#include "hooking.hpp"
#include "pointers.hpp"
#include "services/player_database/player_database_service.hpp"
#include <network/CJoinRequestContext.hpp>
#include <network/CMsgJoinResponse.hpp>
#include <network/snSession.hpp>
namespace big
{
bool hooks::handle_join_request(Network* network, rage::snSession* session, rage::rlGamerInfo* player_info, CJoinRequestContext* ctx, BOOL is_transition_session)
if (auto player = g_player_database_service->get_player_by_rockstar_id(player_info->m_gamer_handle.m_rockstar_id);
player && player->block_join)
CMsgJoinResponse response{};
response.m_status_code = player->block_join_reason;
g_pointers->m_gta.m_write_join_response_data(&response, ctx->m_join_response_data, 512, &ctx->m_join_response_size);
g_notification_service->push("BLOCK_JOIN"_T.data(),
std::vformat("BLOCK_JOIN_INFO"_T, std::make_format_args(player->name)));
return false;
}
else
return g_hooking->get_original<hooks::handle_join_request>()(network, session, player_info, ctx, is_transition_session);