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#include "backend/player_command.hpp"
#include "natives.hpp"
#include "pointers.hpp"
namespace big
{
class kill_player : player_command
{
using player_command::player_command;
virtual CommandAccessLevel get_access_level()
{
return CommandAccessLevel::AGGRESSIVE;
}
virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
{
if (!player->get_ped())
return;
2023-04-14 18:54:07 +02:00
g_pointers->m_gta.m_send_network_damage(g_player_service->get_self()->get_ped(),
player->get_ped(),
player->get_ped()->m_navigation->get_position(),
0,
true,
RAGE_JOAAT("weapon_explosion"),
10000.0f,
2,
0,
(1 << 4),
0,
0,
0,
false,
false,
true,
true,
nullptr);
}
};
kill_player g_kill_player("kill", "Kill Player", "Kills the player, bypassing most forms of interior godmode", 0);
}