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YimMenu/src/hooks/protections/can_apply_data.cpp

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#include "base/CBaseModelInfo.hpp"
#include "base/CObject.hpp"
#include "core/data/task_types.hpp"
#include "entities/fwEntity.hpp"
#include "gta/net_object_mgr.hpp"
#include "hooking.hpp"
#include "netsync/netSyncDataNode.hpp"
#include "netsync/netSyncTree.hpp"
#include "netsync/nodes/automobile/CAutomobileCreationNode.hpp"
#include "netsync/nodes/door/CDoorCreationDataNode.hpp"
#include "netsync/nodes/door/CDoorMovementDataNode.hpp"
#include "netsync/nodes/door/CDoorScriptGameStateDataNode.hpp"
#include "netsync/nodes/door/CDoorScriptInfoDataNode.hpp"
#include "netsync/nodes/dynamic_entity/CDynamicEntityGameStateDataNode.hpp"
#include "netsync/nodes/entity/CEntityScriptGameStateDataNode.hpp"
#include "netsync/nodes/entity/CEntityScriptInfoDataNode.hpp"
#include "netsync/nodes/object/CObjectCreationDataNode.hpp"
#include "netsync/nodes/ped/CPedAIDataNode.hpp"
#include "netsync/nodes/ped/CPedAttachDataNode.hpp"
#include "netsync/nodes/ped/CPedComponentReservationDataNode.hpp"
#include "netsync/nodes/ped/CPedCreationDataNode.hpp"
#include "netsync/nodes/ped/CPedGameStateDataNode.hpp"
#include "netsync/nodes/ped/CPedHealthDataNode.hpp"
#include "netsync/nodes/ped/CPedInventoryDataNode.hpp"
#include "netsync/nodes/ped/CPedMovementDataNode.hpp"
#include "netsync/nodes/ped/CPedOrientationDataNode.hpp"
#include "netsync/nodes/ped/CPedScriptCreationDataNode.hpp"
#include "netsync/nodes/ped/CPedTaskSequenceDataNode.hpp"
#include "netsync/nodes/ped/CPedTaskSpecificDataNode.hpp"
#include "netsync/nodes/ped/CPedTaskTreeDataNode.hpp"
#include "netsync/nodes/physical/CPhysicalAngVelocityDataNode.hpp"
#include "netsync/nodes/physical/CPhysicalAttachDataNode.hpp"
#include "netsync/nodes/physical/CPhysicalGameStateDataNode.hpp"
#include "netsync/nodes/physical/CPhysicalHealthDataNode.hpp"
#include "netsync/nodes/physical/CPhysicalMigrationDataNode.hpp"
#include "netsync/nodes/physical/CPhysicalScriptGameStateDataNode.hpp"
#include "netsync/nodes/physical/CPhysicalScriptMigrationDataNode.hpp"
#include "netsync/nodes/physical/CPhysicalVelocityDataNode.hpp"
#include "netsync/nodes/pickup/CPickupCreationDataNode.hpp"
#include "netsync/nodes/pickup_placement/CPickupPlacementCreationDataNode.hpp"
#include "netsync/nodes/player/CPlayerAmbientModelStreamingNode.hpp"
#include "netsync/nodes/player/CPlayerAppearanceDataNode.hpp"
#include "netsync/nodes/player/CPlayerCameraDataNode.hpp"
#include "netsync/nodes/player/CPlayerCreationDataNode.hpp"
#include "netsync/nodes/player/CPlayerExtendedGameStateNode.hpp"
#include "netsync/nodes/player/CPlayerGameStateDataNode.hpp"
#include "netsync/nodes/player/CPlayerGamerDataNode.hpp"
#include "netsync/nodes/player/CPlayerSectorPosNode.hpp"
#include "netsync/nodes/player/CPlayerWantedAndLOSDataNode.hpp"
#include "netsync/nodes/proximity_migrateable/CGlobalFlagsDataNode.hpp"
#include "netsync/nodes/proximity_migrateable/CMigrationDataNode.hpp"
#include "netsync/nodes/proximity_migrateable/CSectorDataNode.hpp"
#include "netsync/nodes/proximity_migrateable/CSectorPositionDataNode.hpp"
#include "netsync/nodes/train/CTrainGameStateDataNode.hpp"
#include "netsync/nodes/vehicle/CVehicleComponentReservationDataNode.hpp"
#include "netsync/nodes/vehicle/CVehicleControlDataNode.hpp"
#include "netsync/nodes/vehicle/CVehicleCreationDataNode.hpp"
#include "netsync/nodes/vehicle/CVehicleGadgetDataNode.hpp"
#include "netsync/nodes/vehicle/CVehicleProximityMigrationDataNode.hpp"
#include "netsync/nodes/vehicle/CVehicleTaskDataNode.hpp"
#include "network/CNetGamePlayer.hpp"
#include "network/netObject.hpp"
#include "ped/CPed.hpp"
#include "services/gta_data/gta_data_service.hpp"
#include "util/model_info.hpp"
#include "util/notify.hpp"
#include "util/pools.hpp"
#include "util/protection.hpp"
#include "util/session.hpp"
#include "util/sync_trees.hpp"
#include "vehicle/CTrainConfig.hpp"
#include "vehicle/CVehicleModelInfo.hpp"
namespace big
{
inline void check_player_model(player_ptr player, uint32_t model)
{
if (!player)
return;
if (NETWORK::NETWORK_IS_ACTIVITY_SESSION())
return;
if (!protection::is_valid_player_model(model))
{
session::add_infraction(player, Infraction::INVALID_PLAYER_MODEL);
}
}
// the game function does weird stuff that we don't want
inline CObject* get_entity_attached_to(CObject* entity)
{
if (!entity)
return nullptr;
if (!entity->gap50)
return nullptr;
__int64 component = *(__int64*)((__int64)(entity->gap50) + 0x48);
if (!component)
return nullptr;
int unk_count = *(int*)(component + 0x5C) & 0xF;
if (unk_count < 2)
return nullptr;
return *(CObject**)(component);
}
inline bool is_attachment_infinite(rage::netObject* object, uint16_t attached_to_net_id, int from_bone, int to_bone)
{
if (object == nullptr)
return false;
auto target = g_pointers->m_gta.m_get_net_object(*g_pointers->m_gta.m_network_object_mgr, attached_to_net_id, false);
while (target)
{
if (target == object)
return true;
auto next = get_entity_attached_to(target->GetGameObject());
if (!next)
return false;
if (!next->m_net_object)
return false;
target = next->m_net_object;
}
return false;
}
inline bool is_in_vehicle(CPed* ped, CVehicle* vehicle)
{
if (!ped || !vehicle)
return false;
if (ped == vehicle->m_driver)
return true;
for (int i = 0; i < 15; i++)
if (vehicle->m_passengers[i] == ped)
return true;
return false;
}
inline bool is_local_player_an_occupant(CVehicleProximityMigrationDataNode* node)
{
for (int i = 0; i < 16; i++)
{
if (node->m_has_occupants[i] && node->m_occupants[i] == g_local_player->m_net_object->m_object_id)
return true;
}
return false;
}
inline bool is_invalid_override_pos(float x, float y)
{
std::uint32_t x_pos = (((x + 149) + 8192) / 75);
std::uint32_t y_pos = (((y + 149) + 8192) / 75);
bool is_x_invalid = x_pos >= UCHAR_MAX;
bool is_y_invalid = y_pos >= UCHAR_MAX;
return is_x_invalid || is_y_invalid;
}
inline std::string get_task_type_string(int type)
{
std::string buffer = "";
for (auto& value : task_type_names)
{
if (value.first == type)
{
buffer += value.second;
buffer += '|';
}
if (value.first > type)
break; // a minor optimization
}
if (buffer.length() > 1)
buffer.pop_back();
else
buffer = "Unknown";
buffer += " (" + std::to_string(type) + ")";
return buffer;
}
inline std::string get_model_hash_string(uint32_t model)
{
auto info = model_info::get_model(model);
if (!info)
return std::format("0x{:X}", model);
const char* model_str = nullptr;
if (info->m_model_type == eModelType::Vehicle)
{
for (auto& [name, data] : g_gta_data_service->vehicles())
{
if (data.m_hash == model)
{
model_str = name.data();
}
}
}
else if (info->m_model_type == eModelType::Ped || info->m_model_type == eModelType::OnlineOnlyPed)
{
for (auto& [name, data] : g_gta_data_service->peds())
{
if (data.m_hash == model)
{
model_str = name.data();
}
}
}
if (!model_str)
return std::format("0x{:X}", model);
return std::format("{} (0x{:X})", model_str, model);
}
inline std::string get_network_id_string(int16_t net_id)
{
auto net_obj = g_pointers->m_gta.m_get_net_object(*g_pointers->m_gta.m_network_object_mgr, net_id, false);
if (!net_obj)
return std::format("{}", net_id);
if (auto game_obj = net_obj->GetGameObject(); !game_obj || !game_obj->m_model_info)
return std::format("{} ({})", net_id, net_object_type_strs[net_obj->m_object_type]);
return std::format("{} ({}, {})",
net_id,
net_object_type_strs[net_obj->m_object_type],
get_model_hash_string(net_obj->GetGameObject()->m_model_info->m_hash));
}
inline bool is_valid_clan_tag(char* data, bool system_clan)
{
int length = strlen(data);
if (length <= (system_clan ? 2 : 3))
return false;
for (int i = 0; i < length; i++)
{
if (data[i] >= '0' && data[i] <= '9')
continue;
if (data[i] >= 'A' && data[i] <= 'Z')
continue;
if (data[i] >= 'a' && data[i] <= 'z')
continue;
return false;
}
return true;
}
// broken game code
inline bool is_valid_interior_game(uint32_t interior_index)
{
if ((int)(__int64)*(int16_t*)&interior_index >= (int)(*g_pointers->m_gta.m_interior_proxy_pool)->m_size) // this is the bug, should have been an unsigned compare instead
return false;
// some more checks that aren't broken
auto a1 = (uint16_t*)&interior_index;
__int16 v2; // ax
unsigned __int16 v3; // ax
bool v4; // cf
bool v5; // zf
unsigned __int16 v6; // ax
if (*a1 == 0xFFFF)
return false;
v2 = a1[1];
if ((v2 & 1) != 0)
{
v6 = v2 >> 2;
v4 = v6 < 0xFFu;
v5 = v6 == 255;
}
else
{
v3 = v2 >> 2;
v4 = v3 < 0x1Fu;
v5 = v3 == 31;
}
return v4 || v5;
}
inline bool is_valid_interior_fixed(uint32_t interior_index)
{
if ((uint32_t)(__int64)*(int16_t*)&interior_index >= (uint32_t)(*g_pointers->m_gta.m_interior_proxy_pool)->m_size)
return false;
return true;
}
#define LOG_FIELD_H(type, field) LOG(INFO) << "\t" << #field << ": " << HEX_TO_UPPER((((type*)(node))->field));
#define LOG_FIELD(type, field) LOG(INFO) << "\t" << #field << ": " << ((((type*)(node))->field));
#define LOG_FIELD_C(type, field) LOG(INFO) << "\t" << #field << ": " << (int)((((type*)(node))->field));
#define LOG_FIELD_B(type, field) LOG(INFO) << "\t" << #field << ": " << ((((type*)(node))->field) ? "YES" : "NO");
#define LOG_FIELD_V3(type, field) \
LOG(INFO) << "\t" << #field << ": X: " << ((((type*)(node))->field)).x << " Y: " << ((((type*)(node))->field)).y \
<< " Z: " << ((((type*)(node))->field)).z;
#define LOG_FIELD_V4(type, field) \
LOG(INFO) << "\t" << #field << ": X: " << ((((type*)(node))->field)).x << " Y: " << ((((type*)(node))->field)).y \
<< " Z: " << ((((type*)(node))->field)).z << " W: " << ((((type*)(node))->field)).w;
#define LOG_FIELD_APPLY(type, field, func) LOG(INFO) << "\t" << #field << ": " << func((((type*)(node))->field));
#define LOG_FIELD_MH(type, field) LOG_FIELD_APPLY(type, field, get_model_hash_string);
#define LOG_FIELD_NI(type, field) LOG_FIELD_APPLY(type, field, get_network_id_string);
#define LOG_FIELD_SI(type, field) \
LOG_FIELD(type, field.m_local_handle); \
LOG_FIELD_NI(type, field.m_network_handle); \
LOG_FIELD_H(type, field.m_script_id.m_hash); \
LOG_FIELD(type, field.m_script_id.m_timestamp); \
LOG_FIELD(type, field.m_script_id.m_position_hash); \
LOG_FIELD(type, field.m_script_id.m_instance_id); \
LOG_FIELD(type, field.m_script_id.m_unk);
void log_node(const sync_node_id& node_id, player_ptr sender, CProjectBaseSyncDataNode* node, rage::netObject* object)
{
if (object)
LOG(INFO) << sender->get_name() << ": " << node_id.name << ", " << object->m_object_id;
else
LOG(INFO) << sender->get_name() << ": " << node_id.name;
switch (node_id)
{
case sync_node_id("CVehicleCreationDataNode"):
LOG_FIELD(CVehicleCreationDataNode, m_pop_type);
LOG_FIELD(CVehicleCreationDataNode, m_random_seed);
LOG_FIELD_MH(CVehicleCreationDataNode, m_model);
LOG_FIELD(CVehicleCreationDataNode, m_vehicle_status);
LOG_FIELD(CVehicleCreationDataNode, m_max_health);
LOG_FIELD(CVehicleCreationDataNode, m_creation_token);
LOG_FIELD_B(CVehicleCreationDataNode, m_needs_to_be_hotwired);
LOG_FIELD_B(CVehicleCreationDataNode, m_tires_dont_burst);
break;
case sync_node_id("CPedCreationDataNode"):
LOG_FIELD(CPedCreationDataNode, m_pop_type);
LOG_FIELD_MH(CPedCreationDataNode, m_model);
LOG_FIELD(CPedCreationDataNode, m_random_seed);
LOG_FIELD(CPedCreationDataNode, m_max_health);
LOG_FIELD_B(CPedCreationDataNode, m_in_vehicle);
LOG_FIELD(CPedCreationDataNode, pad_0xD1[0]);
LOG_FIELD_NI(CPedCreationDataNode, m_vehicle_id);
LOG_FIELD(CPedCreationDataNode, m_vehicle_seat);
LOG_FIELD_B(CPedCreationDataNode, m_has_prop);
LOG_FIELD(CPedCreationDataNode, m_prop_model);
LOG_FIELD_B(CPedCreationDataNode, m_is_standing);
LOG_FIELD_B(CPedCreationDataNode, m_is_respawn_object_id);
LOG_FIELD_B(CPedCreationDataNode, m_is_respawn_flagged_for_removal);
LOG_FIELD_B(CPedCreationDataNode, m_has_attr_damage_to_player);
LOG_FIELD_C(CPedCreationDataNode, m_attribute_damage_to_player);
LOG_FIELD_H(CPedCreationDataNode, m_voice_hash);
break;
case sync_node_id("CObjectCreationDataNode"):
LOG_FIELD(CObjectCreationDataNode, unk_00C0);
LOG_FIELD_V4(CObjectCreationDataNode, m_object_orientation);
LOG_FIELD_V3(CObjectCreationDataNode, m_object_position);
LOG_FIELD_V3(CObjectCreationDataNode, m_dummy_position);
LOG_FIELD_V3(CObjectCreationDataNode, m_script_grab_position);
LOG_FIELD(CObjectCreationDataNode, m_script_grab_radius);
LOG_FIELD(CObjectCreationDataNode, m_created_by);
LOG_FIELD_MH(CObjectCreationDataNode, m_model);
LOG_FIELD(CObjectCreationDataNode, m_frag_group_index);
LOG_FIELD(CObjectCreationDataNode, m_ownership_token);
LOG_FIELD(CObjectCreationDataNode, unk_015C);
LOG_FIELD_B(CObjectCreationDataNode, m_no_reassign);
LOG_FIELD_B(CObjectCreationDataNode, unk_0161);
LOG_FIELD_B(CObjectCreationDataNode, m_player_wants_control);
LOG_FIELD_B(CObjectCreationDataNode, m_has_init_physics);
LOG_FIELD_B(CObjectCreationDataNode, m_script_grabbed_from_world);
LOG_FIELD_B(CObjectCreationDataNode, m_has_frag_group);
LOG_FIELD_B(CObjectCreationDataNode, m_is_broken);
LOG_FIELD_B(CObjectCreationDataNode, m_has_exploded);
LOG_FIELD_B(CObjectCreationDataNode, m_keep_registered);
LOG_FIELD_B(CObjectCreationDataNode, m_has_frag_group);
LOG_FIELD_B(CObjectCreationDataNode, unk_0169);
LOG_FIELD_B(CObjectCreationDataNode, unk_016A);
LOG_FIELD_B(CObjectCreationDataNode, unk_016B);
break;
case sync_node_id("CTrainGameStateDataNode"):
LOG_FIELD_B(CTrainGameStateDataNode, m_is_engine);
LOG_FIELD_B(CTrainGameStateDataNode, m_is_caboose);
LOG_FIELD_B(CTrainGameStateDataNode, m_is_mission_train);
LOG_FIELD_B(CTrainGameStateDataNode, m_direction);
LOG_FIELD_B(CTrainGameStateDataNode, m_has_passenger_carriages);
LOG_FIELD_B(CTrainGameStateDataNode, m_render_derailed);
LOG_FIELD_B(CTrainGameStateDataNode, unk_00C6);
LOG_FIELD_B(CTrainGameStateDataNode, unk_00C7);
LOG_FIELD_NI(CTrainGameStateDataNode, m_engine_id);
LOG_FIELD_C(CTrainGameStateDataNode, m_train_config_index);
LOG_FIELD_C(CTrainGameStateDataNode, m_carriage_config_index);
LOG_FIELD_C(CTrainGameStateDataNode, m_track_id);
LOG_FIELD(CTrainGameStateDataNode, m_distance_from_engine);
LOG_FIELD(CTrainGameStateDataNode, m_cruise_speed);
LOG_FIELD_NI(CTrainGameStateDataNode, m_linked_to_backward_id);
LOG_FIELD_NI(CTrainGameStateDataNode, m_linked_to_forward_id);
LOG_FIELD(CTrainGameStateDataNode, m_train_state);
LOG_FIELD_B(CTrainGameStateDataNode, unk_00E0);
LOG_FIELD_B(CTrainGameStateDataNode, m_force_doors_open);
break;
case sync_node_id("CDynamicEntityGameStateDataNode"):
LOG_FIELD(CDynamicEntityGameStateDataNode, m_interior_index);
LOG_FIELD_B(CDynamicEntityGameStateDataNode, unk_00C4);
LOG_FIELD_B(CDynamicEntityGameStateDataNode, unk_00C5);
LOG_FIELD(CDynamicEntityGameStateDataNode, m_decor_count);
for (int i = 0; i < ((CDynamicEntityGameStateDataNode*)node)->m_decor_count; i++)
{
LOG_FIELD(CDynamicEntityGameStateDataNode, m_decors[i].m_type);
LOG_FIELD_H(CDynamicEntityGameStateDataNode, m_decors[i].m_name_hash);
LOG_FIELD(CDynamicEntityGameStateDataNode, m_decors[i].m_value);
}
break;
case sync_node_id("CAutomobileCreationDataNode"):
LOG_FIELD_B(CAutomobileCreationDataNode, m_all_doors_closed);
break;
case sync_node_id("CDoorCreationDataNode"):
LOG_FIELD_MH(CDoorCreationDataNode, m_model);
LOG_FIELD_V3(CDoorCreationDataNode, m_pos);
LOG_FIELD_B(CDoorCreationDataNode, m_is_script_door);
LOG_FIELD_B(CDoorCreationDataNode, m_player_wants_control);
break;
case sync_node_id("CDoorMovementDataNode"):
LOG_FIELD_B(CDoorMovementDataNode, m_is_manual_door);
LOG_FIELD(CDoorMovementDataNode, m_open_ratio);
LOG_FIELD_B(CDoorMovementDataNode, m_opening);
LOG_FIELD_B(CDoorMovementDataNode, m_fully_open);
LOG_FIELD_B(CDoorMovementDataNode, m_closed);
break;
case sync_node_id("CDoorScriptGameStateDataNode"):
LOG_FIELD(CDoorScriptGameStateDataNode, m_door_system_state);
LOG_FIELD(CDoorScriptGameStateDataNode, m_automatic_distance);
LOG_FIELD(CDoorScriptGameStateDataNode, m_slide_rate);
LOG_FIELD_B(CDoorScriptGameStateDataNode, m_has_broken_flags);
LOG_FIELD(CDoorScriptGameStateDataNode, m_broken_flags);
LOG_FIELD_B(CDoorScriptGameStateDataNode, m_has_damaged_flags);
LOG_FIELD(CDoorScriptGameStateDataNode, m_damaged_flags);
LOG_FIELD_B(CDoorScriptGameStateDataNode, m_hold_open);
break;
case sync_node_id("CDoorScriptInfoDataNode"):
LOG_FIELD_B(CDoorScriptInfoDataNode, m_has_script_info);
LOG_FIELD_SI(CDoorScriptInfoDataNode, m_script_info);
LOG_FIELD(CDoorScriptInfoDataNode, m_door_system_hash);
LOG_FIELD_B(CDoorScriptInfoDataNode, m_existing_door_system_entry);
break;
case sync_node_id("CEntityScriptGameStateDataNode"):
LOG_FIELD_B(CEntityScriptGameStateDataNode, m_fixed);
LOG_FIELD_B(CEntityScriptGameStateDataNode, m_uses_collision);
LOG_FIELD_B(CEntityScriptGameStateDataNode, m_completely_disabled_collision);
break;
case sync_node_id("CPedAIDataNode"):
LOG_FIELD_H(CPedAIDataNode, m_relationship_group);
LOG_FIELD_H(CPedAIDataNode, m_decision_maker_type);
break;
case sync_node_id("CPedAttachDataNode"):
LOG_FIELD_V3(CPedAttachDataNode, m_offset);
LOG_FIELD_V4(CPedAttachDataNode, m_orientation);
LOG_FIELD_NI(CPedAttachDataNode, m_attached_to);
LOG_FIELD(CPedAttachDataNode, m_attachment_bone);
LOG_FIELD(CPedAttachDataNode, m_attachment_flags);
LOG_FIELD(CPedAttachDataNode, m_heading_1);
LOG_FIELD(CPedAttachDataNode, m_heading_2);
LOG_FIELD_B(CPedAttachDataNode, m_attached);
LOG_FIELD_B(CPedAttachDataNode, unk_00F1);
break;
case sync_node_id("CPedComponentReservationDataNode"):
LOG_FIELD(CPedComponentReservationDataNode, m_num_peds_using_component);
break;
case sync_node_id("CPedGameStateDataNode"):
LOG_FIELD(CPedGameStateDataNode, unk_0104);
LOG_FIELD(CPedGameStateDataNode, unk_0108);
LOG_FIELD(CPedGameStateDataNode, unk_010C);
LOG_FIELD(CPedGameStateDataNode, unk_0110);
LOG_FIELD(CPedGameStateDataNode, unk_0114);
LOG_FIELD(CPedGameStateDataNode, unk_0118);
LOG_FIELD_B(CPedGameStateDataNode, unk_011C);
LOG_FIELD(CPedGameStateDataNode, m_arrest_state);
LOG_FIELD(CPedGameStateDataNode, m_death_state);
LOG_FIELD_H(CPedGameStateDataNode, m_weapon_hash);
LOG_FIELD(CPedGameStateDataNode, m_num_weapon_components);
if (((CPedGameStateDataNode*)node)->m_num_weapon_components <= 12)
{
for (int i = 0; i < ((CPedGameStateDataNode*)node)->m_num_weapon_components; i++)
{
LOG_FIELD_B(CPedGameStateDataNode, m_weapon_component_something[i]);
LOG_FIELD_H(CPedGameStateDataNode, m_weapon_component_hash[i]);
}
}
LOG_FIELD(CPedGameStateDataNode, m_num_equiped_gadgets);
if (((CPedGameStateDataNode*)node)->m_num_equiped_gadgets <= 3)
{
for (int i = 0; i < ((CPedGameStateDataNode*)node)->m_num_equiped_gadgets; i++)
{
LOG_FIELD_H(CPedGameStateDataNode, m_gadget_hash[i]);
}
}
LOG_FIELD(CPedGameStateDataNode, m_seat);
LOG_FIELD(CPedGameStateDataNode, m_action_mode_override);
LOG_FIELD(CPedGameStateDataNode, unk_013C);
LOG_FIELD(CPedGameStateDataNode, m_vehicle);
LOG_FIELD_NI(CPedGameStateDataNode, m_mount_id);
LOG_FIELD_NI(CPedGameStateDataNode, m_custodian_id);
LOG_FIELD(CPedGameStateDataNode, unk_0146);
LOG_FIELD_B(CPedGameStateDataNode, m_tint_index);
LOG_FIELD_C(CPedGameStateDataNode, pad_0149);
LOG_FIELD_C(CPedGameStateDataNode, unk_014A);
LOG_FIELD_B(CPedGameStateDataNode, m_is_handcuffed);
LOG_FIELD_B(CPedGameStateDataNode, m_can_preform_arrest);
LOG_FIELD_B(CPedGameStateDataNode, m_can_preform_uncuff);
LOG_FIELD_B(CPedGameStateDataNode, m_can_be_arrested);
LOG_FIELD_B(CPedGameStateDataNode, m_is_in_custody);
LOG_FIELD_C(CPedGameStateDataNode, pad_0150);
LOG_FIELD_B(CPedGameStateDataNode, m_weapon_exists);
LOG_FIELD_B(CPedGameStateDataNode, m_weapon_visible);
LOG_FIELD_B(CPedGameStateDataNode, m_weapon_has_ammo);
LOG_FIELD_B(CPedGameStateDataNode, m_weapon_attach_left);
LOG_FIELD_C(CPedGameStateDataNode, pad_0155);
LOG_FIELD_B(CPedGameStateDataNode, m_in_seat);
LOG_FIELD_B(CPedGameStateDataNode, m_in_vehicle);
LOG_FIELD_B(CPedGameStateDataNode, m_on_mount);
LOG_FIELD_B(CPedGameStateDataNode, m_has_custodian_or_arrest_flags);
LOG_FIELD_C(CPedGameStateDataNode, pad_015A);
LOG_FIELD_B(CPedGameStateDataNode, m_action_mode_enabled);
LOG_FIELD_B(CPedGameStateDataNode, m_stealth_mode_enabled);
LOG_FIELD_B(CPedGameStateDataNode, unk_015D);
LOG_FIELD_B(CPedGameStateDataNode, unk_015E);
LOG_FIELD_B(CPedGameStateDataNode, unk_015F);
LOG_FIELD_B(CPedGameStateDataNode, unk_0160);
LOG_FIELD_B(CPedGameStateDataNode, unk_0161);
LOG_FIELD_B(CPedGameStateDataNode, unk_0162);
LOG_FIELD_B(CPedGameStateDataNode, unk_0163);
LOG_FIELD_B(CPedGameStateDataNode, unk_0164);
LOG_FIELD_B(CPedGameStateDataNode, unk_0165);
LOG_FIELD_B(CPedGameStateDataNode, unk_0166);
LOG_FIELD_B(CPedGameStateDataNode, unk_0167);
LOG_FIELD_B(CPedGameStateDataNode, unk_0168);
LOG_FIELD_B(CPedGameStateDataNode, unk_0169);
LOG_FIELD_B(CPedGameStateDataNode, unk_016A);
LOG_FIELD_B(CPedGameStateDataNode, unk_016B);
LOG_FIELD_B(CPedGameStateDataNode, unk_016C);
LOG_FIELD_B(CPedGameStateDataNode, unk_016D);
LOG_FIELD_B(CPedGameStateDataNode, unk_016E);
LOG_FIELD_B(CPedGameStateDataNode, unk_016F);
LOG_FIELD_B(CPedGameStateDataNode, unk_0170);
LOG_FIELD_B(CPedGameStateDataNode, unk_0171);
LOG_FIELD_B(CPedGameStateDataNode, unk_0172);
break;
case sync_node_id("CPedHealthDataNode"):
LOG_FIELD(CPedHealthDataNode, unk_00C0);
LOG_FIELD(CPedHealthDataNode, m_health);
LOG_FIELD(CPedHealthDataNode, m_armor);
LOG_FIELD(CPedHealthDataNode, unk_00CC);
LOG_FIELD(CPedHealthDataNode, unk_00D0);
LOG_FIELD_H(CPedHealthDataNode, m_weapon_damage_hash);
LOG_FIELD(CPedHealthDataNode, m_hurt_end_time);
LOG_FIELD_H(CPedHealthDataNode, m_weapon_damage_component);
LOG_FIELD_NI(CPedHealthDataNode, m_weapon_damage_entity);
LOG_FIELD_B(CPedHealthDataNode, m_has_max_health);
LOG_FIELD_B(CPedHealthDataNode, m_has_default_armor);
LOG_FIELD_B(CPedHealthDataNode, unk_00E4);
LOG_FIELD_B(CPedHealthDataNode, m_killed_with_headshot);
LOG_FIELD_B(CPedHealthDataNode, m_killed_with_melee);
LOG_FIELD_B(CPedHealthDataNode, m_hurt_started);
LOG_FIELD_B(CPedHealthDataNode, unk_00E8);
LOG_FIELD_B(CPedHealthDataNode, unk_00E9);
break;
case sync_node_id("CPedMovementDataNode"):
LOG_FIELD_B(CPedMovementDataNode, m_has_desired_move_blend_ratio_x);
LOG_FIELD_B(CPedMovementDataNode, m_has_desired_move_blend_ratio_y);
LOG_FIELD_B(CPedMovementDataNode, unk_00C2);
LOG_FIELD(CPedMovementDataNode, m_desired_move_blend_ratio_x);
LOG_FIELD(CPedMovementDataNode, m_desired_move_blend_ratio_y);
LOG_FIELD(CPedMovementDataNode, unk_00CC);
LOG_FIELD(CPedMovementDataNode, m_desired_pitch);
break;
case sync_node_id("CPedOrientationDataNode"):
LOG_FIELD_B(CPedOrientationDataNode, m_has_desired_heading_x);
LOG_FIELD_B(CPedOrientationDataNode, m_has_desired_heading_y);
LOG_FIELD(CPedOrientationDataNode, m_desired_heading_x);
LOG_FIELD(CPedOrientationDataNode, m_desired_heading_y);
break;
case sync_node_id("CPedScriptCreationDataNode"):
LOG_FIELD_B(CPedScriptCreationDataNode, m_stay_in_car_when_jacked);
break;
case sync_node_id("CPedTaskSpecificDataNode"):
//LOG_FIELD(CPedTaskSpecificDataNode, m_task_index); not serialized
//LOG_FIELD_APPLY(CPedTaskSpecificDataNode, m_task_type, get_task_type_string); not serialized
LOG_FIELD(CPedTaskSpecificDataNode, m_buffer_size);
break;
case sync_node_id("CPhysicalAngVelocityDataNode"):
LOG_FIELD(CPhysicalAngVelocityDataNode, m_ang_velocity_x);
LOG_FIELD(CPhysicalAngVelocityDataNode, m_ang_velocity_y);
LOG_FIELD(CPhysicalAngVelocityDataNode, m_ang_velocity_z);
break;
case sync_node_id("CPhysicalAttachDataNode"):
LOG_FIELD_B(CPhysicalAttachDataNode, m_attached);
LOG_FIELD_B(CPhysicalAttachDataNode, unk_00C1);
LOG_FIELD_NI(CPhysicalAttachDataNode, m_attached_to);
LOG_FIELD_V3(CPhysicalAttachDataNode, m_offset);
LOG_FIELD_V4(CPhysicalAttachDataNode, m_orientation);
LOG_FIELD_V3(CPhysicalAttachDataNode, m_parent_offset);
LOG_FIELD(CPhysicalAttachDataNode, m_other_attach_bone);
LOG_FIELD(CPhysicalAttachDataNode, m_attach_bone);
LOG_FIELD(CPhysicalAttachDataNode, m_attach_flags);
LOG_FIELD_B(CPhysicalAttachDataNode, m_allow_initial_separation);
LOG_FIELD(CPhysicalAttachDataNode, unk_010C);
LOG_FIELD(CPhysicalAttachDataNode, unk_0110);
LOG_FIELD_B(CPhysicalAttachDataNode, unk_0114);
LOG_FIELD_B(CPhysicalAttachDataNode, unk_0115);
LOG_FIELD_B(CPhysicalAttachDataNode, m_is_cargo_vehicle);
break;
case sync_node_id("CPhysicalHealthDataNode"):
LOG_FIELD_B(CPhysicalHealthDataNode, unk_00C0);
LOG_FIELD_B(CPhysicalHealthDataNode, m_has_max_health_changed);
LOG_FIELD(CPhysicalHealthDataNode, m_max_health);
LOG_FIELD(CPhysicalHealthDataNode, m_current_health);
LOG_FIELD_NI(CPhysicalHealthDataNode, m_weapon_damage_entity);
LOG_FIELD_H(CPhysicalHealthDataNode, m_weapon_damage_hash);
LOG_FIELD(CPhysicalHealthDataNode, unk_00D8);
break;
case sync_node_id("CPhysicalMigrationDataNode"):
LOG_FIELD_B(CPhysicalMigrationDataNode, m_unk);
//
break;
case sync_node_id("CPhysicalScriptMigrationDataNode"):
LOG_FIELD_B(CPhysicalScriptMigrationDataNode, m_has_data);
LOG_FIELD(CPhysicalScriptMigrationDataNode, m_script_participants);
LOG_FIELD(CPhysicalScriptMigrationDataNode, m_host_token);
break;
case sync_node_id("CPhysicalVelocityDataNode"):
LOG_FIELD(CPhysicalVelocityDataNode, m_velocity_x);
LOG_FIELD(CPhysicalVelocityDataNode, m_velocity_y);
LOG_FIELD(CPhysicalVelocityDataNode, m_velocity_z);
break;
case sync_node_id("CPickupCreationDataNode"):
LOG_FIELD_B(CPickupCreationDataNode, m_has_placement);
LOG_FIELD_SI(CPickupCreationDataNode, m_script_object_info);
LOG_FIELD_H(CPickupCreationDataNode, m_pickup_hash);
LOG_FIELD(CPickupCreationDataNode, m_amount);
LOG_FIELD_MH(CPickupCreationDataNode, m_custom_model);
LOG_FIELD(CPickupCreationDataNode, m_life_time);
LOG_FIELD(CPickupCreationDataNode, m_num_weapon_components);
if (((CPickupCreationDataNode*)node)->m_num_weapon_components <= 12)
{
for (int i = 0; i < ((CPickupCreationDataNode*)node)->m_num_weapon_components; i++)
{
LOG_FIELD_H(CPickupCreationDataNode, m_weapon_component[i]);
}
}
LOG_FIELD(CPickupCreationDataNode, m_tint_index);
LOG_FIELD_B(CPickupCreationDataNode, m_player_gift);
LOG_FIELD_B(CPickupCreationDataNode, unk_015D);
LOG_FIELD(CPickupCreationDataNode, unk_0164);
LOG_FIELD_B(CPickupCreationDataNode, unk_0168);
break;
case sync_node_id("CPickupPlacementCreationDataNode"):
LOG_FIELD_B(CPickupPlacementCreationDataNode, m_has_pickup_data);
LOG_FIELD_V3(CPickupPlacementCreationDataNode, m_pickup_pos);
LOG_FIELD_V4(CPickupPlacementCreationDataNode, m_pickup_orientation);
LOG_FIELD_H(CPickupPlacementCreationDataNode, m_pickup_type);
LOG_FIELD(CPickupPlacementCreationDataNode, m_pickup_flags);
LOG_FIELD(CPickupPlacementCreationDataNode, m_amount);
LOG_FIELD_H(CPickupPlacementCreationDataNode, m_custom_model);
LOG_FIELD(CPickupPlacementCreationDataNode, m_custom_regeneration_time);
LOG_FIELD(CPickupPlacementCreationDataNode, m_team_permits);
break;
case sync_node_id("CPlayerCameraDataNode"):
{
LOG_FIELD(CPlayerCameraDataNode, m_free_cam_pos_x);
LOG_FIELD(CPlayerCameraDataNode, m_free_cam_pos_y);
LOG_FIELD(CPlayerCameraDataNode, m_free_cam_pos_z);
LOG_FIELD(CPlayerCameraDataNode, m_lock_on_target_offset_x);
LOG_FIELD(CPlayerCameraDataNode, m_lock_on_target_offset_y);
LOG_FIELD(CPlayerCameraDataNode, m_camera_x);
LOG_FIELD(CPlayerCameraDataNode, m_camera_z);
LOG_FIELD_NI(CPlayerCameraDataNode, m_free_aim_locked_on_target);
LOG_FIELD_B(CPlayerCameraDataNode, m_free_cam);
LOG_FIELD_B(CPlayerCameraDataNode, m_has_position_offset);
LOG_FIELD_B(CPlayerCameraDataNode, m_is_long_range_target);
LOG_FIELD_B(CPlayerCameraDataNode, pad_0110[3]);
auto unk_pos = (rage::fvector3*)((__int64)node + 0xF0);
LOG(INFO) << unk_pos->x << " " << unk_pos->y << " " << unk_pos->z;
break;
}
case sync_node_id("CPlayerCreationDataNode"):
LOG_FIELD_MH(CPlayerCreationDataNode, m_model);
LOG_FIELD(CPlayerCreationDataNode, m_num_scars);
LOG_FIELD(CPlayerCreationDataNode, unk_0188);
LOG_FIELD_B(CPlayerCreationDataNode, unk_0240);
break;
case sync_node_id("CPlayerExtendedGameStateNode"):
LOG_FIELD(CPlayerExtendedGameStateNode, waypoint_x);
LOG_FIELD(CPlayerExtendedGameStateNode, waypoint_y);
LOG_FIELD_B(CPlayerExtendedGameStateNode, unk1);
LOG_FIELD_B(CPlayerExtendedGameStateNode, unk2);
LOG_FIELD_B(CPlayerExtendedGameStateNode, unk3);
LOG_FIELD_B(CPlayerExtendedGameStateNode, unk4);
LOG_FIELD_B(CPlayerExtendedGameStateNode, unk5);
LOG_FIELD_B(CPlayerExtendedGameStateNode, has_waypoint_data);
LOG_FIELD_B(CPlayerExtendedGameStateNode, is_waypoint_set);
break;
case sync_node_id("CPlayerGameStateDataNode"):
LOG_FIELD(CPlayerGameStateDataNode, m_player_state);
LOG_FIELD_B(CPlayerGameStateDataNode, m_controls_disabled_by_script);
LOG_FIELD_B(CPlayerGameStateDataNode, m_is_max_armor_and_health_default);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_000C6);
LOG_FIELD_B(CPlayerGameStateDataNode, m_is_spectating);
LOG_FIELD_B(CPlayerGameStateDataNode, m_is_antagonistic_to_another_player);
LOG_FIELD_B(CPlayerGameStateDataNode, m_never_target);
LOG_FIELD_B(CPlayerGameStateDataNode, m_use_kinematic_physics);
LOG_FIELD_B(CPlayerGameStateDataNode, m_has_tutorial_data);
LOG_FIELD_B(CPlayerGameStateDataNode, m_pending_tutorial_change);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00CD);
LOG_FIELD_B(CPlayerGameStateDataNode, m_respawning);
LOG_FIELD_B(CPlayerGameStateDataNode, m_will_jack_any_player);
LOG_FIELD_B(CPlayerGameStateDataNode, m_will_jack_wanted_players);
LOG_FIELD_B(CPlayerGameStateDataNode, m_dont_drag_from_car);
LOG_FIELD_B(CPlayerGameStateDataNode, m_random_peds_flee);
LOG_FIELD_B(CPlayerGameStateDataNode, m_every_ped_back_away);
LOG_FIELD_B(CPlayerGameStateDataNode, m_has_microphone);
LOG_FIELD_B(CPlayerGameStateDataNode, m_is_invincible);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00D6);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00D7);
LOG_FIELD_B(CPlayerGameStateDataNode, m_seatbelt);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00D9);
LOG_FIELD_B(CPlayerGameStateDataNode, m_bullet_proof);
LOG_FIELD_B(CPlayerGameStateDataNode, m_fire_proof);
LOG_FIELD_B(CPlayerGameStateDataNode, m_explosion_proof);
LOG_FIELD_B(CPlayerGameStateDataNode, m_collision_proof);
LOG_FIELD_B(CPlayerGameStateDataNode, m_melee_proof);
LOG_FIELD_B(CPlayerGameStateDataNode, m_water_proof);
LOG_FIELD_B(CPlayerGameStateDataNode, m_steam_proof);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00E1);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00E2);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00E3);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00E4);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00E5);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00E6);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00E7);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00E8);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00E9);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00EA);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00EB);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00EC);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00ED);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00EE);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00EF);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00F0);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00F1);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00F2);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00F3);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00F4);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00F5);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00F6);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00F7);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00F8);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00F9);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00FA);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_00FB);
LOG_FIELD(CPlayerGameStateDataNode, unk_00FC);
LOG_FIELD(CPlayerGameStateDataNode, m_mobile_ring_state);
LOG_FIELD(CPlayerGameStateDataNode, m_player_team);
LOG_FIELD(CPlayerGameStateDataNode, m_air_drag_multiplier);
LOG_FIELD(CPlayerGameStateDataNode, m_max_health);
LOG_FIELD(CPlayerGameStateDataNode, m_max_armor);
LOG_FIELD(CPlayerGameStateDataNode, m_jack_speed);
LOG_FIELD(CPlayerGameStateDataNode, m_player_is_targetable_by_team);
LOG_FIELD(CPlayerGameStateDataNode, m_override_receive_chat);
LOG_FIELD(CPlayerGameStateDataNode, m_override_send_chat);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_0124);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_0125);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_0126);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_0127);
LOG_FIELD_NI(CPlayerGameStateDataNode, m_spectating_net_id);
LOG_FIELD_C(CPlayerGameStateDataNode, m_antagonistic_to_player_id);
LOG_FIELD_C(CPlayerGameStateDataNode, m_tutorial_index);
LOG_FIELD_C(CPlayerGameStateDataNode, m_tutorial_instance_id);
LOG_FIELD(CPlayerGameStateDataNode, m_microphone_volume);
LOG_FIELD(CPlayerGameStateDataNode, m_voice_channel);
LOG_FIELD_B(CPlayerGameStateDataNode, m_is_overriding_voice_proximity);
LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_x);
LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_x);
LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_x);
LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_radius_maybe);
LOG_FIELD(CPlayerGameStateDataNode, unk_0150);
LOG_FIELD(CPlayerGameStateDataNode, m_vehicle_weapon_index);
LOG_FIELD_B(CPlayerGameStateDataNode, m_has_vehicle_weapon_index);
LOG_FIELD(CPlayerGameStateDataNode, m_decor_count);
LOG_FIELD_B(CPlayerGameStateDataNode, m_friendly_fire_allowed);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_0185);
LOG_FIELD_C(CPlayerGameStateDataNode, m_current_garage_instance_index);
LOG_FIELD_C(CPlayerGameStateDataNode, m_current_property_id);
LOG_FIELD_C(CPlayerGameStateDataNode, unk_0188);
LOG_FIELD_C(CPlayerGameStateDataNode, unk_0189);
LOG_FIELD_B(CPlayerGameStateDataNode, m_battle_aware);
LOG_FIELD_B(CPlayerGameStateDataNode, m_vehicle_jump_down);
LOG_FIELD(CPlayerGameStateDataNode, m_weapon_defence_modifier);
LOG_FIELD(CPlayerGameStateDataNode, m_weapon_defence_modifier_2);
LOG_FIELD_B(CPlayerGameStateDataNode, m_is_overriding_population_control_sphere);
LOG_FIELD(CPlayerGameStateDataNode, m_population_control_sphere_x);
LOG_FIELD(CPlayerGameStateDataNode, m_population_control_sphere_y);
LOG_FIELD(CPlayerGameStateDataNode, m_population_control_sphere_z);
LOG_FIELD(CPlayerGameStateDataNode, unk_01AC);
LOG_FIELD(CPlayerGameStateDataNode, unk_01AE);
LOG_FIELD(CPlayerGameStateDataNode, unk_01B0);
LOG_FIELD_B(CPlayerGameStateDataNode, pad_01B2);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_01B3);
LOG_FIELD_B(CPlayerGameStateDataNode, m_no_collision);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_01B5);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_01B6);
LOG_FIELD_B(CPlayerGameStateDataNode, m_super_jump);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_01B8);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_01B9);
LOG_FIELD(CPlayerGameStateDataNode, unk_01BA);
LOG_FIELD(CPlayerGameStateDataNode, unk_01BC);
LOG_FIELD(CPlayerGameStateDataNode, unk_01C0);
LOG_FIELD(CPlayerGameStateDataNode, m_weapon_damage_modifier);
LOG_FIELD(CPlayerGameStateDataNode, m_melee_weapon_damage_modifier);
LOG_FIELD(CPlayerGameStateDataNode, unk_01CC);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_01D0);
LOG_FIELD(CPlayerGameStateDataNode, unk_01E0);
LOG_FIELD(CPlayerGameStateDataNode, unk_01E4);
LOG_FIELD(CPlayerGameStateDataNode, unk_01E8);
LOG_FIELD(CPlayerGameStateDataNode, unk_01EC);
LOG_FIELD_C(CPlayerGameStateDataNode, unk_01F0);
LOG_FIELD_C(CPlayerGameStateDataNode, unk_01F1);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_01F2);
LOG_FIELD_C(CPlayerGameStateDataNode, unk_01F3);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_01F4);
LOG_FIELD_B(CPlayerGameStateDataNode, unk_01F5);
break;
case sync_node_id("CPlayerSectorPosNode"):
LOG_FIELD_V3(CPlayerSectorPosNode, m_sector_pos);
LOG_FIELD_B(CPlayerSectorPosNode, m_is_standing_on_entity);
LOG_FIELD_B(CPlayerSectorPosNode, unk_00CD);
LOG_FIELD_B(CPlayerSectorPosNode, unk_00CE);
LOG_FIELD_NI(CPlayerSectorPosNode, m_entity_standing_on);
LOG_FIELD_V3(CPlayerSectorPosNode, m_standing_on_entity_offset);
LOG_FIELD(CPlayerSectorPosNode, m_stealth_noise);
break;
case sync_node_id("CGlobalFlagsDataNode"):
LOG_FIELD(CGlobalFlagsDataNode, m_global_flags);
LOG_FIELD(CGlobalFlagsDataNode, m_ownership_token);
break;
case sync_node_id("CMigrationDataNode"):
LOG_FIELD(CMigrationDataNode, m_cloned_state);
LOG_FIELD(CMigrationDataNode, m_cloned_players_that_left);
LOG_FIELD(CMigrationDataNode, m_unsynced_nodes);
break;
case sync_node_id("CSectorDataNode"):
LOG_FIELD(CSectorDataNode, m_pos_x);
LOG_FIELD(CSectorDataNode, m_pos_y);
LOG_FIELD(CSectorDataNode, m_pos_z);
break;
case sync_node_id("CSectorPositionDataNode"):
LOG_FIELD(CSectorPositionDataNode, m_sector_pos_x);
LOG_FIELD(CSectorPositionDataNode, m_sector_pos_y);
LOG_FIELD(CSectorPositionDataNode, m_sector_pos_z);
break;
case sync_node_id("CVehicleGadgetDataNode"):
LOG_FIELD_B(CVehicleGadgetDataNode, m_has_parent_offset);
LOG_FIELD(CVehicleGadgetDataNode, m_parent_offset_x);
LOG_FIELD(CVehicleGadgetDataNode, m_parent_offset_y);
LOG_FIELD(CVehicleGadgetDataNode, m_parent_offset_z);
LOG_FIELD(CVehicleGadgetDataNode, m_parent_offset_w);
LOG_FIELD(CVehicleGadgetDataNode, m_gadget_count);
if (((CVehicleGadgetDataNode*)node)->m_gadget_count <= 2)
{
for (int i = 0; i < ((CVehicleGadgetDataNode*)node)->m_gadget_count; i++)
{
LOG_FIELD(CVehicleGadgetDataNode, m_gadget_data[i].m_gadget_type);
}
}
break;
case sync_node_id("CVehicleProximityMigrationDataNode"):
LOG_FIELD(CVehicleProximityMigrationDataNode, m_max_occupants);
LOG_FIELD_B(CVehicleProximityMigrationDataNode, m_override_position);
LOG_FIELD_V3(CVehicleProximityMigrationDataNode, m_position);
LOG_FIELD_V3(CVehicleProximityMigrationDataNode, m_velocity);
break;
case sync_node_id("CPlayerGamerDataNode"):
LOG_FIELD(CPlayerGamerDataNode, m_clan_data.m_clan_member_id);
LOG_FIELD(CPlayerGamerDataNode, m_clan_data.m_clan_id);
LOG_FIELD(CPlayerGamerDataNode, m_clan_data.m_clan_color);
LOG_FIELD(CPlayerGamerDataNode, m_clan_data.m_clan_member_count);
LOG_FIELD(CPlayerGamerDataNode, m_clan_data.m_clan_created_time);
LOG_FIELD_B(CPlayerGamerDataNode, m_clan_data.m_is_system_clan);
LOG_FIELD_B(CPlayerGamerDataNode, m_clan_data.m_is_clan_open);
LOG_FIELD(CPlayerGamerDataNode, m_clan_data.m_clan_name);
LOG_FIELD(CPlayerGamerDataNode, m_clan_data.m_clan_tag);
LOG_FIELD(CPlayerGamerDataNode, m_clan_data.m_clan_motto);
LOG_FIELD(CPlayerGamerDataNode, m_clan_data.m_clan_id_2);
LOG_FIELD(CPlayerGamerDataNode, m_clan_data.m_clan_rank_name);
LOG_FIELD(CPlayerGamerDataNode, m_clan_data.m_clan_rank_order);
LOG_FIELD(CPlayerGamerDataNode, m_clan_data.m_clan_rank_flags);
LOG_FIELD_B(CPlayerGamerDataNode, m_need_crew_rank_sysflags);
LOG_FIELD_B(CPlayerGamerDataNode, m_need_crew_rank_title);
LOG_FIELD(CPlayerGamerDataNode, m_crew_rank_title);
LOG_FIELD_B(CPlayerGamerDataNode, m_has_started_transition);
LOG_FIELD_B(CPlayerGamerDataNode, m_has_transition_info);
LOG_FIELD(CPlayerGamerDataNode, m_transition_info_buffer);
LOG_FIELD(CPlayerGamerDataNode, m_player_privilege_flags);
LOG_FIELD(CPlayerGamerDataNode, m_matchmaking_group);
LOG_FIELD_B(CPlayerGamerDataNode, m_need_mute_data);
LOG_FIELD(CPlayerGamerDataNode, m_mute_count);
LOG_FIELD(CPlayerGamerDataNode, m_mute_talkers_count);
LOG_FIELD(CPlayerGamerDataNode, m_unk);
LOG_FIELD(CPlayerGamerDataNode, m_account_id);
break;
case sync_node_id("CPhysicalGameStateDataNode"):
LOG_FIELD_B(CPhysicalGameStateDataNode, m_is_visible);
LOG_FIELD_B(CPhysicalGameStateDataNode, m_flag2);
LOG_FIELD_B(CPhysicalGameStateDataNode, m_flag3);
LOG_FIELD_B(CPhysicalGameStateDataNode, m_flag4);
LOG_FIELD(CPhysicalGameStateDataNode, m_val1);
LOG_FIELD(CPhysicalGameStateDataNode, m_unk204);
LOG_FIELD_B(CPhysicalGameStateDataNode, m_unk5);
break;
case sync_node_id("CPhysicalScriptGameStateDataNode"):
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_godmode);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_dont_load_collision);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_freeze_on_collision_load);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_only_damaged_by_player);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_bullet_proof);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_fire_proof);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_explosion_proof);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_collision_proof);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_melee_proof);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_cannot_be_damaged_by_relationship_group);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_can_only_be_damaged_by_relationship_group);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_smoke_proof);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_steam_proof);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_can_only_be_damaged_by_participants);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_dont_reset_proofs_on_cleanup_mission);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_no_reassign);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_pass_control_in_tutorial);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_visible_in_cutscene);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_visible_in_cutscene_remain_hack);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_pickup_by_cargobob_disabled);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_godmode);
LOG_FIELD(CPhysicalScriptGameStateDataNode, m_relationship_group);
LOG_FIELD(CPhysicalScriptGameStateDataNode, m_always_cloned_for_players);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_trigger_damage_event_for_zero_damage);
LOG_FIELD(CPhysicalScriptGameStateDataNode, m_max_speed);
break;
case sync_node_id("CPedTaskTreeDataNode"):
LOG_FIELD(CPedTaskTreeDataNode, m_task_bitset);
for (int i = 0; i < 8; i++)
{
if (((CPedTaskTreeDataNode*)node)->m_task_bitset & (1 << i))
{
LOG_FIELD_APPLY(CPedTaskTreeDataNode, m_tasks[i].m_task_type, get_task_type_string);
LOG_FIELD(CPedTaskTreeDataNode, m_tasks[i].m_priority);
LOG_FIELD(CPedTaskTreeDataNode, m_tasks[i].m_tree_depth);
LOG_FIELD(CPedTaskTreeDataNode, m_tasks[i].m_sequence_id);
LOG_FIELD_B(CPedTaskTreeDataNode, m_tasks[i].m_active);
}
}
LOG_FIELD(CPedTaskTreeDataNode, m_script_command);
LOG_FIELD(CPedTaskTreeDataNode, m_script_command_stage);
break;
case sync_node_id("CPedTaskSequenceDataNode"):
LOG_FIELD_B(CPedTaskSequenceDataNode, m_has_sequence);
LOG_FIELD(CPedTaskSequenceDataNode, m_sequence_resource_id);
LOG_FIELD(CPedTaskSequenceDataNode, m_num_tasks_in_sequence);
for (int i = 0; i < ((CPedTaskSequenceDataNode*)node)->m_num_tasks_in_sequence; i++)
{
LOG_FIELD_APPLY(CPedTaskSequenceDataNode, m_task_data[i].m_task_type, get_task_type_string);
LOG_FIELD(CPedTaskSequenceDataNode, m_task_data[i].m_task_data_size);
}
LOG_FIELD(CPedTaskSequenceDataNode, m_unk);
break;
case sync_node_id("CVehicleTaskDataNode"):
LOG_FIELD_APPLY(CVehicleTaskDataNode, m_task_type, get_task_type_string);
LOG_FIELD(CVehicleTaskDataNode, m_task_data_size);
break;
case sync_node_id("CPlayerWantedAndLOSDataNode"):
LOG_FIELD_V3(CPlayerWantedAndLOSDataNode, m_wanted_position);
LOG_FIELD(CPlayerWantedAndLOSDataNode, m_time_in_prev_pursuit);
LOG_FIELD_V3(CPlayerWantedAndLOSDataNode, m_unk_position);
LOG_FIELD(CPlayerWantedAndLOSDataNode, m_time_in_pursuit);
LOG_FIELD(CPlayerWantedAndLOSDataNode, m_wanted_level);
LOG_FIELD(CPlayerWantedAndLOSDataNode, m_unk_wanted_level);
LOG_FIELD(CPlayerWantedAndLOSDataNode, m_current_time);
LOG_FIELD(CPlayerWantedAndLOSDataNode, m_unk_player_bitset);
LOG_FIELD(CPlayerWantedAndLOSDataNode, m_pursuit_start_time);
LOG_FIELD_C(CPlayerWantedAndLOSDataNode, m_fake_wanted_level);
LOG_FIELD_B(CPlayerWantedAndLOSDataNode, m_cops_cant_see_player);
LOG_FIELD_B(CPlayerWantedAndLOSDataNode, m_is_evading);
LOG_FIELD_B(CPlayerWantedAndLOSDataNode, m_pending_wanted_level);
LOG_FIELD_B(CPlayerWantedAndLOSDataNode, m_unk3);
LOG_FIELD_C(CPlayerWantedAndLOSDataNode, m_unk_player_index);
break;
case sync_node_id("CVehicleControlDataNode"):
LOG_FIELD(CVehicleControlDataNode, m_num_wheels);
LOG_FIELD(CVehicleControlDataNode, dwordC4);
LOG_FIELD(CVehicleControlDataNode, m_brake_control);
LOG_FIELD(CVehicleControlDataNode, dwordCC);
LOG_FIELD(CVehicleControlDataNode, m_road_node_address);
LOG_FIELD_B(CVehicleControlDataNode, m_kers_active);
LOG_FIELD_B(CVehicleControlDataNode, m_bringing_vehicle_to_halt);
LOG_FIELD(CVehicleControlDataNode, m_halt_distance);
LOG_FIELD_B(CVehicleControlDataNode, m_control_vertical_velocity);
LOG_FIELD_B(CVehicleControlDataNode, m_has_suspension_data);
LOG_FIELD_B(CVehicleControlDataNode, byteDE);
for (int i = 0; i < 10; i++)
LOG_FIELD(CVehicleControlDataNode, m_suspension_heights[i]);
LOG_FIELD_B(CVehicleControlDataNode, byte108);
LOG_FIELD_B(CVehicleControlDataNode, byte109);
LOG_FIELD_B(CVehicleControlDataNode, byte10A);
LOG_FIELD_B(CVehicleControlDataNode, byte10B);
LOG_FIELD_B(CVehicleControlDataNode, byte10C);
LOG_FIELD_B(CVehicleControlDataNode, byte10D);
LOG_FIELD_B(CVehicleControlDataNode, byte10E);
LOG_FIELD(CVehicleControlDataNode, float110);
LOG_FIELD(CVehicleControlDataNode, dword114);
LOG_FIELD_B(CVehicleControlDataNode, byte118);
LOG_FIELD_B(CVehicleControlDataNode, m_is_submarine_car);
LOG_FIELD(CVehicleControlDataNode, m_rudder_rotation_x);
LOG_FIELD(CVehicleControlDataNode, m_rudder_rotation_y);
LOG_FIELD(CVehicleControlDataNode, m_rudder_rotation_z);
LOG_FIELD_B(CVehicleControlDataNode, byte128);
LOG_FIELD_B(CVehicleControlDataNode, byte129);
break;
case sync_node_id("CVehicleComponentReservationDataNode"):
LOG_FIELD_B(CVehicleComponentReservationDataNode, m_has_component_reservations);
LOG_FIELD(CVehicleComponentReservationDataNode, m_num_peds_using_component);
for (int i = 0; i < ((CVehicleComponentReservationDataNode*)node)->m_num_peds_using_component; i++)
LOG_FIELD_NI(CVehicleComponentReservationDataNode, m_peds_using_component[i]);
break;
case sync_node_id("CPlayerAmbientModelStreamingNode"):
LOG_FIELD(CPlayerAmbientModelStreamingNode, m_allowed_ped_model_start_offset);
LOG_FIELD(CPlayerAmbientModelStreamingNode, m_allowed_vehicle_model_start_offset);
LOG_FIELD(CPlayerAmbientModelStreamingNode, m_vehicle_anim_streaming_target_entrypoint);
LOG_FIELD_NI(CPlayerAmbientModelStreamingNode, m_vehicle_anim_streaming_target);
break;
case sync_node_id("CEntityScriptInfoDataNode"):
LOG_FIELD_B(CEntityScriptInfoDataNode, m_has_script_info);
LOG_FIELD_SI(CEntityScriptInfoDataNode, m_script_info);
break;
case sync_node_id("CPlayerAppearanceDataNode"):
LOG_FIELD_B(CPlayerAppearanceDataNode, m_anim_task_active);
LOG_FIELD_B(CPlayerAppearanceDataNode, unk_0x415);
LOG_FIELD_B(CPlayerAppearanceDataNode, m_task_move_active);
LOG_FIELD_B(CPlayerAppearanceDataNode, m_mobile_phone_task_active);
LOG_FIELD_B(CPlayerAppearanceDataNode, m_mobile_phone_gesture_active);
LOG_FIELD_H(CPlayerAppearanceDataNode, m_anim_name_hash);
LOG_FIELD(CPlayerAppearanceDataNode, m_anim_dict_index);
LOG_FIELD(CPlayerAppearanceDataNode, m_phone_mode);
break;
}
}
eNetObjType vehicle_type_to_object_type(eVehicleType type)
{
switch (type)
{
case eVehicleType::VEHICLE_TYPE_CAR:
case eVehicleType::VEHICLE_TYPE_SUBMARINECAR:
case eVehicleType::VEHICLE_TYPE_AUTOGYRO:
case eVehicleType::VEHICLE_TYPE_QUADBIKE:
case eVehicleType::VEHICLE_TYPE_AMPHIBIOUS_QUADBIKE:
case eVehicleType::VEHICLE_TYPE_AMPHIBIOUS_AUTOMOBILE: return eNetObjType::NET_OBJ_TYPE_AUTOMOBILE;
case eVehicleType::VEHICLE_TYPE_HELI:
case eVehicleType::VEHICLE_TYPE_BLIMP: return eNetObjType::NET_OBJ_TYPE_HELI;
case eVehicleType::VEHICLE_TYPE_PLANE: return eNetObjType::NET_OBJ_TYPE_PLANE;
case eVehicleType::VEHICLE_TYPE_BIKE:
case eVehicleType::VEHICLE_TYPE_BICYCLE: return eNetObjType::NET_OBJ_TYPE_BIKE;
case eVehicleType::VEHICLE_TYPE_TRAILER: return eNetObjType::NET_OBJ_TYPE_TRAILER;
case eVehicleType::VEHICLE_TYPE_TRAIN: return eNetObjType::NET_OBJ_TYPE_TRAIN;
case eVehicleType::VEHICLE_TYPE_SUBMARINE: return eNetObjType::NET_OBJ_TYPE_SUBMARINE;
case eVehicleType::VEHICLE_TYPE_BOAT: return eNetObjType::NET_OBJ_TYPE_BOAT;
case eVehicleType::VEHICLE_TYPE_DRAFT: return eNetObjType::NET_OBJ_TYPE_AUTOMOBILE; // this appears to be unused
}
return eNetObjType::NET_OBJ_TYPE_AUTOMOBILE;
}
bool is_crash_ped_task(eTaskTypeIndex type)
{
if (type == eTaskTypeIndex::CTaskUnalerted && g.m_syncing_object_type == eNetObjType::NET_OBJ_TYPE_PLAYER)
return true;
return false;
}
bool is_crash_vehicle_task(eTaskTypeIndex type)
{
switch (type)
{
case eTaskTypeIndex::CTaskVehicleGoToPlane:
case eTaskTypeIndex::CTaskVehicleLandPlane:
case eTaskTypeIndex::CTaskVehiclePlayerDrivePlane:
case eTaskTypeIndex::CTaskVehiclePlaneChase: return g.m_syncing_object_type != eNetObjType::NET_OBJ_TYPE_PLANE;
case eTaskTypeIndex::CTaskVehicleGoToHelicopter:
case eTaskTypeIndex::CTaskVehiclePoliceBehaviourHelicopter:
case eTaskTypeIndex::CTaskVehiclePlayerDriveHeli:
case eTaskTypeIndex::CTaskVehicleHeliProtect: return g.m_syncing_object_type != eNetObjType::NET_OBJ_TYPE_HELI;
case eTaskTypeIndex::CTaskVehicleGoToBoat:
case eTaskTypeIndex::CTaskVehicleCruiseBoat:
case eTaskTypeIndex::CTaskVehicleFleeBoat:
case eTaskTypeIndex::CTaskVehiclePoliceBehaviourBoat:
case eTaskTypeIndex::CTaskVehiclePlayerDriveBoat:
return g.m_syncing_object_type != eNetObjType::NET_OBJ_TYPE_BOAT;
case eTaskTypeIndex::CTaskVehicleGoToSubmarine:
case eTaskTypeIndex::CTaskVehiclePlayerDriveSubmarine:
return g.m_syncing_object_type != eNetObjType::NET_OBJ_TYPE_SUBMARINE;
case eTaskTypeIndex::CTaskVehicleFleeAirborne:
return g.m_syncing_object_type != eNetObjType::NET_OBJ_TYPE_HELI && g.m_syncing_object_type != eNetObjType::NET_OBJ_TYPE_PLANE;
}
return false;
}
bool get_player_sector_pos(rage::netSyncNodeBase* node, float& x, float& y, rage::netObject* object)
{
if (node->IsParentNode())
{
for (auto child = node->m_first_child; child; child = child->m_next_sibling)
{
if (get_player_sector_pos(child, x, y, object))
return true;
}
}
else if (node->IsDataNode())
{
const auto& node_id = sync_node_finder::find((eNetObjType)object->m_object_type, (uintptr_t)node);
if ((((CProjectBaseSyncDataNode*)node)->flags & 1) == 0)
return false;
if (node_id == sync_node_id("CPlayerSectorPosNode"))
{
CPlayerSectorPosNode* player_sector_pos_node = (CPlayerSectorPosNode*)(node);
x = player_sector_pos_node->m_sector_pos.x;
y = player_sector_pos_node->m_sector_pos.y;
return true;
}
}
return false;
}
static std::optional<rage::joaat_t> veh_creation_model = std::nullopt;
bool check_node(rage::netSyncNodeBase* node, CNetGamePlayer* sender, rage::netObject* object)
{
if (node->IsParentNode())
{
for (auto child = node->m_first_child; child; child = child->m_next_sibling)
{
if (check_node(child, sender, object))
return true;
}
}
else if (node->IsDataNode())
{
const auto addr = (uintptr_t)node;
auto sender_plyr = g_player_service->get_by_id(sender->m_player_id);
const auto& node_id = sync_node_finder::find((eNetObjType)object->m_object_type, addr);
if ((((CProjectBaseSyncDataNode*)node)->flags & 1) == 0)
return false;
if (g.debug.fuzzer.active && g.debug.fuzzer.enabled || sender_plyr && sender_plyr->log_clones)
log_node(node_id, sender_plyr, (CProjectBaseSyncDataNode*)node, object);
switch (node_id)
{
case sync_node_id("CVehicleCreationDataNode"):
{
const auto creation_node = (CVehicleCreationDataNode*)(node);
if (protection::is_crash_vehicle(creation_node->m_model))
{
notify::crash_blocked(sender, "invalid vehicle model");
return true;
}
if (auto info = model_info::get_vehicle_model(creation_node->m_model))
{
if (vehicle_type_to_object_type(info->m_vehicle_type) != g.m_syncing_object_type)
{
notify::crash_blocked(sender, "vehicle model mismatch");
return true;
}
}
veh_creation_model = creation_node->m_model;
break;
}
case sync_node_id("CDoorCreationDataNode"):
{
const auto creation_node = (CDoorCreationDataNode*)(node);
if (protection::is_crash_object(creation_node->m_model))
{
notify::crash_blocked(sender, "invalid door model");
return true;
}
break;
}
case sync_node_id("CPickupCreationDataNode"):
{
const auto creation_node = (CPickupCreationDataNode*)(node);
if (creation_node->m_custom_model && protection::is_crash_object(creation_node->m_custom_model))
{
notify::crash_blocked(sender, "invalid pickup model");
return true;
}
for (int i = 0; i < creation_node->m_num_weapon_components; i++)
{
uint64_t buffer[20]{};
if (!WEAPON::GET_WEAPON_COMPONENT_HUD_STATS(creation_node->m_weapon_component[i], (Any*)buffer)) // trying to save a pointer here
{
notify::crash_blocked(sender, "invalid pickup weapon component hash");
return true;
}
}
break;
}
case sync_node_id("CPhysicalAttachDataNode"):
{
const auto attach_node = (CPhysicalAttachDataNode*)(node);
if (attach_node->m_attached
&& (object->m_object_id == attach_node->m_attached_to
|| is_attachment_infinite(object,
attach_node->m_attached_to,
attach_node->m_attach_bone,
attach_node->m_other_attach_bone)))
{
notify::crash_blocked(sender, "infinite physical attachment");
return true;
}
if (attach_node->m_attached && object && object->m_object_type == (int16_t)eNetObjType::NET_OBJ_TYPE_TRAILER)
{
if (auto net_obj =
g_pointers->m_gta.m_get_net_object(*g_pointers->m_gta.m_network_object_mgr, attach_node->m_attached_to, false))
{
if (auto entity = net_obj->GetGameObject())
{
if (entity->m_entity_type != 3)
{
notify::crash_blocked(sender, "invalid attachment");
return true;
}
}
}
}
break;
}
case sync_node_id("CPedCreationDataNode"):
{
const auto creation_node = (CPedCreationDataNode*)(node);
if (protection::is_crash_ped(creation_node->m_model))
{
notify::crash_blocked(sender, "invalid ped model");
return true;
}
else if (creation_node->m_has_prop && protection::is_crash_object(creation_node->m_prop_model))
{
notify::crash_blocked(sender, "invalid ped prop model");
return true;
}
break;
}
case sync_node_id("CPedAttachDataNode"):
{
const auto attach_node = (CPedAttachDataNode*)(node);
if (attach_node->m_attached
&& (object->m_object_id == attach_node->m_attached_to
|| is_attachment_infinite(object,
attach_node->m_attached_to,
attach_node->m_attachment_bone,
attach_node->m_attachment_bone)))
{
if (auto game_object = (CPed*)object->GetGameObject())
if (!game_object->m_player_info)
notify::crash_blocked(sender, "infinite ped attachment"); // parachute false positives
return true;
}
break;
}
case sync_node_id("CObjectCreationDataNode"):
{
const auto creation_node = (CObjectCreationDataNode*)(node);
if (protection::is_crash_object(creation_node->m_model))
{
notify::crash_blocked(sender, "invalid object model");
return true;
}
break;
}
case sync_node_id("CPlayerAppearanceDataNode"):
{
const auto player_appearance_node = (CPlayerAppearanceDataNode*)(node);
if (protection::is_crash_ped(player_appearance_node->m_model_hash))
{
notify::crash_blocked(sender, "invalid player model (appearance node)");
return true;
}
player_appearance_node->m_mobile_phone_gesture_active = false; // There is a crash with the anim dict index here, but it's difficult to detect. Phone gestures are unused and can be safely disabled
check_player_model(sender_plyr, player_appearance_node->m_model_hash);
break;
}
case sync_node_id("CPlayerCreationDataNode"):
{
const auto player_creation_node = (CPlayerCreationDataNode*)(node);
if (protection::is_crash_ped(player_creation_node->m_model))
{
notify::crash_blocked(sender, "invalid player model (creation node)");
return true;
}
check_player_model(sender_plyr, player_creation_node->m_model);
break;
}
case sync_node_id("CSectorDataNode"):
{
if ((eNetObjType)object->m_object_type == eNetObjType::NET_OBJ_TYPE_PLAYER)
{
float player_sector_pos_x{}, player_sector_pos_y{};
get_player_sector_pos(node->m_root->m_next_sync_node, player_sector_pos_x, player_sector_pos_y, object);
const auto sector_node = (CSectorDataNode*)(node);
int posX = (sector_node->m_pos_x - 512.0f) * 54.0f;
int posY = (sector_node->m_pos_y - 512.0f) * 54.0f;
if (is_invalid_override_pos(posX + player_sector_pos_x, posY + player_sector_pos_y))
{
std::stringstream crash_reason;
crash_reason << "invalid sector position (sector node)" << " X: " << posX << " Y: " << posY << " player_sector_pos_x: " << player_sector_pos_x << " player_sector_pos_y: " << player_sector_pos_y;
notify::crash_blocked(sender, crash_reason.str().c_str());
return true;
}
}
break;
}
case sync_node_id("CPlayerGameStateDataNode"):
{
const auto game_state_node = (CPlayerGameStateDataNode*)(node);
if (game_state_node->m_is_overriding_population_control_sphere
&& is_invalid_override_pos(game_state_node->m_population_control_sphere_x,game_state_node->m_population_control_sphere_y))
{
if (gta_util::get_network()->m_game_session_ptr->is_host())
notify::crash_blocked(sender, "invalid sector position (player game state node)");
return true;
}
if (sender_plyr)
{
if (game_state_node->m_super_jump)
{
session::add_infraction(sender_plyr, Infraction::SUPER_JUMP);
}
if (!game_state_node->m_is_max_armor_and_health_default && game_state_node->m_max_health == 0.0f
&& game_state_node->m_player_state == 1)
{
session::add_infraction(sender_plyr, Infraction::SUPER_JUMP);
}
if (game_state_node->m_is_spectating)
{
if (!sender_plyr->get_ped())
break;
if (sender_plyr->get_ped()->m_health <= 0.0f) // you spectate the player that killed you
break;
auto net_obj =
g_pointers->m_gta.m_get_net_object(*g_pointers->m_gta.m_network_object_mgr, game_state_node->m_spectating_net_id, false);
if (!net_obj)
break;
auto entity = net_obj->GetGameObject();
if (!entity || entity->m_entity_type != 4)
break;
auto player_info = ((CPed*)entity)->m_player_info;
if (!player_info)
break;
player_ptr target = nullptr;
if (g_local_player && (CPed*)entity == g_local_player)
{
target = g_player_service->get_self();
}
else
{
for (auto p : g_player_service->players())
if (p.second->get_player_info() == player_info)
target = p.second;
}
if (!target || !target->is_valid())
break;
if (target->id() != sender_plyr->spectating_player)
{
if (target->id() == self::id)
g.reactions.spectate.process(sender_plyr);
else
g.reactions.spectate_others.process(sender_plyr, target);
sender_plyr->spectating_player = target->id();
}
}
else
{
sender_plyr->spectating_player = -1;
}
}
break;
}
case sync_node_id("CTrainGameStateDataNode"):
{
const auto train_node = (CTrainGameStateDataNode*)(node);
int track_id = train_node->m_track_id;
if (track_id != -1 && (track_id < 0 || track_id >= 12))
{
notify::crash_blocked(sender, "out of bounds train track index");
LOG(INFO) << (int)train_node->m_track_id;
return true;
}
int train_config_index = train_node->m_train_config_index;
int carriage_config_index = train_node->m_carriage_config_index;
if (train_config_index != -1)
{
if ((uint32_t)train_config_index >= g_pointers->m_gta.m_train_config_array->size())
{
notify::crash_blocked(sender, "out of bounds train config index");
return true;
}
if (carriage_config_index != -1)
{
if ((uint32_t)carriage_config_index
>= (*g_pointers->m_gta.m_train_config_array)[train_config_index].m_carraige_configs.size())
{
notify::crash_blocked(sender, "out of bounds carriage config index");
return true;
}
}
}
break;
}
case sync_node_id("CVehicleProximityMigrationDataNode"):
{
if (object && g_local_player && g_local_player->m_net_object)
{
const auto migration_node = (CVehicleProximityMigrationDataNode*)(node);
if (!g_local_player->m_vehicle || !g_local_player->m_vehicle->m_net_object
|| g_local_player->m_vehicle->m_net_object->m_object_id != object->m_object_id
|| !is_in_vehicle(g_local_player, g_local_player->m_vehicle))
{
if (is_local_player_an_occupant(migration_node))
{
return true; // remote teleport
}
}
}
break;
}
case sync_node_id("CPlayerGamerDataNode"):
{
const auto gamer_node = (CPlayerGamerDataNode*)(node);
if (sender_plyr)
{
if (gamer_node->m_clan_data.m_clan_id == 123456 && gamer_node->m_clan_data.m_clan_id_2 == 123456)
{
session::add_infraction(sender_plyr, Infraction::SPOOFED_DATA);
}
else if (gamer_node->m_clan_data.m_clan_id > 0 && gamer_node->m_clan_data.m_clan_id_2 > 0)
{
if (!is_valid_clan_tag(gamer_node->m_clan_data.m_clan_tag, gamer_node->m_clan_data.m_is_system_clan))
{
session::add_infraction(sender_plyr, Infraction::SPOOFED_DATA);
}
if (gamer_node->m_clan_data.m_is_system_clan
&& (!gamer_node->m_clan_data.m_is_clan_open || gamer_node->m_clan_data.m_clan_member_count == 0))
{
session::add_infraction(sender_plyr, Infraction::SPOOFED_DATA);
}
}
}
break;
}
case sync_node_id("CPedGameStateDataNode"):
{
const auto game_state_node = (CPedGameStateDataNode*)(node);
if (game_state_node->m_on_mount)
{
notify::crash_blocked(sender, "mount flag");
return true;
}
for (int i = 0; i < game_state_node->m_num_equiped_gadgets; i++)
{
if (game_state_node->m_gadget_hash[i] != RAGE_JOAAT("gadget_parachute") && game_state_node->m_gadget_hash[i] != RAGE_JOAAT("gadget_nightvision"))
{
notify::crash_blocked(sender, "invalid gadget");
return true;
}
}
break;
}
case sync_node_id("CVehicleControlDataNode"):
{
const auto control_node = (CVehicleControlDataNode*)(node);
if (control_node->m_is_submarine_car)
{
if (auto vehicle = (CVehicle*)object->GetGameObject())
{
if (auto model_info = static_cast<CVehicleModelInfo*>(vehicle->m_model_info))
{
if (model_info->m_vehicle_type != eVehicleType::VEHICLE_TYPE_SUBMARINECAR)
{
notify::crash_blocked(sender, "submarine car (sync)");
return true;
}
}
}
else if (veh_creation_model != std::nullopt)
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{
// object hasn't been created yet, but we have the model hash from the creation node
if (auto model_info = model_info::get_vehicle_model(veh_creation_model.value()))
{
if (model_info->m_vehicle_type != eVehicleType::VEHICLE_TYPE_SUBMARINECAR)
{
notify::crash_blocked(sender, "submarine car (creation)");
return true;
}
}
}
else // should (probably) never reach here
{
control_node->m_is_submarine_car = false; // safe
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}
}
break;
}
case sync_node_id("CPlayerCameraDataNode"):
{
const auto camera_node = (CPlayerCameraDataNode*)(node);
if (is_invalid_override_pos(camera_node->m_free_cam_pos_x, camera_node->m_free_cam_pos_y))
{
if (gta_util::get_network()->m_game_session_ptr->is_host())
notify::crash_blocked(sender, "invalid sector position (camera data node)");
return true;
}
break;
}
case sync_node_id("CVehicleGadgetDataNode"):
{
const auto gadget_node = (CVehicleGadgetDataNode*)(node);
for (int i = 0; i < gadget_node->m_gadget_count; i++)
{
if (gadget_node->m_gadget_data[i].m_gadget_type > 7)
{
notify::crash_blocked(sender, "out of bounds gadget type");
return true;
}
}
break;
}
case sync_node_id("CPedTaskTreeDataNode"):
{
const auto task_node = (CPedTaskTreeDataNode*)(node);
for (int i = 0; i < 8; i++)
{
if (task_node->m_task_bitset & (1 << i))
{
if (is_crash_ped_task((eTaskTypeIndex)task_node->m_tasks[i].m_task_type))
{
notify::crash_blocked(sender, "invalid ped task");
return true;
}
}
}
break;
}
case sync_node_id("CVehicleTaskDataNode"):
{
const auto task_node = (CVehicleTaskDataNode*)(node);
if (is_crash_vehicle_task((eTaskTypeIndex)task_node->m_task_type))
{
notify::crash_blocked(sender, "invalid vehicle task");
LOG(VERBOSE) << (int)g.m_syncing_object_type << " " << get_task_type_string(task_node->m_task_type);
return true;
}
break;
}
case sync_node_id("CEntityScriptInfoDataNode"):
{
const auto script_node = (CEntityScriptInfoDataNode*)(node);
if (script_node->m_has_script_info)
{
if (script_node->m_script_info.m_local_handle == 0)
{
notify::crash_blocked(sender, "invalid script info");
return true;
}
}
break;
}
case sync_node_id("CDynamicEntityGameStateDataNode"):
{
const auto game_state_node = (CDynamicEntityGameStateDataNode*)(node);
if (is_valid_interior_game(game_state_node->m_interior_index)
&& !is_valid_interior_fixed(game_state_node->m_interior_index)) // will crash
{
notify::crash_blocked(sender, "invalid interior");
return true;
}
}
}
}
return false;
}
bool hooks::can_apply_data(rage::netSyncTree* tree, rage::netObject* object)
{
static bool init = ([] { sync_node_finder::init(); }(), true);
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veh_creation_model = std::nullopt;
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if (tree->m_child_node_count && tree->m_next_sync_node && check_node(tree->m_next_sync_node, g.m_syncing_player, object))
{
return false;
}
return g_hooking->get_original<hooks::can_apply_data>()(tree, object);
}
}