#include "gta/net_game_event.hpp"
#include "hooking.hpp"
#include "services/players/player_service.hpp"
#include <network/CNetGamePlayer.hpp>
namespace big
{
bool hooks::increment_stat_event(CNetworkIncrementStatEvent* net_event, CNetGamePlayer* sender)
switch (net_event->m_stat)
case RAGE_JOAAT("MPPLY_BAD_CREW_STATUS"):
case RAGE_JOAAT("MPPLY_BAD_CREW_MOTTO"):
case RAGE_JOAAT("MPPLY_BAD_CREW_NAME"):
case RAGE_JOAAT("MPPLY_BAD_CREW_EMBLEM"):
case RAGE_JOAAT("MPPLY_EXPLOITS"):
case RAGE_JOAAT("MPPLY_GAME_EXPLOITS"):
case RAGE_JOAAT("MPPLY_TC_ANNOYINGME"):
case RAGE_JOAAT("MPPLY_TC_HATE"):
case RAGE_JOAAT("MPPLY_VC_ANNOYINGME"):
case RAGE_JOAAT("MPPLY_VC_HATE"):
g.reactions.report.process(g_player_service->get_by_id(sender->m_player_id));
return true;
}
return false;