#include "backend/player_command.hpp"
#include "natives.hpp"
#include "pointers.hpp"
namespace big
{
class ragdoll_player : player_command
using player_command::player_command;
virtual CommandAccessLevel get_access_level()
return CommandAccessLevel::AGGRESSIVE;
}
virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
if (auto ped = player->get_ped())
if (auto net_object = ped->m_net_object)
g_pointers->m_gta.m_request_ragdoll(net_object->m_object_id);
};
ragdoll_player g_ragdoll_player("ragdoll", "Ragdoll Player", "Ragdolls the player", 0);