#include "fiber_pool.hpp"
#include "util/entity.hpp"
#include "views/view.hpp"
namespace big
{
void view::self() {
components::button("Suicide", [] {
ENTITY::SET_ENTITY_HEALTH(self::ped, 0, 0);
});
ImGui::SameLine();
components::button("Skip Cutscene", [] {
CUTSCENE::STOP_CUTSCENE_IMMEDIATELY();
static char model[32];
components::input_text_with_hint("Model Name###player_ped_model", "Player Model Name", model, sizeof(model), ImGuiInputTextFlags_EnterReturnsTrue, []
g_fiber_pool->queue_job([] {
const Hash hash = rage::joaat(model);
for (uint8_t i = 0; !STREAMING::HAS_MODEL_LOADED(hash) && i < 100; i++)
STREAMING::REQUEST_MODEL(hash);
script::get_current()->yield();
}
if (!STREAMING::HAS_MODEL_LOADED(hash))
g_notification_service->push_error("Self", "Failed to spawn model, did you give an incorrect model ? ");
return;
PLAYER::SET_PLAYER_MODEL(PLAYER::GET_PLAYER_INDEX(), hash);
PED::SET_PED_DEFAULT_COMPONENT_VARIATION(self::ped);
STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash);
ImGui::Separator();
components::small_text("General");
ImGui::BeginGroup();
ImGui::Checkbox("God Mode", &g->self.godmode);
ImGui::Checkbox("Off Radar", &g->self.off_radar);
ImGui::Checkbox("Free Cam", &g->self.free_cam);
ImGui::Checkbox("Disable Phone", &g->tunables.disable_phone);
ImGui::EndGroup();
ImGui::Checkbox("No Clip", &g->self.noclip);
ImGui::Checkbox("No Ragdoll", &g->self.no_ragdoll);
ImGui::Checkbox("Super Run", &g->self.super_run);
ImGui::Checkbox("No Idle Kick", &g->tunables.no_idle_kick);
ImGui::Checkbox("Invisibility", &g->self.invisibility);
if (g->self.invisibility)
ImGui::Checkbox("Locally Visible", &g->self.local_visibility);
ImGui::Checkbox("Keep Player Clean", &g->self.clean_player);
components::button("Clean Player", [] {
entity::clean_ped(self::ped);
components::small_text("Police");
ImGui::Checkbox("Never Wanted", &g->self.never_wanted);
if (!g->self.never_wanted)
ImGui::Checkbox("Force Wanted Level", &g->self.force_wanted_level);
ImGui::Text("Wanted Level");
if (ImGui::SliderInt("###wanted_level", &g->self.wanted_level, 0, 5) && !g->self.force_wanted_level)
g_local_player->m_player_info->m_wanted_level = g->self.wanted_level;