#pragma once
#include "entity.hpp"
#include "gta/enums.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "script_global.hpp"
#include "services/players/player_service.hpp"
namespace big::train
{
inline auto get_all_vehicles()
std::vector<Vehicle> result;
rage::CReplayInterface* CReplayInterface_var = *g_pointers->m_gta.m_replay_interface;
for (int i = 0; i < 300; i++)
auto vehicle_ptr = CReplayInterface_var->m_vehicle_interface->get_vehicle(i);
if (vehicle_ptr)
Vehicle vehicle_handle = g_pointers->m_gta.m_ptr_to_handle(vehicle_ptr);
result.push_back(vehicle_handle);
}
return result;
};
inline int get_closest_train()
auto allVehicles = get_all_vehicles();
for (int i = 0; i < allVehicles.size(); i++)
if (ENTITY::GET_ENTITY_MODEL(allVehicles[i]) == 1030400667)
return allVehicles[i];
return 0;
inline void hijack_train()
auto train = get_closest_train();
if (train != 0)
entity::take_control_of(train);
PED::SET_PED_INTO_VEHICLE(PLAYER::PLAYER_PED_ID(), train, -1);
g_notification_service->push_error("HIJACK_TRAIN"_T.data(), "HIJACK_TRAIN_FOUND_TRAIN"_T.data());
inline void delete_train()
if (!PED::IS_PED_IN_ANY_VEHICLE(PLAYER::PLAYER_PED_ID(), false) && get_closest_train() != 0)
VEHICLE::DELETE_ALL_TRAINS();
g_notification_service->push_error("HIJACK_TRAIN"_T.data(), "HIJACK_TRAIN_DELETED_TRAIN"_T.data());
inline void exit_train()
if (PED::IS_PED_IN_ANY_VEHICLE(PLAYER::PLAYER_PED_ID(), false))
TASK::CLEAR_PED_TASKS_IMMEDIATELY(PLAYER::PLAYER_PED_ID());
inline void set_train_speed(float value)
VEHICLE::SET_TRAIN_CRUISE_SPEED(get_closest_train(), value);