#include "backend/player_command.hpp"
#include "core/scr_globals.hpp"
#include "natives.hpp"
#include "pointers.hpp"
namespace big
{
class force_into_mission : player_command
using player_command::player_command;
virtual CommandAccessLevel get_access_level()
return CommandAccessLevel::AGGRESSIVE;
}
virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
const size_t arg_count = 3;
int64_t args[arg_count] = {(int64_t)eRemoteEvent::ForceMission, (int64_t)self::id, 0};
g_pointers->m_trigger_script_event(1, args, arg_count, 1 << player->id());
};
force_into_mission g_force_into_mission("mission", "Force Into Mission", "Forces the player into a gunrunning mission", 0);