.f, 50.f);
ImGui::Text("Mass");
ImGui::SliderFloat("##Mass", &g_local_player->m_vehicle->m_handling->m_mass, 0.f, 50000.f);
ImGui::Text("Centre of mass");
float fCenterOfMass[3];
fCenterOfMass[0] = g_local_player->m_vehicle->m_handling->m_centre_of_mass.x;
fCenterOfMass[1] = g_local_player->m_vehicle->m_handling->m_centre_of_mass.y;
fCenterOfMass[2] = g_local_player->m_vehicle->m_handling->m_centre_of_mass.z;
if (ImGui::SliderFloat3("##centre_of_mass", fCenterOfMass, -10.f, 10.f))
{
g_local_player->m_vehicle->m_handling->m_centre_of_mass.x = fCenterOfMass[0];
g_local_player->m_vehicle->m_handling->m_centre_of_mass.y = fCenterOfMass[1];
g_local_player->m_vehicle->m_handling->m_centre_of_mass.z = fCenterOfMass[2];
}
ImGui::Text("Buoyancy");
ImGui::SliderFloat("##buoyancy", &g_local_player->m_vehicle->m_handling->m_buoyancy, .01f, 99.f);
ImGui::EndTabItem();
}
}
}