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#include "backend/player_command.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "util/teleport.hpp"
namespace big
{
class open_doors : player_command
{
using player_command::player_command;
virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
{
Ped ped = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id());
if (!PED::IS_PED_IN_ANY_VEHICLE(ped, true))
{
g_notification_service->push_warning("Toxic", "Target player is not in a vehicle.");
}
else
{
Vehicle vehicle = PED::GET_VEHICLE_PED_IS_USING(ped);
if (entity::take_control_of(vehicle))
{
for (int i = 0; i < 7; i++)
{
VEHICLE::SET_VEHICLE_DOOR_OPEN(vehicle, i, true, false);
}
}
else
{
g_notification_service->push_warning("Toxic", "Failed to take control of vehicle");
}
}
}
};
open_doors g_open_doors("opendoors", "Opens Vehicle Doors", "Opens all vehicle doors", 0);
}