#include "api/api.hpp"
#include "backend.hpp"
#include "looped/looped.hpp"
#include "thread_pool.hpp"
namespace big
{
void backend::loop()
g->attempt_save();
looped::system_self_globals();
looped::system_update_pointers();
if (g_local_player != nullptr && !api::util::signed_in())
g_thread_pool->push([]
looped::api_login_session();
});
}