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YimMenu/BigBaseV2/src/util/teleport.hpp

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#include "blip.hpp"
#include "notify.hpp"
namespace big::teleport
{
inline bool load_ground_at_3dcoord(Vector3& location)
{
float groundZ;
const uint8_t attempts = 10;
for (uint8_t i = 0; i < attempts; i++)
{
// Only request a collision after the first try failed because the location might already be loaded on first attempt.
for (uint16_t z = 0; i && z < 1000; z += 100)
{
STREAMING::REQUEST_COLLISION_AT_COORD(location.x, location.y, (float)z);
script::get_current()->yield();
}
if (MISC::GET_GROUND_Z_FOR_3D_COORD(location.x, location.y, 1000.f, &groundZ, false, false))
{
location.z = groundZ + 1.f;
return true;
}
script::get_current()->yield();
}
location.z = 1000.f;
return false;
}
inline bool to_blip(int sprite, int color = -1)
{
Vector3 location;
if (!blip::get_blip_location(location, sprite, color))
return false;
load_ground_at_3dcoord(location);
PED::SET_PED_COORDS_KEEP_VEHICLE(PLAYER::PLAYER_PED_ID(), location.x, location.y, location.z);
return true;
}
inline bool to_waypoint()
{
if (!to_blip((int)BlipIcons::Waypoint))
{
notify::above_map("Failed to find waypoint position");
return false;
}
return true;
}
}