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#include "backend/looped/looped.hpp"
2021-05-19 16:05:21 +02:00
#include "core/enums.hpp"
#include "util/entity.hpp"
#include "util/math.hpp"
#include "util/notify.hpp"
namespace big
{
static Entity ent = 0;
static Vector3 location;
static Vector3 other;
static float dist;
static const int scroll = 0;
static const int controls[] = { 14, 15, 24 };
void looped::weapons_gravity_gun()
{
bool bGravityGun = g.weapons.custom_weapon == CustomWeapon::GRAVITY_GUN;
double multiplier = 3.0;
// ZOOMED IN
if (bGravityGun && PAD::IS_DISABLED_CONTROL_PRESSED(0, 25))
{
PLAYER::DISABLE_PLAYER_FIRING(PLAYER::GET_PLAYER_INDEX(), true);
for (int control : controls)
PAD::DISABLE_CONTROL_ACTION(0, control, true);
location = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), true);
// Attack RELEASED
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 24) && ent == 0)
{
if (entity::raycast(&ent))
{
if (ENTITY::IS_ENTITY_A_PED(ent) && PED::IS_PED_A_PLAYER(ent))
{
ent = 0;
notify::above_map("You can't move player entities!");
}
else
{
other = ENTITY::GET_ENTITY_COORDS(ent, true);
dist = (float)math::distance_between_vectors(location, other);
if (dist > 500)
{
ent = 0;
notify::above_map("Entity is too far.");
}
else
{
if (entity::take_control_of(ent) && ENTITY::IS_ENTITY_A_PED(ent) && !PED::IS_PED_RAGDOLL(ent))
{
TASK::SET_HIGH_FALL_TASK(ent, 0, 0, 0);
notify::above_map("Selected entity at crosshair.");
}
}
}
}
else
{
ent = 0;
notify::above_map("No entity found.");
}
}
if (ENTITY::DOES_ENTITY_EXIST(ent))
{
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 14))
dist -= 5;
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 15))
dist += 5;
if (!entity::take_control_of(ent)) return;
ENTITY::SET_ENTITY_COLLISION(ent, false, false);
other = ENTITY::GET_ENTITY_COORDS(ent, true);
Vector3 rot = CAM::GET_GAMEPLAY_CAM_ROT(2);
float pitch = math::deg_to_rad(rot.x); // vertical
// float roll = rot.y;
float yaw = math::deg_to_rad(rot.z + 90); // horizontal
Vector3 velocity;
velocity.x = location.x + (dist * cos(pitch) * cos(yaw)) - other.x;
velocity.y = location.y + (dist * sin(yaw) * cos(pitch)) - other.y;
velocity.z = location.z + (dist * sin(pitch)) - other.z;
ENTITY::SET_ENTITY_VELOCITY(ent, velocity.x * (float)multiplier, velocity.y * (float)multiplier, velocity.z * (float)multiplier);
ENTITY::SET_ENTITY_ALPHA(ent, 105, 0);
}
}
else if (ent != 0 && entity::take_control_of(ent))
{
ENTITY::SET_ENTITY_COLLISION(ent, true, true);
ENTITY::RESET_ENTITY_ALPHA(ent);
ent = 0;
notify::above_map("Released entity.");
}
}
}